Silt by Tazrej

Species
Gank
Career
Bounty Hunter
Specializations
Assassin - Sharpshooter - Executioner
System
Edge of the Empire

7
Threshold 18
Current 0
Threshold 14
Current 0
Ranged 1
Melee 2

Placeholder Image

Characteristics

4
7
2
2
3
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 4
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) X 3
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 4
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 4
Resilience (Br) 0
Skulduggery (Cun) X 0
Stealth (Ag) X 4
Streetwise (Cun) X 0
Survival (Cun) 0
Vigilance (Will) X 5
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 3
Ranged: Heavy (Ag) X 5
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

DDC-MR6 Modular Rifle
Range
Medium
Skill
Ranged: Heavy
Stun Setting, Innate Sniper Shot, Accurate 2, Pierce 1
Damage
7
Critical
3
Light Repeating Blaster
Range
Extreme
Skill
Ranged: Heavy
Auto-Fire, Cumbersome 4, Pierce 1, Accurate 2
Damage
11
Critical
3

140
1050
5135
11/16

Weapons & Armor

DDC-MR6 Modular Rifle (3 Encum, 6 Hard Points [4 remaining])

Segmented Armor [Oden's Duplicate] (Defense: 2/1 Soak: 2, Encum: 5(1 Worn), Hard Points 6 [6 In Use: Strength Enhancing System, Superior Quality, Vacuum Sealed, Low-Friction Coating, Cryoncorp Omniscan 3 Integrated Scanner, Integrated Targetting Computer)

Light Repeating Blaster (7 Encum, 4 Hard Points [0 Remaining] Weapon Harness, Marksman Barrel [Accurate 2])

Personal Gear

--Implants--
Gank Comm Implant - (250 Creds) Characters with Gank comm implants can communi­cate silently with each other at ranges of up to several kilometers. Since these implants do not use audible information exchange, they cannot be used to com­municate with a normal comlink. Likewise, due to the unique nature of these devices, it is virtually impossible for anyone without the implant to listen in on others’ comm implant communications, though comm jam­mers can disrupt their signals. The messages sent via Gank comm implants are not auditory, so effectively communicating requires the users to share a language.

Q-22 Retinal Scanner (2,500 creds) - A retinal tracker provides automatic advantage on Gunnery and Ranged (Heavy) checks.

Mod II Single Cyberleg (10,000 Creds) - A replacement mechanical leg which increases Brawn by +1.

Mod VI Single Cyberarm (10,000 Creds) - A replacement mechanical arm which increases Agility by +1.

Implant Armor - Increases soak by +1.


--Gear--
Mk. III Modular Backpack (6 Pouches) - Adds 8 Encumberance.

Stimpack x4 - Heals 5 wound damage.

Thermal Detonators x3 - Deals DAMAGE.

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Gank Racial: Vigilance EoE, LoNH pg 97 Ganks begin the game with one rank in Coercion or Vigiliance. They still may not train Coercion or Vigilance above rank 2 during character creation.
Gank Racial: Cyborg EoE, LoNH pg 97 All Ganks are Cyborgs, and each one often possesses several different cybernetic implants. A Gank begins play with up to two cybernetics that cost a total of up to 5,000 credits. If a character takes on additonal obligation credits at Character Creation, he may apply these extra funds to the 5,000 credit budget to purchase implants. Ganks have a cybernetic implant cap of 3 + Brawn rating.
Lethal Blows (rank 1) EoE Core pg 68 Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents.
Stalker (rank 1) EoE Core pg 68 Add (blue die) per rank of Stalker to all Stealth and Coordination checks.
Sniper Shot (rank 1) AoR Core pg 94 Before making a non-thrown range attack, may preform a Sniper Shot maneuver to increase Weapon's Range by 1 band per rank of Sniper Shot. Upgrade the difficulty of the attack by 1 per range band increase.
Dodge (rank 1) EoE Core pg 68 When targeted by combat check, may preform a Dodge incidental to suffer strain no greater than ranks of dodge to upgrade the difficulty of the check by that number.
True Aim (rank 1) AoR Core pg 94 Once per round, may preform a True Aim maneuver to gain benefits of aiming and upgrade combat check once per rank of true aim.
Grit (rank 1) EoE Core pg 68 Gain +1 Strain threshold.
Lethal Blows (rank 2) EoE Core pg 68 Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents.
Quick Strike (rank 1) EoE Core pg 68 Add (blue die) per rank of Quick Strike to combat checks against targets who have not acted yet this encounter.
Dodge (Rank 2) EoE Core pg 68 When targeted by combat check, may preform a Dodge incidental to suffer strain no greater than ranks of dodge to upgrade the difficulty of the check by that number.
Dedication (Agility) EoE Core pg 68 Gain +1 to a single characteristic. This cannot bring the characteristic above 6.
Lethal Blows (rank 3) (tier 3) AoR Core pg 93 Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents.
Deadly Accuracy (Ranged Heavy) AoR Core pg 93 When acquired, choose 1 combat skill. Add ranks in that skill to one hit of successful attack made using that skill.
Grit (rank 2) AoR core pg 93 Gain +1 strain threshold.
Lethal Blows (rank 4) (tier 1) AoR Core pg 93 Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents.
True Aim (rank 2) AoR Core pg 93 Once per round, may preform a True Aim maneuver to gain benefits of aiming and upgrade combat check once per rank of true aim.
Deadly Accuracy (Ranged Light) AoR core pg 93 When acquired, choose 1 combat skill. Add ranks in that skill to one hit of successful attack made using that skill.
Natural Marksman AoR core pg 93 Once per session, reroll any 1 Ranged Light or Ranged Heavy check.
Toughened (rank 2) AoR pg 93 Gain +2 wound threshold.
Dedication (Agility) AoR pg 93 Gain +1 to a single characteristic. This cannot bring the characteristic above 6.
Quick Draw SS pg 25 Once per round, draw or holster a weapon as an incidental.
Toughened SS pg 25 Gain +2 wound threshold.
Lethal Blows (rank 5) SS pg 25 Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents.
Precise Aim SS pg 25 Once per round, take precise aim maneuver, suffer strain to remove defense from the target.
Deathblow SS pg 25 After hitting a target, spend a destiny point to add willpower to the damage.
Marked for Death SS pg 25 Maneuver, commit force die, add 2 automatic advantage to attacks against the target.
Force Rating SS pg 25 Add +1 force rating.
Dedication (Willpower) SS pg 25 Gain +1 to a single characteristic. This cannot bring the characteristic above 6.
Essential Kill SS pg 25 Add force rating to non-gunnary attacks. Add advantage per pip, or add triumph per 3 pips.

Force Powers

Force Rating
2
Power
Endure
Description
When the character suffers a Critical Injury with a severity no greater than Easy, the character may activate Endure as an out of turn incidental and commit a force die to temporarily ignore the effects of that injury.
Upgrade Effect
Strength Can now ignore crits up to Average difficulty.

Background

Originally working alongside his pack in Hutt Space under the Hutt Vendu'ul the Snide, Silt was raised in a hostile environment knowing only the competition of battle and the struggle for survival.

After a botched territory dispute left Vendu'ul dead, along with most of Silt's pack, Silt fled the Hutt Space as a means to perpetuate his existence.

Working as a hired Assassin, the Gank was eventually abandoned on an outer rim planet, where he worked inefficiently as a tracker for the local enforcers.

Motivation

Obligations

Betrayal - In the territory dispute which caused the destruction of Silt's pack, one of their members named Ore-N4D (Orenad) was approached by the rival Hutt, and was offered cybernetics and credits in order to sell false information to his pack. This led to the near total butchery of Silt's people. Only his nature as a long-range sniper put him out of harms way.

Description

Other Notes

+1 Boost to

Return to Top