Sherass'Brarvo by T900Cthulhu

Species
Kel Dor
Career
Diplomat
Specializations
Agitator
System
Age of Rebellion

2
Threshold 11
Current 0
Threshold 13
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

1
2
3
4
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 1
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) X 1
Discipline (Will) 0
Leadership (Pr) X 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 1
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) 1
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) X 1
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 0

Attacks

Holdout Blaster
Range
Short
Skill
Ranged: Light
Stun setting
Damage
5
Critical
4

15
125
1250
5/6

Weapons & Armor

Nomad Greatcoat (100cr)
Holdout Blaster (200cr)
Frag Grenade (50cr)
Frag Grenade (Given by Zach)

Personal Gear

Antitox Breath Mask
Stimpack x2 (25cr each)
Datapad (75cr)
Handheld Comlink (25cr)

Assets & Resources

Downtime Hours: 0

Critical Injuries & Conditions

Crit: Winded
Crit: Stunned

Talents

Name Rank Book & Page Description
Street Smarts (10xp) Remove b per rank of Street Smarts from Streetwise or Knowledge (Underworld) checks.

Background

What makes a liar? Their mind, or their habitat?
Well, for Sherass'Brarvo, there's an argument for both.
His hometown on Coruscant was not the best of places. In fact, it's some of the worst conditions you can find in the galaxy. His family was tight-knit. They had to be, in order to survive. Each of the family had to find their own way to make themselves useful. For Sherass'Brarvo, his skill became obvious very quickly: deceit and threats. Sherass was a great liar, and he used these skills to help con him and his family out of poverty and into a proper business position. Over time, they expanded their business, becoming quite influential and wealthy. Sherass personally signed on a Bothan business partner named Daest Kukom. The two worked together for some time. But evidence against Sherass was mounting, and it was a house of cards that held him out of an Imperial prison.
That is, until Daest decided his loyalties lay elsewhere, as he sold Sherass out to local law enforcement.
With almost all of his credits and every favor he could possibly cash in on, Sherass was snuck onto a ship bound for Ansig Station, getting as far from that damnable planet as he could. As far as Daest is aware, Sherass is currently rotting in some prison in the Outer Rim. But Sherass is not done. He has much more work to do.
And Ansig Station is the perfect place to do it.

Motivation

Everything I do gets me one step closer to Daest. Every victory consolidates my position, every credit goes towards vengeance, whether directly or indirectly.
And when the time is right, I will take that bastard's double crossing hands from his arms.

Duties

Betrayal- A previous business associate of mine decided it was high time I be put in my place. I just narrowly avoided the wrong side of a prison in doing so, and even then, I had to call in a lot of favors and a lot of credits. That rat bastard will get his, no matter the cost.

2000 credit bounty on Rhodia

Sabotage- There's no better way to topple a giant than from the bottom. Wherever our enemies' operations are, I take great pleasure in bringing it all down with nothing but a few words.
Duty Value: 0

Mark of the Survivors: Black Market
Value: 0

Description

2.1 meters of Kel Dor stands before you, dressed neck to toe in a black undersuit and a brown trench coat. The trademark antitox mask covers his mouth and eyes. There's a certain casual air around him. The only weapon visible is a small holdout blaster, the handle of which is barely peaking out of one of the coat's pockets.

Other Notes

Starting bonus: 10xp

NOMAD GREATCOAT
Reduces difficulty of Resilience checks made to resist the effects of extreme cold by 1
Removes b added to checks due to extreme cold

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