Saskri Blackfang by Silim

Species
Cathar
Career
Jedi
Specializations
Padawan, Ataru Striker
System
Force and Destiny

4
Threshold 16
Current 5
Threshold 13
Current 3
Ranged 1
Melee 2

Placeholder Image

Characteristics

2
4
4
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) X 1
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) X 1
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) 0
Mechanics (Int) X 0
Medicine (Int) X 1
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 1
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Ag) X 1
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Lightsaber (Ilum Crystal, Curved Hilt)
Range
Engaged
Skill
Lightsaber
Sunder, Breach 1, Vicious 1, Automatic Advantage to Successful Checks when engaged with a single opponent, Defensive 1 (1 Decrease critical rating by 1 mod, 1 Increase Damage by 1 mod, 1 grant rank of Vicious mod, 1 grant 1 rank of Defensive mod)
Damage
7
Critical
1
IDX-9 Ion Stunner (Marked-Target Firing Lock)
Range
Medium
Skill
Ranged: Light
Ion, Cancel 1 Threat
Damage
7
Critical
-
Claws (Unarmed)
Range
Engaged
Skill
Brawl
Stun Setting, Knockdown, Disorient 1
Damage
3
Critical
3

0
310
1000
4/8

Weapons & Armor

Jedi Commander Armor (2 Soak, 1 Defense, 3 HP) [Integrated Ascension gear]

Personal Gear

Jedi Utility Belt
ECM-598 Medical Backpack (stashed)
Holo-messenger
Stimpack x5
Comlink (handheld)
Scanner Goggles
Marksman-H Combat Training Remote (stashed)

Assets & Resources

Duty: Personnel

Current Score: 0

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Parry x2 Spend 3 Strain to block 2 plus ranks damage from melee hits
Reflect x2 Spend 3 Strain to block 2 plus ranks damage from ranged hits
Toughened x2
Grit x1
Quick Draw Pull one item per turn as incidental
Jump Up Go from prone to standing as an incidental
Well Rounded Charm & Medicine now career skills
Sense Danger Once per session remove 2 setback from a check
Force Rating x1
Ataru Technique
Hawk Bat Swoop
Dedication x1 Int to 4

Force Powers

Force Rating
2
Power
Enhance
Description
May add force die to Athletics checks
Upgrade Effect
Power
Heal/Harm
Description
Heal (light sider only): Spend 1 FP to heal a number of wounds equal to Inellect from an engaged living creature (including user).

Harm: Spend 1 FP to inflict a number of wounds equal to Inellect (ignoring Soak) on an engaged living target. The user gains 1 Conflict.
Upgrade Effect
Power
Influence
Description
The character may spend 1 FP to stress the mind of one living target he is engaged with, inflicting 1 Strain. May be used multiple times.
Upgrade Effect
Control: Mind Trick The Force user may make an opposed Discipline vs Discipline check combined with an Influence power check. If the user spends 1 FP and succeeds on the check, he can force the target to adopt an emotional state or believe something untrue, lasting for 1 round or five minutes.
Power
Move
Description
The user may spend 1 FP to move one object of Silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Upgrade Effect
Power
Sense
Description
The user may spend 1 FP to sense all living things within short range (including sentient and non-sentient beings).

The user may spend 1 FP to sense the current emotional state of 1 engaged living target.
Upgrade Effect

Background

Motivation

Morality

Bravery - Anger
Curiosity - Hatred

Starting Morality: 50

Conflict: 5

Description

Other Notes

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