Eye for Detail |
|
34 SM |
After rolling the dice pool for a Mechanics or Computers check but before interupting the results, may voluntarily suffer a number of strain no greater than his ranks in Eye for Detail. If he does, he may convert that many Success into Advantage. |
Toughened II |
|
60 Edge Core |
.+4 Wound Threshold (Applied) |
Jury Rigged II |
|
60 Edge Core |
Choose 2 weapons, armor, or other items and give it a permanent improvement while it remains in use. |
Spare Clip |
|
60 Edge Core |
Cannot run out of ammo due to Despair. Items with Limited Ammo quality run out of ammo as normal. |
Point Blank |
|
60 Edge Core |
Add 1 damage to damage of one hit of successful attack while using Ranged (Light) or Ranged (Heavy) skills at close or engaged. |
Armor Master |
|
60 Edge Core |
When wearing armor, increase total soak value by 1. |
Tinkerer |
|
60 Edge Core |
May add 1 additional hadpoint to a number of items equal to ranks in Tinkerer. |
Deadly Accuracy |
|
60 Edge Core |
Add damage equal to Ranged (Light) to all Ranged (Light) combat check. |
Dedication |
|
60 Edge Core |
+1 Cunning (Applied) |
Lethal Blows II |
|
59 Edge Core |
+20 to Critical Injury |
Jump Up |
|
59 Edge Core |
Once per round, may stand from seated or prone as an incidental . |
Quick Strike |
|
59 Edge Core |
Add 1 Boost to combat checks against targets that haven't acted yet this encounter. |
Dodge II |
|
59 Edge Core |
Spend 1-2 strain to upgrade enemy checks by 1-2. |
Dedication |
|
59 Edge Core |
+1 Agility (Applied) |
Quick Draw |
|
59 Edge Core |
Once per round, draw or holster weapon or accesible as an incidental. |