Fearsome Countenance |
|
Zabrak Ability F&D 63 |
Zabraks add 1 automatic advantage to all Coercion checks |
Command |
3 |
|
Add 3 boost die to Leadership checks. Affected targets add 3 boost die to Discipline checks for 24 hours. |
Commanding Presence |
2 |
|
Remove 2 setback dice from Leadership and Cool checks |
Confidence |
1 |
|
May decrease difficulty of Discipline checks to avoid fear by 1 |
Second Wind |
2 |
|
Once per encounter, may take Second Wind incidental and reduce strain by 2. |
Field Commander |
1 |
|
Take Field Commander action. Make Average Leadership check. 3 allies may immediately suffer 1 strain to perform a free maneuver |
Improved Field Commander |
1 |
|
Field Commander affects 6 allies. Spend Triumph to allow allies to suffer 1 strain and perform 1 free action instead. |
Toughened |
2 |
|
Gain +4 wound threshold |
Force Rating |
2 |
|
Gain +2 Force Rating |
Enhanced Leader |
1 |
|
When making a Leadership check, add Force Dice. Spend FP to add success or advantage |
Dedication (Agility) |
1 |
|
Gain +1 in a characteristic (Agility) |
Jump Up |
1 |
|
Once per round, may stand from seated or prone as an incidental. |
Ataru Technique |
1 |
|
May use Agility for Lightsaber checks |
Parry |
2 |
|
When hit by a melee attack, may suffer 3 strain to reduce damage by 4. |
Saber Swarm |
1 |
|
Perform the Saber Swarm maneuver. Suffer 1 strain to make next Lightsaber (Agility) combat check gain the Linked 2 (Force Rating) quality |
Reflect |
3 |
|
When hit by a ranged attack, may suffer 3 strain to reduce damage by 5. |
Hawk Bat Swoop |
1 |
|
Take Hawk Bat Swoop action. Perform Lightsaber (Agility) check against target within short range. Add Force Dice, Spend FP to engage target and spend to add advantages to check |
Quick Draw |
1 |
|
Once per round, draw or stow a weapon or item as an incidental |
Quick Strike |
1 |
|
Add 1 boost die to combat checks against targets that have not acted yet this encounter |
Dedication (Presence) |
1 |
|
Gain +1 in characteristic (Presence) |
Grit |
1 |
|
Gain +1 strain threshold |
Stand Firm |
1 |
|
Make Hard Leadership check. Choose one ally per success who increase their wound threshold by 4 until the end of the encounter. |
Natural Champion |
1 |
|
Once per session, may reroll 1 Leadership or Lightsaber check |
Improved Stand Firm |
1 |
|
Stand Firm also increases allies' strain thresholds by 4. |
Conditioned |
1 |
|
Remove 1 setback die from Athletics and Coordination checks. Reduce damage and strain suffered from falling by 1 |
Dodge |
1 |
|
When targeted by an attack, suffer 1 strain to upgrade the difficulty once. |
Improved Parry |
1 |
|
When parrying a hit that generated Despair or 3 threat, may hit attacker once with Brawl, Melee, or Lightsaber weapon dealing base damage. |