Xove Seem by Ravenswick

Species
Falleen
Career
Consular
Specializations
Sage/Arbiter/Niman Disciple
System
Force and Destiny

1
Threshold 15
Current 0
Threshold 19
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

1
2
2
2
5
4

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 3
Athletics (Br) 0
Charm (Pr) X 3
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 3
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 5
Leadership (Pr) X 3
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 3
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Will) X 5
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 3
Knowledge: Lore (Int) X 3
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 4

Attacks

Xove's Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, Defensive 2, Superior, Curved Hilt
Damage
7
Critical
2

1700
3450
2/12

Weapons & Armor

Xeno's Lightsaber (1/5 HP, 1 Enc) (Curved Hilt 1 HP, Superior)
Concealing Robes
Utility Belt (+1 Enc.)

Personal Gear

Comlink (1 Enc)
Datapad
Stimpack x5

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Beguiling Pheromones FC 18 Once per check as incidental suffer 2 strain to upgrade any Charm, Deception, or Negotiation check against a living sentient being within short range. Does not work on beings wearing breath masks or using respiratory systems.
Grit (x6) FaD 71, DoH 21 +1 Strain
Kill With Kindness FaD 71 Remove one Setback die per rank of Kill with Kindness from all Charm and Leadership checks.
Researcher (x2) FaD 71 Remove one Setback die per rank of Researcher from all Knowledge checks. Researching a subject takes half the time.
Knowledge Specialization (Lore) (x3) FaD 71 When acquired, choose 1 Knowledge skill. When making the skill check, may spend 1 Triumph to gain additional successes equal to ranks in Knowledge Specialization.
Valuable Facts FaD 71 Once per encounter, perform a Valuable Facts action; make and Average Knowledge check. If successful, add 1 Triumph to one ally's skill check during the encounter.
Smooth Talker (Negotiation) (x2) FaD 71 When first acquired choose one skill; Charm, Deception, or Negotiation. When making checks with that skill, spend 1 Triumph to gain additional successes equal ranks in Smooth Talker.
One With The Universe FaD 71 Once per session, meditate and perform the One with the Universe action; make Average Astrogation check. If successful, add LS pip to all Force power checks in the next encounter. If successful with Threat, add DS pips instead.
Force Rating (x3) FaD 71, DoH 17 +1 Force Rating
Preemptive Avoidance FaD 71 May spend 1 Destiny Point to disengage from enemy as an out-of-turn incidental.
Balance FaD 71 When the character recovers strain at the end of the encounter, she may add 1 FD per Force rating. She recovers strain equal to the FP generated.
The Force Is My Ally FaD 71 Once per session, may suffer 2 strain to perform a Force power action as a maneuver.
Natural Negotiator FaD 71 Once per session, may re-roll any 1 Cool or Negotiation check.
Sense Emotions (x2) DoH 21, FaD 70 Add 1 Boost die to all Charm, Coercion and Deception checks unless target is immune to Force powers.
Savvy Negotiator (x3) DoH 21 Remove one Setback die per rank of Savvy Negotiator from all Negotiation and Streetwise checks.
Nobody's Fool (x3) DoH 21, FaD 70 May upgrade the difficulty of all incoming Charm, Coercion, and Deception checks one per rank of Nobdy's Fool.
Toughened (x2) DoH 21 +2 Wound threshold.
Congenial DoH 21 May suffer and number of strain to downgrade the difficulty of of Charm or Negotiation checks or upgrade the difficulty of incoming checks of the same, by an equal number. Strain suffered in this way cannot exceed ranks in Congenial.
Reflect (x4) DoH 21, FaD 70 When hit by a ranged attack, suffer 3 strain and reduce the damage by 2 plus ranks in Reflect.
Parry (x4) DoH 21, FaD 70 When hit by a melee attack, suffer 3 strain and reduce damage by 2 plus ranks in Parry.
Improved Sunder DoH 21 Each advantage spend to activate a weapon's Sunder quality damages an item two steps, instead of one.
Calming Aura DoH 21 When an opponent targets character with a Force power, reduce FP generated by 1.
Crucial Point DoH 21 Once per session, the character may intorduce to negotiations on potential concession that an oppoenet will do nearly anything to obtain.
Improved Savvy Negotiator DoH 21 Make a Hard Negotiation check to convince one bystander per rank of Savvy Negotiator to see one of an opponent's points as maliciously unreasonable.
Dedication (Willpower) DoH 21 Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Aggressive Negotiations DoH 21 Once per session, perform a Hard Lightsaber check to decrease the difficulty of all Negotiation check for the rest of the encounter by 2.
Niman Technique FaD 70 When making a Lightsaber skill check, the character may use Willpower instead of Brawn.
Defensive Training (x2) FaD 70 When wielding a Lightsaber, Melee, or Brawl weapon, the weapon gains the Defensive quality with a rating equal to ranks in Defensive Training.
Sum Djem FaD 70 May spend Triumph or two advantadge with a successful lightsaber attack to disarm opponent.
Dedication (Presence) FaD 70 Gain +1 to a singel characteristic. This cannot bring a charateristic above 6.
Force Assault FaD 70 Spend a Triumph or three advantage on a missed Lightsaber (Willpower) combat check to immediately perform a Move Force power action as a maneuver.

Force Powers

Force Rating
4
Power
Influence
Description
The character may attempt to guide, shape and even twist the thought and feelings of others.

Special Rule (LS/DS use) When guiding and shaping thoughts, only FP generated from DP may be used to generate emotions such as rage, fear and hate. Only FP generated from LP may be used to generate positive emotions such as peace, tranquility and friendliness. Others such as confusion can be created from either.

The character may spend FP to stress the mind of one living target with which she is engaged.
Upgrade Effect
Duration (x4) - 5, 5, 5, 5 Spend FP to increase the duration by number of rounds ( or minutes) equal to the number of Duration upgrades purchased.
Control - 15 When making a Coercion, Charm, Deception, Leadership or Negotiation check, the Force user may roll an Influence Power check as a part of her dice pool. She may spend FP to generate success or advantage (user's choice) on the check.
Control - 10 The Force user may make an opposed Discipline vs Discipline check combine with an Influence power check. If the user spends FP and succeeds on the check, she can Force the target to adopt and emotional state or believe something untrue, lasting 1 round or 5 minutes.
Range (x3) - 5, 10, 10 Spend FP to increase the Power's range by a number of range bands equal to Range upgrades purchased.
Magnitude (x3) - 5, 5, 10 Spend FP to increase the number of targets affected equal to magnitude upgrades purchased.
Strength 10 When stressing the mind of a target the character inflicts 2 strain.
Power
Sense
Description
The Force user can sense the Force interacting with the world around her.

The user may spend FP to sense all living things within short ranged (including sentient and non-sentient beings).

The user may spend FP to sense the current emotional state of one living target with whom he is engaged.
Upgrade Effect
Strength - 10 When using Sense's ongoing effects, upgrade the pool twice, instead of once.
Control - 10 Ongoing effect: Commit FD. Once per round, when an attack targets the Force user, she upgrades the difficulty of the pool once.
Control - 10 Effet: Spend FP. The Force user sense the current thoughts of one living target with whom he is engaged.
Control - 10 Ongoing effect: Commit FD. Once per round, when the Force user make a combat check, she upgrades the ability of that check once.
Duration - 10 Sense's ongoing effects may be triggered on additional time per round
Magnitude (x3) - 5, 10, 10 Spend FP to increase number of targets affected by power equal to Magnitude upgrades purchased.
Range (x3) - 5, 10, 10 Spend FP to increase the power's range by a number of range bands equal to Range upgrades purchased.
Power
Move
Description
The Force user can move small objects via the power of the Force.

The user may spend FP to move one object of silhouette 0 that is within short range up to his maximum, Short range is the default for this ability.
Upgrade Effect
Control - 5 The Force user can pull objects out of secure mountings or out of opponents grasp.
Magnitude (x4) - 5, 5, 10, 10 Spend FP to increase the targets affected equal to Magnitude upgrades purchased.
Strength (x4) - 10, 10, 15, 20 Spend FP to increase the silhouette able to be targetd equal to Strength upgrades purchased.
Control - 15 The charter can perform fine manipulation of items, allowing her to do whatever she could normally do with her hand via this power, at this power's range.
Range (x3) - 5, 5, 15 Spend FP to increase the power's range bands equal to Range upgrades purchased.
Control - 10 The Force user can hurl objects to damage targets by making a ranged combat check combined with a Move power check, dealing damage equal to 10 times the silhouette.

Background

My family has been in the business of diplomacy since the founding of the Falleen culture. They have always been considered well-spoken, supremely disciplined, and of a degree of self-control that rivals anything the Jedi could have mastered at their height. I, however, am the only one of my family to join the Jedi Order and ply my family trade across the galaxy. I have negotiated some of the most difficult agreements to surface in the Republic since its founding, both on the governmental and the private scale. The sort of Fallen temperament that I project has caused me no shortage of interpersonal issues though. I am often described as cold and indifferent, though nothing could be further from the truth.

Motivation

Morality

Description

Other Notes

Character Creation 90 XP
- 70 (30 + 40) increase WP to 4
- 20 Arbiter Specialization

Extra XP (1585 total): Subclasses and Talents
Sage - Free
Grit (x3) 5, 5, 20
Kill With Kindness 5
Researcher (x2) 5, 10
Smooth Talker (x2) 10, 15
Confidence 10
Knowledge Specialization (Lore) (x3) 10, 15, 20
One With the Universe 15
Force Rating +1 20, 25
Preemptive Avoidance 20
Balance 25
The Force Is My Ally 25
Natural Negotiator 25

Arbiter - 20
Sense Emotions 5
Savvy Negotiator (x3) 5, 15, 20
Grit (x2) 5, 10
Nobody's Fool (x2) 5, 15
Congenial 10
Toughened 10
Reflect (x2) 10, 20
Parry 15
Improved Sunder 15
Calming Aura 20
Crucial Point 20
Force Rating 25
Improved Savvy Negotiator 25
Dedication 25
Aggressive Negotiations 25

Niman Disciple 30
Parry (x2) 5, 10, 15
Nobody's Fool 5
Reflect 5, 15
Grit 5
Niman Technique 10
Defensive Training 10, 15
Toughened 10
Sense Emotions 15
Sum Djem 20
Dedicated 25
Force Assault 25

Skills
Astrogation 10, 15
Charm 10, 20
Knowledge: Education 5, 10, 15
Knowledge: Lore 10, 15
Kowledge: Xenobiology 5, 10, 15, 20
Leadership 10, 15
Lightsaber 5, 10, 15, 25 30
Negotiation 5, 10 ,15
Perception 5, 10
Cool 10, 15

Powers
Influence 10 - FaD 294
Duration 5, 5, 5, 5
Magnitude 5, 5, 10
Range 5, 10, 10
Strength 10
Control 10
Control 15

Sense 10 - 304
Control 10
Duration 10
Strength 10
Control 10
Control 10
Range 5, 10, 10
Magnitude 5, 10, 10

Move 10 - FaD 298
Magnitude 5, 5, 10 , 10
Strength 10, 10, 15, 20
Range 5, 5, 15
Control 10, 5, 15

Freebies
1 free rank in Charm

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