Stel Zarkot by Stoo
Specializations
Hunter, Survivalist
System
Force and Destiny
Characteristics
Skills
Skill |
Career? |
Rank |
Roll |
Adj. |
Astrogation (Int) |
|
0 |
|
|
Athletics (Br) |
|
1 |
|
|
Charm (Pr) |
|
0 |
|
|
Coercion (Will) |
|
0 |
|
|
Computers (Int) |
|
0 |
|
|
Cool (Pr) |
|
0 |
|
|
Coordination (Ag) |
X |
1 |
|
|
Deception (Cun) |
|
1 |
|
|
Discipline (Will) |
|
1 |
|
|
Leadership (Pr) |
|
0 |
|
|
Mechanics (Int) |
|
0 |
|
|
Medicine (Int) |
|
0 |
|
|
Negotiation (Pr) |
|
0 |
|
|
Perception (Cun) |
X |
2 |
|
|
Piloting: Planetary (Ag) |
X |
1 |
|
|
Piloting: Space (Ag) |
X |
1 |
|
|
Resilience (Br) |
X |
1 |
|
|
Skulduggery (Cun) |
|
1 |
|
|
Stealth (Ag) |
X |
3 |
|
|
Streetwise (Cun) |
|
1 |
|
|
Survival (Cun) |
X |
2 |
|
|
Vigilance (Will) |
X |
2 |
|
|
Brawl (Br) |
|
0 |
|
|
Gunnery (Ag) |
|
0 |
|
|
Lightsaber (Br) |
|
0 |
|
|
Melee (Br) |
|
1 |
|
|
Ranged: Light (Ag) |
|
0 |
|
|
Ranged: Heavy (Ag) |
X |
2 |
|
|
Knowledge: Core Worlds (Int) |
|
0 |
|
|
Knowledge: Education (Int) |
|
0 |
|
|
Knowledge: Lore (Int) |
|
0 |
|
|
Knowledge: Outer Rim (Int) |
|
1 |
|
|
Knowledge: Underworld (Int) |
|
1 |
|
|
Knowledge: Warfare (Int) |
|
0 |
|
|
Knowledge: Xenology (Int) |
X |
2 |
|
|
Attacks
Blaster Carbine |
Range
Medium |
Skill
Ranged: Heavy |
|
Stun Setting
|
Damage
9 |
Critical
3 |
Micro-Rocket Launcher |
Range
Short |
Skill
Ranged: Heavy |
|
Blast 6, Limited Ammo 1
|
Damage
7 |
Critical
2 |
Stun Baton |
Range
Engaged |
Skill
Melee |
|
Cumbersome 3, Stun 3, Disorient 2
|
Damage
5 |
Critical
4 |
Weapons & Armor
Modified Heavy Battle Armour with:
Micro-rocket launcher
Integrated holsters (contains 1 Blaster Carbine, 3 Explosive micro rockets)
Vacuum Sealed
Concealing Robes
Stun Baton
Personal Gear
Ammonia Respirator
5 Stimpacks
Critical Injuries & Conditions
Talents
Name |
Rank |
Book & Page |
Description |
Rapid Recovery 3 |
|
|
Heal 1 additional Strain per rank. |
Hunter 2 |
|
|
Add boost per rank when interacting with animals. Add 10 per rank to Critical Injuries against animals. |
Expert Tracker 3 |
|
|
Remove setback per rank from tracking checks. |
Toughened 2 |
|
|
+2 Wound Threshold per rank. |
Uncanny Senses 1 |
|
|
Add boost per rank to Perception checks. |
Side Step 2 |
|
|
As a maneuver suffer Strain up to ranks to upgrade difficulty of incoming ranged attacks by Strain spent. |
Keen Eyed 1 |
|
|
Remove setback per rank from Perception and Vigilance checks. |
Natural Hunter |
|
|
Once per session re-roll one Perception or Vigilance check. |
Uncanny Reactions 1 |
|
|
Add boost per rank to Vigilance checks. |
Soft Spot |
|
|
Flip one Destiny point to add Cunning to damage. |
Sixth Sense |
|
|
+1 Ranged Defence. |
Dedication |
|
|
+1 Brawn. |
Intuitive Shot |
|
|
When making a Ranged (Heavy) or Ranged (Light) check add Force Dice. Spend Force Pips to add successes or advantages. |
Force Rating |
|
|
+1 Force Rating |
Stalker 1 |
|
|
Add boost per rank to Stealth and Coordination checks. |
Force Powers
Power
Seek
Description
Spend two Force Pips to gain insight into the general location or direction of a person or object.
Spend one Force Pip and succeed at an Average Vigilance check to see through illusions.
Upgrade |
Effect |
Magnitude 1 |
Spend one Force Pip to gain one additional detail per Magnitude upgrade. |
Strength 1 |
Spend one Force Pip to eliminate one Force-based illusion per Strength upgrade. |
Control |
Spend one Force Pip to track one additional target. |
Duration |
Commit Force Die to continue tracking target even when it moves. |
Power
Enhance
Description
Add Force Dice to Athletics checks. May spend Force Pips to gain successes or advantages.
Upgrade |
Effect |
Control |
Enhance can be used with the Coordination skill. |
Control |
Enhance can be used with the Piloting (Planetary) skill. |
Control |
Enhance can be used with the Piloting (Space) skill. |
Control |
Commit Force Dice to increase Agility by 1 to a max of 6. |
Background
Gand Findsman, ammonia breather.
Motivation