Threshold | 16 |
Current | 0 |
Threshold | 16 |
Current | 0 |
Ranged | 1 |
Melee | 1 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 |
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Athletics (Br) | 0 |
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Charm (Pr) | X | 2 |
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Coercion (Will) | 0 |
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Computers (Int) | 0 |
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Cool (Pr) | 0 |
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Coordination (Ag) | 0 |
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Deception (Cun) | X | 3 |
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Discipline (Will) | 0 |
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Leadership (Pr) | X | 2 |
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Mechanics (Int) | 0 |
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Medicine (Int) | 0 |
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Negotiation (Pr) | X | 2 |
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Perception (Cun) | X | 2 |
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Piloting: Planetary (Ag) | 0 |
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Piloting: Space (Ag) | 0 |
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Resilience (Br) | 0 |
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Skulduggery (Cun) | X | 1 |
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Stealth (Ag) | 0 |
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Streetwise (Cun) | 0 |
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Survival (Cun) | 0 |
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Vigilance (Will) | X | 2 |
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Brawl (Br) | 0 |
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Gunnery (Ag) | 0 |
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Lightsaber (Br) | 0 |
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Melee (Br) | 0 |
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Ranged: Light (Ag) | 0 |
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Ranged: Heavy (Ag) | 0 |
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Knowledge: Core Worlds (Int) | X | 0 |
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Knowledge: Education (Int) | 0 |
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Knowledge: Lore (Int) | X | 0 |
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Knowledge: Outer Rim (Int) | X | 1 |
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Knowledge: Underworld (Int) | 0 |
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Knowledge: Warfare (Int) | X | 1 |
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Knowledge: Xenology (Int) | X | 1 |
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Name | Rank | Book & Page | Description |
---|---|---|---|
Cutting Question | 1 | Once per encounter, when making a Coercion skill check, the character may use Deception skill instead. | |
Toughened | 2 | Incease WT by 2. | |
In the Know | 2 | Remove setback up to ranks in In the KNow from checks to get information from people or disseminate news. Minion NPCs do not realize this character's allegiance interviews. | |
Positive Spin | 2 | Whenever any character's Duty would increase, it increases by an additional 1 per rank of Positive Spin. | |
Improved Positive Spin | 1 | Once per session, if no PC's Duty triggered make a daunting Charm check with the difficulty decreased once per rank of Positive Spin to have one PC's Duty trigger. | |
Well Rounded | 1 | Choose any 2 skills. They permanently become career skills. (Skullduggery & Vigilance) | |
Bad Press | 1 | Once per session, choose an organization and make a hard deception check. On success, organization members have their wound thresholds reduced by 1, plus 1 per three successes until the end of the session. | |
Grit | 2 | Increase ST by 1. | |
Confidence | 2 | May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence. | |
Dedication | 1 | Gain +1 to a single characteristic. Cannot go beyond 6. | |
Dodge | 1 | When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number. | |
Informant | 1 | Once per session, may reveal a contact who can shed light on a chosen subject. |