Dundee by AustinKatan

Species
Pantoran
Career
Explorer
Specializations
Scout/Trailblazer
System
Age of Rebellion

3
Threshold 15
Current
Threshold 12
Current 0
Ranged 0
Melee 0

Characteristics

3
2
2
2
1
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) 0 :blue::blue:
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) X 3
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) X 3 :blue::blue:
Streetwise (Cun) 0
Survival (Cun) X 3
Vigilance (Will) 0
Brawl (Br) 1
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 2
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 1

0
265

Weapons & Armor

VIBRO-MACHETE
SHISTAVANEN COMBAT UTILITY VIBROBLADE
ENTRENCHING TOOL
HUNTSMAN VIBROSPEAR

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Stalker 2 Add :blue: per rank to all stealth and coordination checks.
Shortcut 1
Disorient 1
Toughened 1
Expert Tracker 1 Remove :black: per rank from checks to find tracks or track targets. Decrease time to track a target by half.
Prime Positions 1 When this character or an ally in short range takes cover, increase soak 1 per rank until leaving cover.
Cunning Snare Once per encounter as an action, Create a trap. Any other character who moves into engaged range must make an opposed Vigilance Vs Survival check to avoid harm. If they fail, they suffer trapper's Cunning+failures wounds (ignoring soak). Threats can disorient for a number of rounds equal to threats spent, 3 threats or a despair to immobilise the character for a round, despair to stagger the character for a round. Trap is expended once it's sprung. Despair may be spent at GM's discretion to have the trap be functional for an extra use. Trapper can disarm trap with an action. A character aware of the trap may spend several minutes to make a Hard (3p) Survival check. On failure, as if he triggered the trap.
Outdoorsman 1 Remove :black: per rank of Outdoorsman to move through terrain or manage environmental effects. Decrease overland travel times by half.
Dodge 1 When targeted by a combat check, may perform Dodge incidental to suffer strain equal to ranks, then upgrade difficulty of check by ranks.
Prey on the Weak 1 Add +1 damage to one hit of successful combat checks against disoriented target per rank.

Background

THE OUTSIDER
A character from this background came from a society outside of the galactic norm. This includes isolated planetary systems not yet marked on the maps, prison colonies, or even the rare case of a character growing up in solitude out in the wilderness. The character is probably ill-informed about or completely unaware of the politics, customs, and even technology of the rest of the galaxy. He may be superstitious of the strange sights around him or embrace the wonders that he encounters.

This choice works better for some careers than others - a Mechanic from a primitive world stretches credulity, for example - unless the player and GM come up with a good reason for this to happen. Maybe the Mechanic character was the sole survivor of a downed ship on a backwater planet and learned his skills from tinkering with the ship's equipment.

Of course, the player must come up with a good reason regarding how the character managed to leave his isolated or primitive upbringing. Perhaps his character was brought back to civilization by an explorer or slipped on board a trade vessel that landed on his planet.

Source(s): Edge of the Empire Core Rulebook, Page 37

Motivation

???

Duties

???

Description

Dundee is a Pantoran raised in the bush by native tribesmen. As such has a strong connection to and knowledge of flora and fauna from first hand experience.
As he got older he felt a pull of wanderlust and started to travel the galaxy.
Dundee is a naturally charismatic person and as no trouble getting along with others even if he might find their ways strange from his own. The need to make ones way in greater galactic society is no different from dealing with people among his tribe, just bigger and a little more complicated.
The Bushman leveraged his understanding of nature to make money as a Scout, Guide, and projection to clients going to the more wild planets in the galaxy.

Other Notes

Credits spent:
550 VIBRO-MACHETE
600 SHISTAVANEN COMBAT UTILITY VIBROBLADE
20 ENTRENCHING TOOL
950 HUNTSMAN VIBROSPEAR

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