Threshold | 15 |
Current | 0 |
Threshold | 13 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 1 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | X | 2 | ||
Cool (Pr) | 0 | |||
Coordination (Ag) | X | 1 | ||
Deception (Cun) | 0 | |||
Discipline (Will) | 0 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | X | 2 | ||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 1 | ||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | X | 0 | ||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | X | 0 | ||
Stealth (Ag) | X | 1 | ||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 1 | ||
Brawl (Br) | 0 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | X | 3 | ||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | X | 0 | ||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Wrist Blaster |
RangeMedium |
SkillRanged: Light |
|
Blast 4, Pierce 2, Accurate 1 |
Damage9 |
Critical3 |
|
Wrist-Rockets (3/3) |
RangeShort |
SkillRanged: Light |
|
Blast 8, Guided 4 (Reroll 4 greens if miss for second chance) |
Damage7 |
Critical2 |
|
Incendiary Grenade |
RangeShort |
SkillRanged: Light |
|
Blast 7, Burn 3 (2/2) |
Damage8 |
Critical3 |
|
Frag Grenade |
RangeShort |
SkillRanged: Light |
|
Blast 8 (2/2) |
Damage8 |
Critical4 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Time To Go | 1 | Spend 1 destiny point to move into cover or away from an explosion as out of turn incidental. | |
Time To Go (Improved) | 1 | 1 Engaged ally gets to tag along. | |
Selective Detonation | 1 | When using a Blast Weapon, spend 1 adv and/or 1 Triumph to exclude up to 1 target that would be affected. | |
Rapid Recovery | 2 | Recover strain = ranks (2) after an encounter. | |
Second Wind | 1 | Once per encounter (spam it), use Second Wind to heal 1 strain. | |
Resolve | 1 | When INVOLUNTARILY suffering strain, suffer 1 less. Minimum 1. | |
Master Grenadier | 1 | Blast costs 1 advantage to activate instead of 2. |