Beguiling Pheromones |
|
FC 18 |
Once per check as incidental suffer 2 strain to upgrade any Charm, Deception, or Negotiation check against a living sentient being within short range. Does not work on beings wearing breath masks or using respiratory systems. |
Grit (x6) |
|
FaD 71, DoH 21 |
+1 Strain |
Kill With Kindness |
|
FaD 71 |
Remove one Setback die per rank of Kill with Kindness from all Charm and Leadership checks. |
Researcher (x2) |
|
FaD 71 |
Remove one Setback die per rank of Researcher from all Knowledge checks. Researching a subject takes half the time. |
Knowledge Specialization (Lore) (x3) |
|
FaD 71 |
When acquired, choose 1 Knowledge skill. When making the skill check, may spend 1 Triumph to gain additional successes equal to ranks in Knowledge Specialization. |
Valuable Facts |
|
FaD 71 |
Once per encounter, perform a Valuable Facts action; make and Average Knowledge check. If successful, add 1 Triumph to one ally's skill check during the encounter. |
Smooth Talker (Negotiation) (x2) |
|
FaD 71 |
When first acquired choose one skill; Charm, Deception, or Negotiation. When making checks with that skill, spend 1 Triumph to gain additional successes equal ranks in Smooth Talker. |
One With The Universe |
|
FaD 71 |
Once per session, meditate and perform the One with the Universe action; make Average Astrogation check. If successful, add LS pip to all Force power checks in the next encounter. If successful with Threat, add DS pips instead. |
Force Rating (x3) |
|
FaD 71, DoH 17 |
+1 Force Rating |
Preemptive Avoidance |
|
FaD 71 |
May spend 1 Destiny Point to disengage from enemy as an out-of-turn incidental. |
Balance |
|
FaD 71 |
When the character recovers strain at the end of the encounter, she may add 1 FD per Force rating. She recovers strain equal to the FP generated. |
The Force Is My Ally |
|
FaD 71 |
Once per session, may suffer 2 strain to perform a Force power action as a maneuver. |
Natural Negotiator |
|
FaD 71 |
Once per session, may re-roll any 1 Cool or Negotiation check. |
Sense Emotions (x2) |
|
DoH 21, FaD 70 |
Add 1 Boost die to all Charm, Coercion and Deception checks unless target is immune to Force powers. |
Savvy Negotiator (x3) |
|
DoH 21 |
Remove one Setback die per rank of Savvy Negotiator from all Negotiation and Streetwise checks. |
Nobody's Fool (x3) |
|
DoH 21, FaD 70 |
May upgrade the difficulty of all incoming Charm, Coercion, and Deception checks one per rank of Nobdy's Fool. |
Toughened (x2) |
|
DoH 21 |
+2 Wound threshold. |
Congenial |
|
DoH 21 |
May suffer and number of strain to downgrade the difficulty of of Charm or Negotiation checks or upgrade the difficulty of incoming checks of the same, by an equal number. Strain suffered in this way cannot exceed ranks in Congenial. |
Reflect (x4) |
|
DoH 21, FaD 70 |
When hit by a ranged attack, suffer 3 strain and reduce the damage by 2 plus ranks in Reflect. |
Parry (x4) |
|
DoH 21, FaD 70 |
When hit by a melee attack, suffer 3 strain and reduce damage by 2 plus ranks in Parry. |
Improved Sunder |
|
DoH 21 |
Each advantage spend to activate a weapon's Sunder quality damages an item two steps, instead of one. |
Calming Aura |
|
DoH 21 |
When an opponent targets character with a Force power, reduce FP generated by 1. |
Crucial Point |
|
DoH 21 |
Once per session, the character may intorduce to negotiations on potential concession that an oppoenet will do nearly anything to obtain. |
Improved Savvy Negotiator |
|
DoH 21 |
Make a Hard Negotiation check to convince one bystander per rank of Savvy Negotiator to see one of an opponent's points as maliciously unreasonable. |
Dedication (Willpower) |
|
DoH 21 |
Gain +1 to a single characteristic. This cannot bring a characteristic above 6. |
Aggressive Negotiations |
|
DoH 21 |
Once per session, perform a Hard Lightsaber check to decrease the difficulty of all Negotiation check for the rest of the encounter by 2. |
Niman Technique |
|
FaD 70 |
When making a Lightsaber skill check, the character may use Willpower instead of Brawn. |
Defensive Training (x2) |
|
FaD 70 |
When wielding a Lightsaber, Melee, or Brawl weapon, the weapon gains the Defensive quality with a rating equal to ranks in Defensive Training. |
Sum Djem |
|
FaD 70 |
May spend Triumph or two advantadge with a successful lightsaber attack to disarm opponent. |
Dedication (Presence) |
|
FaD 70 |
Gain +1 to a singel characteristic. This cannot bring a charateristic above 6. |
Force Assault |
|
FaD 70 |
Spend a Triumph or three advantage on a missed Lightsaber (Willpower) combat check to immediately perform a Move Force power action as a maneuver. |