V by Sodranis

Species
Arkanian Offshoot (Male)
Career
Seeker
Specializations
Cyber Tech, Force Sensitive Exile, Ataru Striker, Magus
System
Force and Destiny

4
Threshold 14
Current 6
Threshold 13
Current 9
Ranged 2
Melee 2

Placeholder Image

Characteristics

3
3
5
1
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 1
Cool (Pr) 0
Coordination (Ag) X 1
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) 0
Mechanics (Int) X 2
Medicine (Int) X 2
Negotiation (Pr) 0
Perception (Cun) X 1 +1
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 0 +1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Ag) X 2
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 1
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

M8 Combat Knife
Range
Engaged
Skill
Melee
Pierce 1, Accurate 1
Damage
+1
Critical
3
Blade Breaker
Range
Engaged
Skill
Melee
Defensive 2, Pierce 1, Sunder
Damage
+0
Critical
4
Ascian Throwing Dagger
Range
Short
Skill
Ranged: Light
Pierce 2, Limited 1
Damage
+1
Critical
2
Ancient Sword
Range
Engaged
Skill
Lightsaber
Defensive 1
Damage
+2
Critical
3
Lightsaber (Ilum) x2
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, Vicious 2
Damage
10
Critical
1

15
520
6526
11/11

Weapons & Armor

Second Skin Armour - Soak 1, Defense 1, Enc 2, +2 Setback to perceive armor

2x Lightsabers - 2 Enc

Personal Gear

Surveyor's Bag - +2 Enc

ECM-598 Medical Backpack - 2 Enc

Comlink

2x Stimpack

Datapad - 1 Enc

Mechanic's Tools - 4 Enc

Rebreather - 1 Enc

3x Booster Blue Spice

4x Data Spikes

Slicer Gear

Assets & Resources

Blade-Breaker - Damage +0, Crit 4, Enc 1, HP 1, Def 2, Pierce 1, Sunder
Ancient Sword - Damage +2, Crit 3, Enc 3, HP 1, Defensive 1

M8 Combat Knife - Damage +1, Crit 3, Enc 1, HP 1, Pierce 1, Accurate 1

Ascian Dagger (Scalpel) x3, Enc 1

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Uncanny Reactions (1) Eote Core 277 Add 1 Boost per rank of Uncanny Reactions to all Vigilance checks
Quick Draw Eote Core 277 Once per round, draw or holster an accessible item as an incidental
Touch of Fate Eote Core 277 Once per session, add 2 boosts to any one check
Street Smarts (1) Eote Core 277 Remove 1 Setback per rank of Street Smarts from Streetwise or Knowledge (Underworld) checks
Toughened Eote SM 29 +2 Wounds
Superior Reflexes 1 Eote Core 277 Gain +1 Melee Defense
Dedication 1 Eote Core 277 Gain +1 to a single characteristic (Intelligence)
Force Rating 1 Eote Core 277 Gain +1 Force Rating
Sixth Sense 1 Eote Core 277 Gain +1 Ranged Defense
Jump Up 1 FaD Core 87 Once per round, may stand from seated or prone as an incidental
Ataru Technique 1 FaD Core 87 Agility to Lightsaber
Conditioned 1 FaD Core 87 Remove 1 setback from Athletics/Coordination, reduce damage from falling by 1 per rank
Dodge 1 Fad Core 87 When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number.
Cyberneticist 1 Eote SM 29 Remove 1 Setback per rank of Cyberneticist from checks to build, repair, and install cybernetic implants. Cybernetics cost 50% less
Eye For Detail 1 Eote SM 29 After making a Mechanics or Computers check, may suffer strain up to ranks in Eye for Detail to convert that many success to Advantage
Overcharge 1 Eote SM 29 29 Once per encounter, may use the Overcharge action. Make a Hard Mechanics check. On success, one installed cybernetic provides additional benefits. On despair, overcharged cybernetics shorts out.
Confidence 1 Fad UP 29
Channel Agony 1 Fad UP 29
Resolve 1 Fad Up 29 Suffer 1 less strain to a minimum of 1 when involuntarily taking it.

Force Powers

Force Rating
2
Power
Suppress
Description
The user may spend 1 Force Pip to add an automatic failure to Force power checks made against him or any ally withing short range until the end of his turn.
Upgrade Effect
Power
Heal/Harm
Description
- Heal (light side Force user only): Spend 1 Force Pip to heal a number of wounds equal to Intellect from an engaged living creature (including user).

- Harm: Spend 1 Force Pip to inflict a number of wounds equal to Intellect (ignoring soak) on an engaged living target. The user gains 1 Conflict.
Upgrade Effect
Control R1 Heal: If no dark side pips generated force pips target heals strain equal to wounds healed.

Harm: If any dark side pips were used to generate force pips user heals strain equal to wounds inflicted.
Power
Enhance
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool.

The user may spend 1 Force Pip to gain a success or advantage (user’s choice) on the check.
Upgrade Effect
Control L2 Enhance can be used with the Piloting (Planetary) skill.
Control L3 Enhance can be used with the Piloting (Space) skill.
Control L1 Enhance can be used with the Coordination skill.
Control R1 Take a Force Leap action: Make an Enhance power check. The user may spend 1 Force Pip to jump horizontally to any location in short range.
Control L4 Ongoing Effect: Commit 1 Force Die. The user increases his Agility by 1.(To maximum of 6)

Background

Motivation

Morality

Morality - 50
Conflict - 0

Strength (Pride) -

Weakness (Arrogance) -

Obligation (5) - Addiction (Medicine)

Description

Mining facility plus mountain with temple

Other Notes

Junior Senator Madmuck

Cybernetics - Bio-Cybernetic Eyes, Bio-Cyberscanner Limb

Group Credits - 12500

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