Crasti'tuth'sranu "Titus" by TheGuardian118

Species
Chiss
Career
Guardian
Specializations
Soresu Defender
System
Force and Destiny

5
Threshold 13
Current 9
Threshold 13
Current 1
Ranged 0
Melee 2

Characteristics

3
2
4
2
3
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) 1
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Int) X 2
Melee (Br) X 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Ancient Sword
Range
Engaged
Skill
Lightsaber
Defensive 1, magnetic teather
Damage
5
Critical
3
Lightsaber - Seeker
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder
Damage
7
Critical
2
Lightsaber - Unstable
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, Commune
Damage
6
Critical
2

15
440
44775
3 of 8

Weapons & Armor

Lightsaber
Seeker Crystal
-------------------------
Lightsaber
Unstable Crystal
--------------------------
Ancient Sword
3 ENC
1 hard point
magnetic weapon tether
-----------------------------
Verpine Fiber Armor
+1 soak +2 m/r def when active
+1 m def
Superior +1 soak -1 enc
Lowfriction Coating +1 Coordination
---------------------------
Concealing Robes
+1 Soak
Add 1 Setback to checks to recognize or notice me
1 ENC when not worn
-----------------------------------------

Personal Gear

Stimpacks: 4

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Parry 2 2 FaD 77 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Reflect 1 1 FaD 77 When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
Soresu Technique FaD 77 Use Int for Lightsaber skill
Improved Parry FaD 77 When parrying, if atacker generates 3 threat or 1 despair, may make a free attack.
Defensive Stance 1 1 FaD 77 Once per round as a maneuver, suffer up to X strain to upgrade incoming attacks by X until your next turn. X is ranks in DS.
Uncanny Reactions 1 1 FaD 83 Add B to all Vigilance checks
Infravision EtU 21 Remove S from lighting conditions
Keen Eyed 1 1 FaD 83 Remove S from Vil and Per checks. Half search time
Rapid Reaction 1 1 FaD 83 Suffer X strain. Add X to initiative check
Sense Danger FaD 83 Once per session, remove SS from any check
Force Rating +1 1 FaD 83 +X Force Rating
Sense Advantage FaD 83 Once per session, add SS to 1 NPC's skill check
The Force is My Ally FaD 83 Once per session, may suffer 2 strain to perform a Force power action as a manuever
Natural Mystic FaD 83 Once per session, may re-roll any 1 force power check

Force Powers

Force Rating
1
Power
Ebb/Flow
Description
Ebb: Spend L/D to inflict strain on all engaged characters, including self.
Flow: spend L/D to heal strain on self.

May roll FR will all attack checks. Must call Ebb or Flow before roll.
Upgrade Effect
Range 1 Spend two L/D to affect all other characters at short range.
Control + Strength Ebb: Spend L/D to add X failure to any checks made by engaged opponents until the end of next turn.
Flow: Spend L/D to add X success to checks using the same skill on the next turn.
Magnitude 1 Spend L/D to exclude number of targets equal to number of magnitude upgrades from being affected.
Control + Strength Ebb: Spend L/D to add X threat to any checks made by engaged opponents until the end of next turn.
Flow: Spend L/D to add X advantage to checks using the same skill on the next turn.
Strength The Force user may spend L/D to increase the strain healed or inflicted.
Power
Enhance
Description
May roll FR with any athletics checks. Spend L/D on success or advantages.
Upgrade Effect
Power
Sense
Description
May roll FR and spend L/D to sense all living things within short range, both sentient and non sentient.

May roll FR and spend L/D to sense the current emotional state of one engaged living target.
Upgrade Effect
Control Commit one force die. Once per round, when attacked, upgrade the incoming attack by one.
Power
Heal/Harm
Description
Heal: Spend L/D to heal X wounds.

Harm: Spend L/D to inflict X wounds ignoring soak. Take 1 conflict.

X is Intellect.
Upgrade Effect

Background

Motivation

Morality

Justice/Cruelty

Light: The character strives for just and deliberate actions in his life and in his interactions with others. He attempts to make the objectively right choice every time, knowing that justice is more likely to guarantee positive outcomes than sympathy or other emotional displays.

Dark: All too often, the cruel use justice to excuse their actions. If one stops himself from tempering justice with empathy and understanding, he can inflict great harm on others and feel justified doing it. Eventually, he can grow to revel in the suffering of others, even as he deludes himself into thinking he makes the "just" choice.

Description

Other Notes

Defensive X: Increase Melee defense by X when wielding.
FR: Force Rating
Commit: As an action, commit the force die. The force die is committed until end of encounter or until power is turned off. FR is considered one less per number of die committed.

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