Sunder, Breach 1, Vicious 1, Automatic Advantage to Successful Checks when engaged with a single opponent, Defensive 1 (1 Decrease critical rating by 1 mod, 1 Increase Damage by 1 mod, 1 grant rank of Vicious mod, 1 grant 1 rank of Defensive mod)
Jedi Utility Belt
ECM-598 Medical Backpack (stashed)
Holo-messenger
Stimpack x5
Comlink (handheld)
Scanner Goggles
Marksman-H Combat Training Remote (stashed)
Assets & Resources
Duty: Personnel
Current Score: 0
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Parry x2
Spend 3 Strain to block 2 plus ranks damage from melee hits
Reflect x2
Spend 3 Strain to block 2 plus ranks damage from ranged hits
Toughened x2
Grit x1
Quick Draw
Pull one item per turn as incidental
Jump Up
Go from prone to standing as an incidental
Well Rounded
Charm & Medicine now career skills
Sense Danger
Once per session remove 2 setback from a check
Force Rating x1
Ataru Technique
Hawk Bat Swoop
Dedication x1
Int to 4
Force Powers
Force Rating
2
Power
Enhance
Description
May add force die to Athletics checks
Upgrade
Effect
Power
Heal/Harm
Description
Heal (light sider only): Spend 1 FP to heal a number of wounds equal to Inellect from an engaged living creature (including user).
Harm: Spend 1 FP to inflict a number of wounds equal to Inellect (ignoring Soak) on an engaged living target. The user gains 1 Conflict.
Upgrade
Effect
Power
Influence
Description
The character may spend 1 FP to stress the mind of one living target he is engaged with, inflicting 1 Strain. May be used multiple times.
Upgrade
Effect
Control: Mind Trick
The Force user may make an opposed Discipline vs Discipline check combined with an Influence power check. If the user spends 1 FP and succeeds on the check, he can force the target to adopt an emotional state or believe something untrue, lasting for 1 round or five minutes.
Power
Move
Description
The user may spend 1 FP to move one object of Silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Upgrade
Effect
Power
Sense
Description
The user may spend 1 FP to sense all living things within short range (including sentient and non-sentient beings).
The user may spend 1 FP to sense the current emotional state of 1 engaged living target.