Suro Astal by Malkoran

Species
Mirialan
Career
Jedi
Specializations
Padawan, Juyo Berserker, Armorer
System
Force and Destiny

8
Threshold 23
Current 0
Threshold 18
Current 0
Ranged 2
Melee 3

Characteristics

4
3
2
1
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) X 1
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) X 2
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 1
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) X 1
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) X 3
Melee (Br) X 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Lightsaber (Ilum)
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, Defensive 1, Superior, Accurate 1, +1 Advantage, Remove 1 Setback, Vicious 2, Stun 8
Damage
10
Critical
1
LIghtsaber (Christophsis)
Range
Engaged
Skill
Lightsaber
Breach 2, Sunder, Defensive 1, Superior, Accurate 1, +1 Advantage, Remove 1 Setback, Knockdown, Stun 8
Damage
10
Critical
1

0
495
6650
3/10

Weapons & Armor

Lightsaber: Integral Attachment (Superior Hilt Personalization), Energy Bleed 4 (Stun 8), Fine Tuned Emitter, Crossguard (Defensive 1, 2avd or triumph to disarm), Customizable (+1 hard point), Integral Attachment (Custom Grip, Accurate +1 Mod), Ilum Crystal (+4 damage, +2 vicious, -1 Crit), 3/9 hard points

Custom Segmented Armor: +1 soak, +2 hard points (6 total), +1 melee/range defense, encumbrance reduced to 1, +1 adv on leadership, sealable (Superior Armor Cuztomization, Squad Tactical Systems, Ceremonial Adornment, Enhanced Optic Suite)

Personal Gear

Jedi Utility Belt (Emergency medpack, Lightsaber Maintenance Kit, A99 Aquata Breather, 3 field rations, glow rod, handheld commlink, +1 Enc threshold)
Electrobinoculars
Binders
Simpack x9
Mechanic's Tools ((Supreme Crapftsmanship , 1 enc, Safety Features) +1 Mechanics, Auto Success and Advantage)

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Parry (x3) FaD 149 When the character suffers a hit from a Brawl, Melee, or Lightsaber combat check, after damage is calculated (but before soak is applied, so immediately after step 3 of Perform a Combat Check, page 210), the character may take a Parry incidental. He suffers 3 strain and reduces the damage dealt by that hit by a number equal to 2 plus his ranks in Parry. This talent may only be used once per hit and when the character is wielding a Lightsaber or Melee weapon.
Reflect FaD 150 Force talent. When the character suffers a hit from a Ranged (Light), Ranged (Pleavy), or Gunnery combat check, and after damage is calculated (but before soak is applied, so immediately after step 3 of Perform a Combat Check, page 210), he may take the Reflect incidental. Fie suffers 3 strain and reduces the damage dealt by that hit by a number equal to 2 plus his ranks in Reflect. This talent may only be used once per hit and when the character is wielding a Lightsaber weapon.
Quick Draw FaD 149 Once per round on the character’s turn, he may draw or holster an easily accessible weapon or item as an incidental, instead of a maneuver. This talent also reduces the amount of time to draw or stow a weapon that usually requires more than one maneuver to properly prepare or stow, by one maneuver
Toughened (x4) FaD 153 The character increases his wound threshold by 2 per rank of Toughened.
Grit (x3) FaD 144 Each rank of Grit increases a character’s strain threshold by 1.
Intimidating FaD 145 When attempting a Coercion check, the character may suffer a number of strain to downgrade the difficulty of the check a number of times equal to the strain suffered. This number cannot exceed his ranks in Intimidating. When the character is the target of a Coercion check, the character may suffer a number of strain to upgrade the difficulty of the check a number of times equal to the strain suffered. This number cannot exceed his ranks in Intimidating.
Lethal Blows EotE 138 The character adds + 1 0 per rank of Lethal Blows to any Critical Injury rolls inflicted on opponents
Well Rounded Choose any 2 skills They permanently become career skills (stealth, perception)
Danger Sense Once per game, remove 2 setback from 1 check
Embrace Your Hate May spend I Destiny Point and then suffer Conflict equal to dark side DesLiny Points in pool to add equal damage to melee attack May use this ability once per encounter per rank.
Force Rating Gain +1 Force Rating
Valuable Facts Once per encounter, take an action to make an Average Knowledge check. If successful, add a Triumph to an ally's check during the encounter.
Adaptable When using a skill they have no ranks in, the character may flip a Destiny point to remove a Despair or remove Failure up to their ranks in Cool.
Gearhead Remove setback per rank of Gearhead from Mechanics checks. Halve the credit cost to add mods to attachments. This doesn't stack with multiple ranks of Gearhead.

Force Powers

Force Rating
1
Power
Ebb and Flow
Description
When the Force user makes a skill check, he may make an Ebb/Flow power check as part of the roll.
Ebb: The user may suffer one strain and spend F to inflict one point of strain on all engaged characters.
Flow: The user may spend F to heal 1 strain.
Neither of these can be activated multiple times, or at the same time as each other.
Upgrade Effect
Strength: Strain The Force User may spend force points to increase the strain healed or inflicted by one per point. This may be used multiple times.
Power
Sense
Description
The Force user can sense the Force interacting with the world around him.
The user may spend F to sense all living things within short range (including sentient and non-sentient beings). The user may spend F to sense the current emotional state of one living target with whom he is engaged.
Upgrade Effect
Duration Sense’s ongoing effects may be triggered one additional time per round
Control: Upgrade Difficulty Ongoing effect: Commit a Force die. Once per round, when an attack targets the Force user, he upgrades the difficulty of the pool once.
Strength When using Sense's ongoing effects, upgrade the pool twice, instead of once.
Control Effect: Spend Force Points the Force user senses the current thoughts of one living target with whom he is engaged.
Range Spend Force points to increase power's range by a number of range bands equal to Range upgrades purchased.
Ability Ongoing effect: Commit a Force Die. Once per round, when the Force user makes a combat check, he upgrades the ability of that check once..

Background

Recruited by the Jedi Order at the scandalous age of six years old, Suro Astal was born into an old and prestigious noble family on the planet of Mirial. Mirialan culture holds both status (due to facial tattoos that tell their life stories) and the Force in high regards, so when Suro's Force sensitivity was discovered, it was seen as both a great honor and no surprise that such a house of high breeding would be sending a daughter to join the ranks of the Jedi Knights. Her temple training did not entirely remove the haughtiness that had been instilled in her from birth, kept alive by her natural potential and romanticized view of the Jedi. Stubborn and prideful, the Jedi council had previously delayed her becoming a padawan in order to give her more time to mature; however, with the outbreak of the Clone Wars, the decision was made to assign her a master who would help to curb her personality and send her out get some real-world experience away from her sheltered upbringing.

Naturally gifted in physical pursuits, and sensitivity to both the flow of the Force and emotions, Suro has focused her training on lightsaber combat and other skills that would aid her in her dream to become a noble knight gallant in service to the republic. Officially trained in the Ataru form, she has instead decided to develop her own style using her gifts and instincts, unaware of the shadowed path she has begun to tread...

Motivation

Challenge, Perfection: Considering that Mirialan culture has one's successes (and failures) branded across their faces, Suro aims to succeed in all she tries, in order to show the galaxy that she is can live up to the weight that has been placed on her shoulders, and the title of Jedi.

Morality

Morality: 100
Pride: Suro strives for perfection, because nothing less would be proper for a noble Knight of the Republic. She accepts no excuses from herself and throws herself at her training and her work, and every success pushes her harder to rise to new heights.
Arrogance: Born to a family that has long ruled on the cultural center for her species, and trained by the distinguished Jedi order, Suro has always seen herself in a world above the common people. This can be troublesome, especially since she provides the same amount of leniency to others that she gives to herself: none.

CR 1 Duty: 85
Combat Victory: Ever straightforward, Suro seeks to bring the war to a swift conclusion by cutting down the CIS wherever they are found. That war is not that simple is something she will soon learn.

146 hrs downtime

Description

Eighteen years old, average height, athletic build. Light green skin with sharp features accentuated by geometric tattoos on her both her cheekbones, and in the middle of her forehead leading down her nose. Blond hair in a bob cut, with the bangs pulled straight back over the top of her head, joining in the back in a large loop-ended braid that she wears wrapped around her neck several times. Piercing orange eyes. Usually wears a dark bodysuit, and a short cloak that covers her back and left shoulder (either drab colors, or a bold purple and gold pattern, depending on which side is out).

Other Notes

Base: 100 EXP, 500 Credits, Mirialan
70 EXP for 2 Ranks of Brawn, 30 EXP for 1 Rank of Willpower
Starting Specialization: Padawan
Free Skill Ranks: Athletics, Lightsaber, Piloting - Space, Coordination, Mechanics
Bouns: 150 EXP, 9000 Credits
30 EXP for Specialization (Juyo Berserker)
EXP on Skills: 10 for Lightsaber rank 2, 5 for Vigilance, 5 For Coercion
EXP for Force Powers: 10 for Ebb/Flow Basic, 10 for Sense Basic, 10 for Sense (Control: Upgrade Difficulty)
EXP on Talents:
Padawan: Parry 5XP, Toughened 5XP, Grit 5 XP, Quick Draw 5 XP, Toughened 10 XP, Reflect 10 XP
Juyo Berserker: Toughened 5 XP, Parry 5 XP, Grit 5 XP, Intimidating 5 XP, Lethal Blows 10 XP
Credits Spent:
1000 for Jedi Starter, 2500 for Basic Lightsaber, 5000 for Superior Armor Customization attachment, 250 for Electrobinoculars, 25 for Binders, 225 for 9 Stimpacks

Country Roads, Take Me Home:
20 xp, 15 duty, 1000 credits, 24 hrs downtime, 6 morality
10 xp Sense: Duration, 10 xp Sense: Strength

General Nero's Chicken:
25 xp, 15 duty, 1000 cr, 24 hrs, 20 morality

20s, 36adv, 6tri, +3 hard points, maxed Ilum crystal, Integral Attachment (Superior Hilt Personalization), Energy Bleed 4 (Stun 8), Fine Tuned Emitter, Crossguard (Defensive 1, 2avd or triumph to disarm), Customizable (+1 hard point), Integral Attachment (Custom Grip, Accurate +1 Mod) Exceptional Perfornmance (additional boost when the weapon provides a boost)

15 xp for talent Embrace Your Hate

Operation: Vulture's Nest
20/20/1000/24
Morality +6

1250 credits, 36 hrs: Custom Segmented Armor (1 triumph (extra soak), 6 adv (2 hard points), 3 adv (extra range defense), 2 adv (extra melee defense), 5 adv (enc to 1), 2 adv (special embellishment leadership), 1 adv (sealable) Exceptional Performance (additional boost when the armor provides a boost))

10 xp well rounded (stealth, perception), 10 xp (Danger Sense), 5 xp (stealth), 5 xp (perception)

Operation: Hostile Hawkbat
35/20/1000/24 -3 Morality

15 xp Force Rating, 15 xp LIghtsaber, 5 xp Knowledge (Lore)

Operation Kaleidascope
20 xp/15 duty /Christophsis Crystal

Mechanic's Tools (Supreme Crapftsmanship , 1 enc, Safety Features) +1 Mechanics, Auto Success and Advantage
CR Promotion Rewards: Enhanced Optic Suite, Ceremonial Adornment
10 XP Ebb/Flow (Strenght: Strain), 10 XP Mechanics

Unbound, Unbroken
25xp/20 duty/1100cr/24hr/-2m
Mods: Enhanced Optic Suite (+1 Vigilance), Ceremonial Adornment (Remove Coordination Setback), Christophsis Crystal (+3 Damage, +1 Breach, -2 Crit, Knockdown)

10 xp Sense: Control, 5 XP Sense: Range

Rights and Rites II
25xp/10 duty/1100cr/24hr

10 XP Sense Upgrade: Abilitty, 15 XP Valuable Facts, 15 XP Parry

Rights and Rites III
25xp/15 duty/1100cr/24hrs

20 XP Adaptable

Rights and Rites IV:
30xp/20 duty/1100cr/24hrs

Operation: Ghost Stories
20xp/10d/1100cr/24hr

40xp Armorer, 5xp Grit, 5xp Toughened, 5xp Gearhead

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