B2 Unit-10519 by Bravoblue

Species
Droid
Career
Engineer
Specializations
Saboteur
System
Age of Rebellion

6
Threshold 15
Current 0
Threshold 13
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

4
3
3
1
1
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 2
Cool (Pr) 0
Coordination (Ag) X 1
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 2
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) X 0
Stealth (Ag) X 1
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 3
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Wrist Blaster
Range
Medium
Skill
Ranged: Light
Blast 4, Pierce 2, Accurate 1
Damage
9
Critical
3
Wrist-Rockets (3/3)
Range
Short
Skill
Ranged: Light
Blast 8, Guided 4 (Reroll 4 greens if miss for second chance)
Damage
7
Critical
2
Incendiary Grenade
Range
Short
Skill
Ranged: Light
Blast 7, Burn 3 (2/2)
Damage
8
Critical
3
Frag Grenade
Range
Short
Skill
Ranged: Light
Blast 8 (2/2)
Damage
8
Critical
4

0
375
50
15/15

Weapons & Armor

Wrist-Blaster: Amplifying Chamber, Blaster Actuating Module, Custom Grip

Grenades n stuff
Padded Armor

Flex-5 Detonite Tape: Damage +9 per strip of tape used, Range: Engaged.

Detonite Charge: Damage 27, Range Short

Personal Gear

Assets & Resources

5 Emergency Repair Patches
(stimpack but for droids)

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Time To Go 1 Spend 1 destiny point to move into cover or away from an explosion as out of turn incidental.
Time To Go (Improved) 1 1 Engaged ally gets to tag along.
Selective Detonation 1 When using a Blast Weapon, spend 1 adv and/or 1 Triumph to exclude up to 1 target that would be affected.
Rapid Recovery 2 Recover strain = ranks (2) after an encounter.
Second Wind 1 Once per encounter (spam it), use Second Wind to heal 1 strain.
Resolve 1 When INVOLUNTARILY suffering strain, suffer 1 less. Minimum 1.
Master Grenadier 1 Blast costs 1 advantage to activate instead of 2.

Background

Motivation

Duties

Description

Other Notes

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