Concealing Robes - Add one Black Die to checks to notice or recognize an individual wearing concealing robes
Personal Gear
Comlink (handheld)
Assets & Resources
Miraluka are blind to all wavelengths of light. However, they may see through the Force; Miraluka ignore the effects of blindness or darkness and see normally at up to short range.
Critical Injuries & Conditions
Force Powers
Force Rating
1
Power
Description
The power of foresight has been used in countless different ways by countless different Force users throughout history. Some use it to gain vague images far into the future, while others use it to predict the movements of their foes or see an unexpected event soon to happen.
Upgrade
Effect
Control
When making a skill check to determine Initiative, the user may roll a Foresee power check as part of the pool. He may spend one Force Point to gain one Success on his check and may activate this multiple times.
Basic Power
The Force user can feel the Force flowing around everything, seeing what is and what will be.
The user may spend one Force Point to gain vague hints of events to come, up to a day into his own, personal future.
Power
Description
This power reflects a Force user’s capacity to manipulate the living energy in things around him. It is the individual’s choice, however, whether to use this gift to help others flourish, binding their injuries and making them whole, or to steal their vital essence, ripping the life from them to watch as they wither and die.
Upgrade
Effect
Basic Power
The Force user bolsters his ally with renewed vigour or saps his foe of vital energy.
Heal (light side Force user only): Spend one Force Point to heal a number of wounds equal to Intellect from an engaged living creature (including user). Harm: Spend one Force Point to inflict a number of wounds equal to Intellect (ignoring soak) on an engaged living target. The user gains 1 Conflict.
Background
Motivation
Enlightenment
Morality
Discipline: Rigorous mental and physical discipline comes naturally to the character. He does not make choices rashly, and every action is precise and selected. Those who think they can goad the character into making foolish choices are sorely mistaken.
Obstinance: Disciplined characters may fall into the trap of simple stubbornness if they are not careful. An obstinate character often refuses to consider any course of action other than the one he chooses, unwilling to accept that someone else may have conceived of a better option.