Character Name

Ge'tal Buurenaar by TrampGraphics

Species
Mandlorian Human
Career
Soldier
Specializations
Commando, Death Watch Warrior, Martial Artist
System
Age of Rebellion

6
Threshold 16
Current 2
Threshold 12
Current 5
Ranged 1
Melee 1

Placeholder Image

Characteristics

3
3
3
2
2
2

Skills

Skill Career? Rank Roll
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) X 0
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) 0
Brawl (Br) X 2
Gunnery (Ag) 0
Melee (Br) X 2
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) 0

Attacks

Unarmed
Range
Engaged
Skill
Brawl
Disoriant 1, Knockdown
Damage
3
Critical
4
Beskad
Range
Engaged
Skill
Melee
Cortosis, Cumbersome 3, Sunder, Vicious 3
Damage
6
Critical
2
Westar 35 Blaster Pistol
Range
Medium
Skill
Ranged: Light
Accurate 1, Stun Setting
Damage
6
Critical
2

0
255
25
8/9

Weapons & Armor

Mandalorian Armor:
Vacuum Sealed
Integrated Comlink
Range Finder

Beskad
Westar 35 Blaster Pistol

Personal Gear

Utility Belt
Thermal Cloak

Assets & Resources

Critical Injuries & Conditions

Talents

Name Book & Page Description
Toughened (5 pt,) AoR 158 The character increases his wound threshold by two per rank of Toughened
Armor Master (10 pt) AoR 142 When wearing armor, the character increases his total soak value by one.
Innate Talent: Sniper Shot (range finder) Aor 156 Once per round before making a non-thrown ranged attack, the character may perform a maneuver to attempt a Sniper Shot. Sniper Shot increases the maximum range of his ranged weapon up to one range band per rank. For each rank beyond the normal maximum of the weapon, upgrade the difficulty of the check by one (this is in addition to the increased difficulty of the shot due to longer range).
Iron Body (5 pt) No Disintegrations page 34 The character removes I Setback per rank of Iron Body From her Coordination and Resilience Checks. The critical rating of the character’s unarmed attacks is reduced by l per rank of Iron Body, to a minimum of 1.
Parry (5 pt, 10,pt No Disintegrations page 35 when the Character suffers a hit from (Brawl, Melee, or Lightsaber combat ,after damage is calculated [but before soak is applied, 50 immediately after step 3 of ‘ Perform a Combat Check, page 204- of the EDGE 0F :‘3 THE EMPIRE Core Rulebook], the Character may Take a Parry incidental She suffers 3 Strain and reduces the damage dealt by that hit by a number equal to 2 plus her ranks in Parry. This talent may only be used once per hit and when the character is wielding a Light saber or Melee weapon.
Unarmed Parry (15 pt) No Disintegrations page 36 The character may perform the Parry incidental while unarmed. When the character performs the Parry incidental while unarmed, reduce the strain she suffers from the Parry incidental by I, to a minimum of 1.
Martial Grace (10 pt) No Disintegrations page 35 Once per round, the character may suffer 2 Strain to add additional damage equal to her ranks in Coordination up to one hit of a successful Brawl combat check.
Grapple (15 pt) No Disintegrations page 34 Once per round, the character may perform the Grapple maneuver. Until the beginning of her next turn, enemleS must spend two maneuvers instead of one maneuver to move from engaged range to short range of her
Point Blank (5 pt) AoR page 154 The character adds 1 damage per rank of Point Blank to one hit of his successful Ranged (Heavy) or Ranged (Light) attacks made while at short range or engaged.
Strong Arm (10 pt) AoR page 157 Characters with the Strong Arm talent treat thrown weapons as if they had one step greater range, to a maximum of medium range.
Feral Strength (15 pt) AoR page 146 The character adds 1 damage per rank of Feral Strength to one hit of his successful Brawl and Melee attacks.
Knockdown (20 pt) AoR page 150 After hitting with a melee attack, the character may knock the target prone by spending a Triumph. If the target is larger than the acting character, it requires one additional Triumph for each silhouette larger.

Background

Born on planet Ordo, the clan Buurenaar, of House Ordo.

Motivation

Family/Clan:
As a member of House Ordo, Ge'Tal comes from a great Mandalorian warrior tradition. And as such, Ge'tal seeks to further the honor and glory of Clan Buurenaar and House Ordo.

Duties

Duty: 0
Combat Victory: The Player Character is driven to show that House Ordo can hold its own against any enemy forces in any
troop vs. troop engagement. Wants to engage any enemy military—their best, whenever possible—and provide more
victories for the House Ordo to tout to the galaxy as proof it can ultimately win any war. This means daring raids, excellent
tactics, and acquiring the best firepower possible.

Description

1.8 meters tall, athletic build, dark aurburn hair worn short, ice blue eyes.
Wears white bodystocking with red and black trim, and black boots, under red beskar'gam with black and silver trim, with the crest for House Ordo on left Pauldron. Beskad worn at small of back on utility belt, with Westar 35 pistol holstered at left hip.

Other Notes

Name means Red Storm

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