Nem Vort. by Blackstar

Species
Mandalorian Human
Career
ACE
Specializations
Rigger, Hotshot, Assassin, Pilot, Performer, Cyber tech, Courier, Infiltrator, Droid tech.
System
Age of Rebellion

8
Threshold 16
Current 0
Threshold 28
Current 0
Ranged 1
Melee 1

Placeholder Image

Characteristics

4
5
4
5
2
5

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 0
Athletics (Br) X 4 -■■
Charm (Pr) X 5 -■
Coercion (Will) 1
Computers (Int) X 4
Cool (Pr) X 5
Coordination (Ag) X 6 +□□□-■■
Deception (Cun) X 3 -■
Discipline (Will) 2
Leadership (Pr) X 0 -■
Mechanics (Int) X 4 -■
Medicine (Int) X 4
Negotiation (Pr) 4
Perception (Cun) X 4
Piloting: Planetary (Ag) X 3 -■■■
Piloting: Space (Ag) X 3 -■■■
Resilience (Br) X 2
Skulduggery (Cun) X 3 -■
Stealth (Ag) X 4 +□□□
Streetwise (Cun) X 4
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) 2
Gunnery (Ag) X 3
Lightsaber (Br) 0
Melee (Br) X 4
Ranged: Light (Ag) X 3
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 2
Knowledge: Outer Rim (Int) 2
Knowledge: Underworld (Int) X 2
Knowledge: Warfare (Int) 1
Knowledge: Xenology (Int) 1

Attacks

ACCCCURATE BLASTY THING!!!!!!!!!!!!!!!
Range
Long
Skill
Ranged: Light
Auto Fire, Accurate 4, Blast 9, Pierce 5, stun setting, Add&Remove ■.
Damage
11
Critical
1
Tal'haal
Range
Medium
Skill
Ranged: Light
Vicious 5, Pierce 5, Superior, Accurate 2, Linked 1, inaccurate 2
Damage
10
Critical
1
Hettyc'ur
Range
Medium
Skill
Ranged: Light
Burn 1, Accurate 4, Disorient 2, Stun Damage, Suppressed, Dampener.
Damage
6
Critical
-
Wampa's paw
Range
Engaged
Skill
Melee
Stun 5, Defensive 3, Deflection 3
Damage
+2
Critical
2
Wampa's claw
Range
Engaged
Skill
Melee
Pierce 4, Vicious 5, Accurate 2, Sunder, superior, spend an incidental to add Vicious +3 and adv to weapon until end of round. ♼♼♼ or ☤ causes weapon to cease functioning until end of encounter.
Damage
+2
Critical
1
Aliit'cabur
Range
Engaged
Skill
Melee
Defensive 3, Deflection 3, Concusive, Disorient 2, Knockdown, Shield Discharge Pack: ♼♼ or ☤ to cause attacker to suffer 3 strain.
Damage
+3
Critical
5
Dart gun
Range
Short
Skill
Ranged: Light
Limited Ammo 1, Pierce 1
Damage
2
Critical
5
Personal Vibrosaw
Range
Engaged
Skill
Melee
Cumbersome 4, Pierce 2, Sunder, Unwieldy 4, Vicious 2
Damage
7
Critical
2
pair of Boot Blades
Range
Engaged
Skill
Melee
Pierce 2, Vicious 1
Damage
+1
Critical
2
Flexible mono-knife
Range
Engaged
Skill
Melee
Pierce 1
Damage
+1
Critical
3
Wrist retractable garrote
Range
Engaged
Skill
Brawl
Stun Setting, Disorient 1, Knockdown, suffocated.
Damage
+0
Critical
5
Stun trim (Krayt leather jacket)
Range
Engaged
Skill
Limited Ammo 3, Stun Damage, Disorient 1, Knockdown, Stun Setting
Damage
7
Critical
-
unarmed
Range
Engaged
Skill
Brawl
Disorient 1, Knockdown, Stun Setting
Damage
+0
Critical
5
H.S rifle
Range
Extreme
Skill
Gunnery
Accurate 4, Pierce 6, Superior, remove ■ & ♼♼ from checks
Damage
16
Critical
2
plasma grenade "insurance"
Range
Short
Skill
Ranged: Light
Blast 10, Limited Ammo 1
Damage
12
Critical
3
Nasreyc'al
Range
Engaged
Skill
Melee
two handed, Pierce 4, Vicious 3, Superior, Cortosis, Accurate 2, Cumbersome 2
Damage
+6
Critical
1
Tsam and Tsad (pair of weapons)
Range
Engaged
Skill
Melee
Stun 4, Vicious 5, Pierce 4, Cortosis, Accurate 2, Overclock.
Damage
+2
Critical
1
Adenn'mureyca (Throwing knives)
Range
Short
Skill
Ranged: Light
Ammo 5, Melee; Damage + 1 ; Critical 3; Range [Engaged]
Damage
4
Critical
5

15
3050
47159
7/14

Weapons & Armor

Tsam and Tsad (claws)
Flexible mono-knife (in boot).
Dart guns (in arms).
retractable garrote (in arms).
Nasreyc'al (sword).
Hettyc'ur (pistol) .
Stuncloak (coat).
Smoke grande.

Personal Gear

//items on Nem//

/weapons/

Adenn'mureyca (Throwing knives) [en 2].
Smoke grande [en 1].


/armour/

second skin.


/clothing/

Performer's Attire.


/Storage/

Hip bag [en +1].


/tools/

Collar-Amp [upgraded].
Concealed recorder (self destruct system).
Earbud comlink.
Holo-messenger.
Remote DVI Activator (Long range).
Holonet homing beacon (in body).
Concealed escape kit.
Transliterator [en 1].


/cybernetics/

Nerv 3.0
Amur'irud
Amur'Kemir
Implanted Cyberjack 2.0
Neuromachine Interface
Cyberscanner
Biofeedback regulator
Cybernetic Reflexes
Gank Com-implant
cybernetic respirator
Ciri'gam
Implant armour


/leisure/

Sabbac deck.
Chance cube.


/consumables/

Stim pack x 2
emergency repair patch x 1
Surveillance Tag (dart) x2.
Muon Gold x 2
Gunjack x 2
Raquor Venom x 2
Bearsloth Venom x 2
Bearsloth Antivenom x 1
Nannarium x 2
Cyanoxis D-570 x 1
Affide crystal x 1


/Req/

Stim pack x 7.
Emergency repair patch x 3.
Nullicaine x 2.
Date spike x 2.


/Droids/

DI0 [http://swsheets.com/c/paatyzqxl-di0] [Enc 2].


/speeders/


/on speeder/


//items left in fleet//


/weapons/

Nasreyc'al (sword) [en 2].
Hettyc'ur (pistol) [en 1].
H.S rifle [enc 2].
ACCCCURATE BLASTY THING!!!!!!!!!!!!!!! (pistol) [en 1].
Tal'haal (pistol) [en 1].
Adenn'mureyca (Throwing knives) [en 2].
Plasma grenades "insurance" [en 1] x 4
Smoke grande [en 1] x 3.
Combat knife [en 1]. x 2
Palm Stunner [en 1].


/armour/

G-suit [en 1].
Armoured clothing [en 3].
Aran'gota [en 4].
Ornate armour [en 5].
kamperdine tailored armoured suite [en 1].
Prudiise'gam (custom armour) [en 1].


/clothing/

An Alliance pilots Dress uniform (not up to code) [en 1].
Heavy clothing [en 1].
holographic costume [en 2].


/Storage/

Agent's Bag [en +2].
Instrument case (sleight box) [enc 4].
Spacer's duffel [en +3].
Slight box [enc 10]
Mil belt. (Dataspike, Stimpacks).
Custom tack harness [en +3].


/tools/

Stun Collar.
Hunting Goggles.
Aquata Breather.
Concealment Holster.
Comlink.
Headphones.
Personal transponder.
Mem-stik (Self-destruct systems, encrypted).
3-MAL Comlink.
Mem-stik, blank x 2.
Comm scrambler.
Data pad [en 1].
Solegot'naast (old deck: left)[en 1].
Entrenching tool [en 1].
Security sweeper [en 1].
Extra reload [en 1].
Mercantiler Datapad (Lantillies) [en 1].
Cascader.
Jewelry.
Poisoner's ring.
Tool belt [en 3].
intelligent toolbox [en 3].
Journeyman Tools [en 7].
Recon remote [en 1].
Recon remote [en 1].
Holographic disguise [en 1].
Eye in the sky [en 1].
Eye in the sky [en 1].
Shadowcloaks [en 2].
Mircir'naast (lockpick, knife)[en 1].
T'ad'mirshe (wrist word deck: left)[en 1].
portable healing kit [en 1].
Disguise Kit [en 1].
Adade'orhaarir (wrist worn Combat Scanner: right)[en 1].
thermal cloak [en 2].
Lock picks [en 1].
Kamperdine Body Glove [en 1].
Stealth field [en 1].
Breath mask [en 1].
Grav Chute [en 1].
Kar'ta haal (spray-painting tool)[en 1].
Flesh camouflage set [en 1].
Restraining bolt.
Stun cuff.
Scanner goggles.
Krayt Leather Jacket [en 1].
Fingerprint masques.


/cybernetics/

Nerv 2.0
Neural recorder
78B Courier System
Bes'irud
Bes'Kemir
Surge override switch


/leisure/

Synth-viol (High Quality instrument)[en 1].
Redalur riduurok (High Quality instrument, Anklet-chimes)[en1].
Synth Bass-vye (High Quality instrument)[en 3].
Vornskr eye necklace.
Sack of Prense Caf.
Kedar Caff x 2.


/consumables/

7 stim pack.
Neutron Pixie x 2
Impact x 5
Muon Gold x 16
flechette Micro rocket x 3
Incendiary Micro rocket x 3
Ion Micro rocket x 3
Booster blue x 68
Nannarium x 11
Raquor Venom x 4
Bearsloth Venom x 9
Bearsloth Antivenom x 1
Synthetic Anesthetic x 3
synthetic standard neurotoxin x 5
Synthetic Neuroparalytic x 5
Dendriton toxin x 4
field rations.


/Req/


/Mods/

Hair trigger sullied by Suska.
3x Magnetic weapon teathere (1 mod).
Gene Lock.
Integrated Slicer Gear (1 mod).
Range finder (1 mod).
Jump boots (2 mods).
Thermal Shielding System.
Amphibious (2 mods).
Energy dispersion system.
2 x Boot blade (3 mod).
Whipcord Thrower.
Personal Vibrosaw.
Micro-rocket armour mounting (7 mod).


/Droids/

Sevv [http://swsheets.com/c/efqhw9can-q7-442--sevv-]


/speeders/

Bes'ulik (AirSpeeder bike)[http://swsheets.com/v/hfkyiikww-bes-ulik].
Bes'abiik (hoverboard)[en 4].[http://swsheets.com/v/swh0bqkgt-bes-abiik].
Rocket boots [en 2].
Jump boots [en 2].


/Crafting parts/

Prophetic parts x 7.
Cyber limb parts x 1.
Cyber implant parts x 2.
Vibro-weapon parts x 3.
simple weapons parts x 6.
Powered melee pats x 3.


//Ships in hangers//

Tra'yaim [http://swsheets.com/v/h7sc66rls-tra-yaim]


/ship parts/

Assets & Resources

//IDs//

Nim Rahd, Official Civilian ID (Bynarria, backstopped) [1 arrest on record]

Naran Vosk, Official Civilian ID (Bynarria)

Nina Voss, Official Civilian ID (Avenelle)

Naak Tal, Official Civilian ID (Ondara, backstopped)

Nima Vorne, Official Civilian ID (Giza, backstopped) Xenology student, working as exterminator part time.

Cadet Naris Kar, imperial military ID(Phaseera, Backstopped) imperial pilot covert imitative


//trophy and art works//

An old poster for the band Pirun'Tuur

a small collection of Glimmik, Scrak, and Muuun albums, Nem on the cover of one of them for some reason.

An oversized train trooper sword embellished with stylised painting of a derailing hover train on it hanging in the Tra'yaims' living room.

A stone bust of 12 storm troopers curled up into a shape of a fist with a sheet of cut dark glass on it that's currently being used as a table

An extremely long tapestry that is a telling of the Chadra-Fan epic opera "the histors d'e mouse droidus" embroidered entirely out of Bantha hair, currently used as a carpet on the Tra'yaim.

A officers cap with some stains on it.

A pile of photo's with friends from withing and outside of the alliance

A first edition Alice Card

//custom items//

/Armour/
Prudiise'gam
HP: 6
Categories: Full Body, Sealable
Soak: 3 MD: 1 RD:1
special embellishment stealth
Integrated Vacsealed
Mods: Comlink, Custom-fit (1 mod), OCS (2 mods), Bio-Support (1 mod), Heating System, Threat Monitor (3 mods), superior.

Aran'gota
HP: 6
Categories: Full Body, Sealable
Soak: 2 MD: 1 RD:1
Mods: Comlink, Utility arm (2 mods).


/Weapons/

/Cyber/

Amur'irud
Cybernetic right arm
¬Brawn cybernetic
¬Unobtrusive ■■■
¬Athletics tool (climbing claw)
¬Skulduggery tool (hidden lockpics)
¬Intergrated weapon (Tsam)

Nerv 3.0
Synthetic Nervasystem
¬Coordanation implant
¬Unobtrusive ■■■
¬Computers tool (attention co-processor can run calculations with spare cycles)
¬Coordination tool (reflexes can be toggled)
¬Medicin tool (Self diagnostic system)
¬Perception tool (distributed magnetic sense)
¬Resilience tool (system automatically adjusts to current levels)

Ciri'gam
Synthetic ceasing
¬charm implant
¬Unobtrusive ■■■
¬Deception tool (colour changeing hair)
¬Reliance tool (less reactive atomic bonds)

Amur'Kemir
Cybernetic legs
¬Brawn cybernetic
¬Unobtrusive ■■■
¬Athletics tool (climbing claw)
¬Mechanics tool (Medkit in left thigh)
¬Medicine tool (simple tools in right thigh)
¬Intergrated weapon (Tsad)


/Tools/

Critical Injuries & Conditions

//addictions//

Stimulants and cigs


//health problems//

PTSD, mild feline allergy, Aquaphobia, is cyber.


//crits//
◆◆ Head Ringer

/Healed crits/
◆◆◆ At the Brink
◆◆◆◆ Bleeding Out
◆◆◆ Maimed (right arm)
◆◆ Hamstrung
◆◆◆ Horrific Injury
◆ Discouraging Wound
◆◆ Bowled Over
◆◆ Bowled Over
◆◆ Hamstrung
◆◆◆ At the Brink
◆◆ Bowled Over
◆◆Winded
◆◆Overpowered
◆◆ Hamstrung
◆◆◆◆ Gruesome injury
◆◆◆ Knocked Senseless
◆Discouraging Wound
◆◆Bowled Over
◆◆Bowled Over
◆◆ Head Ringe
◆◆ Hamstrung
◆ Off-Balance
◆◆◆Horrific Injury
◆◆ Bowled Over
◆◆ Fearsome Wound
◆◆◆Horrific Injury (Brawn)
◆◆◆ Wracking Venom
◆Discouraging Wound
◆◆Scattered Senses
◆◆Agonizing Wound
◆Minor Nick
◆◆Hamstrung
◆Stunned
◆◆Scattered Senses
◆Discouraging Wound
◆◆Head Ringer
◆◆◆Temporarily Lame
◆Distracted
◆◆◆Blinded
◆◆Scattered Senses
◆◆◆Horrific Injury
◆◆Compromised
◆◆Head Ringer
◆Stunned
◆◆Agonizing Wound
◆◆Fearsome Wound

//battle scares//

Dodge: 2
Conditioned: 2

/Schematic/
simple range weapons (-)
Reinforced clothing (◆)
Mono task droid (◆)
Prophetic replacement (◆◆)

Talents

Name Rank Book & Page Description
Shortcut 4 During a chase, add □ per rank in Shortcut to any checks made to catch or escape an opponent.
High-G Training 3 When a starship or vehicle being piloted would suffer system strain, may suffer strain up to ranks in High-G Training to prevent an equal amount of system strain.
Skilled Jockey 3 Remove ■ per rank of Skilled Jockey from all Piloting (Planetary) and Piloting (Space) checks.
Second Chances 2 Once per encounter, choose a number of positive dice equal to ranks in Second Chances and re-roll them.
Grit 16 Gain +1 strain threshold
Dead to Rights Spend 1 Destiny Point to add additional damage equal to half Agility (round up) to one hit of a successful attack made with ship- or vehicle-mounted weaponry
Dead to Rights (Improved) Spend 1 Destiny Point to add additional damage equal to Agility to one hit of a successful attack made with ship- or vehiclemounted weaponry.
Corellian Sendoff Take a Corellian Sendoff action targeting two ships or vehicles at Close range; make a ddd Cool check to cause the targets to suffer a minor collision.
Corellian Sendoff (Improved) When performing a Corellian Sendoff, the targets suffer a major collision instead
Koiogran turn When an opponent has gained the advantage on a starship or vehicle being piloted, may perform a Koiogran Turn maneuver to remove the effects.
Dedication 7 Gain +1 to a single characteristic. This cannot bring a characteristic above 6
Showboat When making a check in a starship or vehicle, may suffer 2 strain to gain x on success or y on failure.
Black market contacts 2 When purchasing illegal goods, may reduce rarity by 1 per rank, increasing cost by 50% of base cost per reduction
Gearhead 2 Remove ■ per rank of Gearhead from Mechanics checks. Halve the credit cost to add mods to attachments.
Signature Vehicle Choose one starship or vehicle with a silhouette of 3 or lower as a Signature Vehicle. Upgrade all Mechanics checks made on that vehicle.
Larger Project 1 Signature Vehicle can have a silhouette 1 larger per rank of Larger Project.
Fancy paint job Upgrade all Charm, Deception, and Negotiation checks made in the presence of the Signature Vehicle once.
Tuned maneuvering thrusters 1 Increase the handling of the Signature Vehicle by 1 per rank of Tuned Maneuvering Thrusters
Bolstered Armor 1 Increase the armor value of the Signature Vehicle by 1 per rank of Bolstered Armor.
Toughened 2 Gain +2 wound threshold
Lethal blows 3 Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents.
Stalker 3 Add □ per rank of Stalker to all Stealth and Coordination checks.
Dodge 7 When targeted in combat, may perform a Dodge incidental. Suffer strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number.
Precise Aim 2 Once per round, may perform a Precise Aim maneuver. Suffer strain up to ranks in Precise Aim and reduce target’s Melee and Ranged Defense by that number.
Jump up Once per round, may stand from seated or prone as an incidental.
Quick strike 1 Add □ per rank of Quick Strike to combat checks against targets that have not acted yet this encounter.
Quick draw Once per round, draw or holster a weapon or item as an incidental.
Targeted blow After making a successful attack, may spend 1 Destiny Point to add Agility in damage to one hit.
Anatomy Lessons After making a successful attack, may spend 1 Destiny Point to add damage equal to Intellect to one hit.
Sniper shot 1 Before making a nonthrown ranged attack, as a maneuver increase the weapon’s range by up to 1 band per rank. Upgrade the attack’s difficulty by 1 per range increase.
Deadly accuracy 1 Melee When acquired, choose 1 combat skill. Add damage equal to ranks in that skill to one hit of a successful attack made using that skill
Master of shadows Once per round, suffer 2 strain to decrease difficulty of next Stealth or Skulduggery check by 1.
Full Throttle Take a Full Throttle action; make a ddd Piloting check to increase a vehicle’s top speed by 1 for a number of rounds equal to Cunning.
Full Throttle (Improve) Suffer 1 strain to attempt Full Throttle as a maneuver and decrease its difficulty to dd.
Full Throttle (Supreme) When performing Full Throttle, top speed increases by 2 instead of 1.
Let's ride Once per round, may mount or dismount a vehicle or beast, or enter a cockpit or weapon station on a vehicle, as an incidental
Rapid Recovery 2 When healing strain after an encounter, heal 1 additional strain per rank of Rapid Recovery.
Natural Pilot Once per session, may reroll any 1 Piloting (Space) or Gunnery check.
Tricky target Count vehicle or starship piloted as having a silhouette 1 lower when being attacked.
Defensive driving 1 Increase defense of vehicle or starship being piloted by 1 per rank of Defensive Driving.
Master pilot Once per round when driving a starship, may suffer 2 strain to perform any action as a maneuver.
Brilliant Evasion Once per encounter may take Brilliant Evasion action. Select 1 opponent and make an Opposed Piloting check to stop opponent from attacking character for rounds equal to Agility.
Smooth Talker 2 Charm When first acquired, choose Charm, Coercion, Deception, or Negotiation. When making checks with that skill, spend x to gain additional s equal to ranks in Smooth Talker.
Kill with kindness 1 Remove ■ per rank of Kill with Kindness from all Charm and Leadership checks.
Distracting Behaviour 3 As a maneuver, suffer strain up to ranks in Cunning. Until start of next turn, equal number of engaged NPCs suffer t on checks. Ranks increase range.
Distracting Behaviour (improved) The Distracting Behaviour maneuver inflicts tt on NPC’s checks when NPCs target character’s allies.
Congenial 1 May suffer a number of strain to downgrade the difficulty of a Charm or Negotiation check, by an equal number. Strain suffered in this way cannot exceed ranks in Congenial.
Natural athlete Once per session, may re-roll any 1 Athletics or Coordination check.
Biggest Fan Once per session, may take a Biggest Fan action; make a ddd Charm check to turn one NPC into the character’s biggest fan.
Deceptive Taunt Once per session, may make Deceptive Taunt action; make opposed Deception check to force one adversary to attack the character on the adversary’s next turn
Coordination dodge When targeted by a combat check, may spend 1 Destiny Point to add f equal to ranks in Coordination.
Cyberneticist 2 Remove ■ per rank of Cyberneticist from checks to build, repair, and install cybernetic implants. Cybernetics cost 50% less
More Machine than Man 4 Increase cybernetic implant cap by 1 per rank of More Machine than Man.
Engineered redundancies Gain the ability to use emergency repair patches to heal. Additionally can be healed with Mechanics checks.
Eye for Detail 3 After making a Mechanics or Computers check, may suffer strain up to ranks in Eye for Detail to convert that many s to a.
Energy transfer May suffer 1 strain to use the Energy Transfer maneuver to power up an unpowered device or replenish exhausted ammunition for an energy weapon.
Overcharge Once per encounter, as an action make a ddd Mechanics check. On a success one installed cybernetic implant provides additional benefits. On y overcharged implant shorts out.
Overcharge (improved) May spend aa or t from Overcharge action to immediately take another action.
Durable 2 May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1.
Surgeon 2 When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank of Surgeon.
Utility belt Spend 1 Destiny Point to perform a Utility Belt incidental; produce a previously undocumented item or weapon (with restrictions) from a tool belt or a satchel.
Indistinguishable 2 Upgrade difficulty of checks to identify character once per rank of Indistinguishable
Swift Do not suffer usual penalties for moving through difficult terrain
Second Wind 3 Once per encounter, may use Second Wind incidental to heal strain equal to ranks in Second Wind.
freerunning suffer 1 strain when makeing a move maneuver to move to any location whithing short range
Hidden Storage 3 Gain hidden storage in vehicles or equipment that holds items with total encumbrance equal to ranks in Hidden Storage.
Hidden Storage (Improved) The charater may use Hidden Storage to store items within there own suitably modified body
Convincing demeanour 1 Remove ■ per rank of Convincing Demeanor from Deception or Skulduggery checks.
Conditioned 2 Remove ■ per rank of Conditioned from Athletics and Coordination checks. Reduce damage and strain suffered from falling by 1 per rank of Conditioned
Intense Presence Spend 1 Destiny Point to recover strain equal to Presence rating.
Lose Them When being followed or chased, may take the Lose Them action. Make a hard stealth check, if successful, add ■■ to checks to follow the charater for the remainder of the encounter. May spend tri to have the persuers lose them completely.
Defensive Stance 2 Once per round, as a maneuver suffer a number of strain up to ranks in Defensive Stance to upgrade difficulty of all incoming melee attacks by an equal number for the next round.
Frenzied Attack 2 When making a Melee or Brawl attack, suffer strain up to ranks in Frenzied Attack to upgrade the attack by an equal amount.
Soft Spot After making a successful attack, may spend 1 Destiny Point to add damage equal to Cunning to one hit.
Stunning Blow When making Melee checks, may inflict damage as strain instead of wounds. This does not ignore soak.
Natural Rouge Once per session re-roll any 1 Skulduggery or Stealth check.
Knockdown After hitting with a melee attack, may spend x to knock the target prone
Stunning Blow (Improved) When dealing strain damage with Melee or Brawl checks, the character may spend a Triumph result to stagger his target for one round per Triumph.
Overcharge (supreme) may perform the Overcharge action on any number of installed cybernetics on [despair] one overcharged cybernetic shorts out.
Speaks Binary 2 When directing NPC droids, may grant them □ per rank of Speaks Binary on checks.
Speaks Binary (Improved) When directing NPC droids, those droids grant additional B in addition to other benefits.
Speaks Binary (supreme) Once per encounter, may perform Speaks Binary maneuver. A number of NPC droids up to ranks in Speaks Binary may use the character's ranks for 1 skill of character's choice.
Machine mender 1 When making a Mechanics check to heal a character heal wounds, the character heals 1 additional wound per rank of machine mender.
Deft Maker 1 Remove ■ per rank of Deft Maker from checks to repair, modify, construct, program droids. Reduce the material cost to craft droids by 50%
Redundant Systems once per session may take a redundant systems action, make an easy mechanics check to harvest components from a functioning device to repair a broken one without breaking the first device
Indistinguishable (Improved) the character may extend the effect of Indistinguishable to a number of allies within short range equal to ranks in deception.

Background

Nemean grew up on Mandalor with It's adoptive parents Sotam and Vecim Vort of the new Mandalorians.
It's early life was fairly easy for Nem avoiding much of the empires horrors allowing It's the luxury of persuading the arts and being as she joined an imperial flight academy.
she was then complicit in the destruction of It's home and shot down and assumed to be dead by the empire.
over the next few years Nem started working jobs that didn't ask question as It's mental and physical health got continuously worse.
over this chaotic few years she worked as a mechanic before being a, racer pit crew for the Ka'farian meteors, before having the good fortune to fall in love and manage to settle down before the empire arrested It's alien partner sending It's back on the run where she gave up on the law and became eventually became a spice smuggler for Gruubaa, and finally a pickpocket and other less Savoury activities before she saw people shooting the empire and joining in out of a death wish leading it into It's new life in the rebellion.
Since then she's made a home for itself and is struggling with living up to the station of being a Capitan within the Alliance she is somewhat disingenuous about It's origins when asked.

Motivation

```Motivation: Freedom

there is always some big-shot trying to run other peoples lives, what's the difference does the oppressors uniform make?
it's a long shot trying to overthrow everyone but the Galaxy has had enough, no more Emperors, Tyrants, or Lords```


```Duty: Camaraderie

A rebellion is more than just ranks, orders, and missions.
It's people who share an ideal and are willing to go throguht hell for it, and holding them together is as much a battle as any other part of the whole thing```


Old Duty:
Clear skys 0-400
Support 400-500

Duties

Down time: 322 hours


missions list.
_______________________________________________________________

Operation Greener Pastures
Motivation.
25xp, 10 duty, 300cr, 24h


Operation Surgical Strike
motivation, duty.
25xp, 10 duty, 300cr, 24h


Operation GRL
motivation, duty.
25xp, 10 duty, 437cr


Operation Road Block
motivation, report.
25xp, 15 duty 300cr, 24h


Operation Bastion Shopping
None.
20xp, 15 duty, 300cr, 24h


Operation Bastion Prepper
None.
20xp, 15 duty, 300cr, 24h


Operation avenge maniac (Return to Mount Doom)
Duty.
25xp, 20 duty, 300cr, 24h


Operation Out of Reach
???
25xp, 20 duty, 400cr, 24h


Operation Wrench the Wrench
Duty.
20xp, 15 duty, 400cr, 24h


Operation Trainline
Motivation.
25xp, 10 duty, 400cr, 24h


Operation Baseline
None.
20xp, 5 duty, 400cr, 24h


Operation Within Reach
Motivation.
25xp, 15 duty, 400cr, 24h


Operation Braha What
None, early drop.
15xp, 20 duty, 400cr, 24h


Operation Bastion Procurement
Report.
10xp, 15 duty, 500cr, 24h


Operation Bastion Watcher
None.
10xp, 15 duty, 500cr, 24h


Operation Hunters Hunted
Motivation.
25xp, 10 duty, 1850cr, 24h


Operation wings of glory
None.
20xp, 5 duty, 500cr, 24h


Operation Suska-Fubar
None.
20xp, 10 duty, 500cr, 24h


Operation Baron’s Tax
None.
15xp, 10 duty, 500cr, 24h


Operation Party crashes
GM.
20xp, 10 duty, 300cr, 12h


Operation King's Bounty
None.
15xp, 5 duty, 500cr, 24h


Operation Pass the Baton
Motivation, report.
15xp, 15 duty, 500cr, 24h


Operation Can't Buy Happiness
eh?
20xp, 10 duty, 600cr, 24h


Operation Newsflash
Motivation.
25xp, 15 duty, 600cr, 24h


Operation A Long Ride Home
Motivation.
15xp, 10 duty, 600cr, 24h


Operation Volatile Relations
None.
15xp, 5 duty, 600cr, 24h


Operation False Flag
None.
20xp, 10 duty, 600cr, 24h


Operation Kakori
Gm.
20xp, 10 duty, 300cr, 24h


Operation Ride Dirty
Duty.
20xp, 15 duty, 600cr, 24h


Operation Grass in Greener
None.
20xp, 5 duty, 600cr, 24h


Operation New Blood
Motivation.
25xp, 10 duty, 600cr, 24h


Operation Overlord I
None.
20xp, 10 duty, 600cr, 24h


Operation Commander of Staves
None.
20xp, 10 duty, 600cr, 24h


Operation Red Run
Motivation, report.
20xp, 15 duty, 700cr, 24h


Operation Shift Change
None.
20xp, 5 duty, 700cr, 24h


Operation Ice Age
Duty.
20xp, 20 duty, 700cr, 24h


Operation Pariah Plunder
Motavation, Duty.
25xp, 25 duty, 700cr, 24h


(OTB) Mordun
Motivation
25xp.


Operation Hollow Smile
None.
20xp, 15 duty, 700cr, 24h


Operation Boarding School
training.
5xp


Operation Tarivo games
Duty.
20xp, 15 duty, 800cr, 24h


Operation Attack on Aruba
5 duty hit due to dead pilots
20xp, 5 duty, 800cr, 24h


Operation Kinship
report
20xp, 10 duty, 800cr, 24h


Operation From the bottom
Motivation, report
25xp, 20 duty, 800cr, 24h


Operation Code of Conduct
Motivation, Duty.
20xp, 15 duty, 800cr, 24h


Operation Checkmate B6
None.
20xp, 5 duty, 800cr, 24h


Operation Goes Around Comes Around
None.
20xp, 10 duty, 800cr, 24h


Operation Fruity Tootie
Motivation
20xp, 10 duty, 800cr, 24h


Operation Blinded Gaze
Duty, Motivation. +3000cr loot
25xp, 15 duty, 800cr, 24h


Operation Quantao
Duty, report
15xp, 20 duty, 800cr, 24h


Operation Murky Medicine
Duty.
15xp, 15 duty, 800cr, 24h


Operation Mango Tango
Duty.
20xp, 15 duty, 800cr, 24h


Operation Blinded Cavern
Duty.
20xp, 15 duty, 800cr, 24h


Operation Toxic Adoration
None.
20xp, 10 duty, 800cr, 24h


Operation FD Ground Spoor
Duty.
20xp, 30 duty, 900cr, 24h


Operation Close Vassal
None.
20xp, 10 duty, 800cr, 24h


Operation Tarivo Event
Report.
15xp, 0 duty 0cr, 0h


Operation Fire Retardants
none.
20xp, 10 duty, 800cr, 24h


Operation Blinded Captive
Duty, Motivation.
25xp, 10 duty, 800cr, 24h


Operation LGP Part 1
Duty.
20xp, 25 duty, 800cr, 24h


Operation Cataplasm
Duty.
25xp, 15 duty, 800cr, 24h


Operation Maximum Ambition
None
20xp, 10 duty, 900cr, 24h


Operation Blinded Festivities
Duty.
15 xp, 10 duty, 900cr, 24h


Operation Silent Fire
None.
20 xp, 10 duty, 900cr, 24h


Operation Club Mate
Duty.
20 xp, 30 duty, 900cr, 24h


Operation Life Source
duty.
20 xp, 20 duty, 900cr, 24h


Operation Azure Oracle
None.
20 xp, 10 duty, 900cr, 24h


Operation Situation Simulation
simulation.
5 xp, 0 duty, 0cr, 0h


Operation Ruby Cyclone
None.
20 xp, 10 duty, 900cr, 24h


Operation Life Line
Duty.
20 xp, 25 duty, 1000cr, 24h


Operation Lost Trouble
None.
15 xp, 10 duty, 500cr, 0h


Operation Slim Pickings
Motavation.
25 xp, 15 duty, 1000cr, 24h


Operation Bandit Siege
Motavation, Duty.
25 xp, 20 duty, 1000cr, 24h


Operation the hatred that lies beneath
Duty refused.
20 xp, 15 duty, 1000cr, 24h


Operation Troubadour
None.
20 xp, 15 duty, 1000cr, 24th


Operation New Projects New Life
Duty, Motivation.
20 xp, 35 duty, 1100cr, 24th


Operation Deconstruction‌ ‌
Duty.
20 xp, 15 duty, 1100cr, 24h


Operation Commercial Veil
Duty.
15 xp, 20 duty, 1100cr, 24h


Operation Tundra Troopers
Duty.
20xp, 15 duty, 1100cr, 24h


Simulation Sierra 01
Simulation.
5 xp, 0 duty, 0cr, 0h


Operation Hutt Hunter
Motivation.
25xp, 10 duty, 1100cr, 24h


Operation: Freedom's Trail
Motavation
25xp, 15 duty, 1100cr, 24h


Operation Deft Footsteps
None.
20xp, 10 duty, 1100cr, 24h


Operation Bug Bomb
Motavation, Duty.
25xp, 15 duty, 1200cr, 24h


Operation Nebula Soup
Motavation.
20xp, 10 duty, 1200cr, 24h


Operation Bottom Feeder
Motavation, Duty.
25xp, 35 duty, 1200cr, 24h


Operation Rusted Walls
Motavation.
25xp, 10 duty, 1200cr, 24h


Operation: The Famine of the Heart
Report
20xp, 15 duty, 1200cr, 24h


Operation Masked Luxury
None.
20xp, 10 duty, 1300cr, 24h


Peration Anticoagulant part 1
None.
20xp, 10 duty, 1300cr, 24h


Operation Clarion Call
Motavation.
25xp, 10duty, 1300cr, 24h


Operation Reform
Motavation, Duty.
20xp, 15duty, 1300cr, 24h


Snow Bowl Ballads
Motavation.
25xp, 10duty, 1300cr, 24h


Operation: It Spreads
Motavation.
25xp, 10duty, 1300cr, 24h


Operation Patient Zeros
Duty.
20xp, 15duty, 1300cr, 24h


Operation Outbreak
Motavation, Duty.
25xp, 15duty, 1300cr, 24h


Operation Nest Egg II
Motavation, Duty.
25xp, 15duty, 1400cr, 24h


Operation Forced Closure
Duty.
20xp, 20 duty, 1400cr, 24h


Operation Bright Eyes
Motavation.
25xp, 20 duty, 1400cr, 24h


Operation Deadly Silence
Duty.
20xp, 20 duty, 1400cr, 24h


Operation Manifest Interception
None.
20xp, 10 duty, 1400cr, 24h


Operation Star's Interns
None.
15xp, 10 duty, 1400cr, 24h


Operation Surprise Party
Motavation.
25xp, 20 duty, 1400cr, 24h


Operation Silver Screen
Motavation, Duty.
25xp, 20duty, 1500cr, 24h


Operation Lead Parachute
Duty.
20xp, 25 duty, 1500cr, 24h


Operation Gas Class
None.
20xp, 10 duty, 1500cr, 24h


Operation Brightest Name In Safety
Duty, Staying on world.
15xp, 15 duty, 1500cr, 24h


Operation Host Petal
None.
20xp, 10 duty, 1500cr, 24h


Operation Repo
None.
20xp, 15 duty, 1500cr, 24h


Operation Failed Resuscitation l
Duty.
15xp, 10 duty, 1500cr, 24h


Operation Failed Resuscitation ll
Duty.
20xp, 15 duty, 1500cr, 24h


Operation: Arms Breaker PT I
Duty, Motivation.
25xp, 15 duty, 1600cr, 24h


Operation: Locker Raid
Duty.
20xp, 15 duty, 1600cr, 24h


Operation Regicidal Tendencies
Duty.
20xp, 20 duty, 1600cr, 24h


Operation Chain Hunter
Duty.
20xp, 20 duty, 1600cr, 24h


Operation: Arms Breaker PT II
Motivation.
25xp, 15 duty, 1600cr, 24h


Operation Full Eclipse
Duty.
20xp, 15 duty, 1700cr, 24h


Operation Beast-Trial
Motivation, Duty.
25xp, 20 duty, 1600cr, 24h


Operation: Station Breaker I
None.
15xp, 15 duty, 1700cr, 24h


Operation Line Resuscitation
None.
15xp, 500cr, 24h


Operation - House Call
Motivation.
15xp, 500cr, 24h


Operation Warm Reception
Motivation, Duty.
15xp, 500cr, 24h


OTB Queen of Hearts
None.
10xp


Operation Deep Clean
None
10xp, 500cr, 24h.


Operation Switchblade
Motivation, Duty.
20xp, 500cr, 24h.


OTB Joker Hunt
Motivation.
15xp.


Operation White Snowblossom
None
10xp, 500cr, 24h.


Operation Hansel
Duty
15xp, 24h, 500cr


//hours spent//

3 Wampa's bite (energy pistol) - Riv
14 Bes'abiik (hoverboard) - Riv
8 Wampa's paw (powered melee bludgeoning) - Riv
2 Prudiise'gam (custom armour) - Riv
2 Wampa's claw (vibro knife) - Riv
1 Mircir'naast (lockpick) - Riv
1 Kar'ta haal (spray-painting tool) - Riv
1 Solegot'naast (slicing tool) - Riv
46 Aruetii'sakagal (custom star fighter) - Bimbsy
4 ACCCCURATE BLASTY THING!!!!!!!!!!!!!!! (blaster pistol) - Bimbsy
14 Beskar'irud (cyber arm) - Bimbsy
4 Tal'haal pistol - Sakra
1 Nerv 2.0 - Bimbsy
24 airspeeder bike -vrik
6 shield gauntlet -Selena
5 New leather jacket - Vrik
3 mystery pistol
9 Nerv 3.0 - vrik
4 mechanics outfit - self
13 civilian ID - Jerem
16 skin cyber - vrik
8 cyber legs - Iriri
2 sword - vrik
10 Throwing knives - self
11 Holographic costume
15 spice
8 black market trip with Rom
9 Enhanced XCiter
35 buying cyber with Angie
42 black-market with big bird
8 buying tailored armoured suit
11 buying cyber
10 Enhanced XCiter
6 decoy bouy
1 inboard amenities unit
25 Micro-rocket armour mounting
9 Second skin
10 booster blue, Nannarium root, vibro parts, cyber parts.
18 buying Ohz gun's drugs, and mods
8 buying Raynor eyes
10 buying parts to continue transcending humanity
16 more cyber
7 more wears
28 creating life with Rancor
21 Selling Blaster rifles
6 selling with Ohz
6 selling unused hulls
1632h for 170xp
14 Tra'yaim
32 Lumanious
24 being glued back together by halfred
240 in a tank recovering from lizard bites
16 Alice sticking Nem back together
healing crits with 48 hours donated from Alice
12 self repair
7 Buyeing cyber with Huarra
6 makeing Rith some ID
11 helping mass get tools
6 bulk buying arms
5 comeing home
11 Buying tazrin stuff
28 claws
48 limbs
10 Kro parts
19 claw mods
23 Bucking Jak pants and parts
8 going back to Lantic

Description

Nem is bearly over 5' with a wiry slim tomboyish built, attractive angled features, perpetual restive energy, and an attitude problem
She has an asymmetric long fringe hiding It's right ear with the laft side of It's hair clipped short, ever changing hair colour, normally green eyes, and almost uncanaly looking skin.

Distinctive markings: Gruubaa loyalty brand on the right side of the head.
A poem toatooded on the left side.
A small metal mass half hidden behind It's right ear.
with a look of wire prtrudeing.
A calligram Vosk Tatoo on the right arm.

Other Notes

Desire: Belonging Fear: Identity
Strength: Adaptable Flaw: Reckless


Recording studio and bunk on the Tra'yaim


holographic costume
~~~~~~~~~~~~~~~~~
Suite.
imperial Naval officer's uniform.
punk fashion.
Sun dress.
Imperial technicians uniform
___________
___________
___________
___________
___________

Pets
~~~~~~~~~~~~~~~~~
Snow & Balli a pair of Creereen


Joha
~~~~~~~~~~~~~~~~~
Mando'a (duel lingual)
Galactic Basic (duel lingual)
Felacatian (fluent)
Mando'a battle sign (fluent but slow)
Gelectibe basic sign (semi fluent, limited grammar)
Binary understood.
Bocce (enough to ask where the pub is)
Shyriiwook (just enough to get it wrong)


Partaylir
~~~~~~~~~~~~~~~~~
Cadet Roctab Polcou
2nd Lt Khi Rug
2nd Lt jimmy Mc fallen
Sg Frank Portly
Captian Osaba Nian

Aru'e
~~~~~~~~~~~~~~~~~
Ziva Vizsla

Return to Top