Character Name

Akaru Stingray by EinherjarLucian

Species
Human
Career
Engineer
Specializations
Mechanic, Recruit
System
Age of Rebellion

5
Threshold 14
Current 8
Threshold 13
Current 2
Ranged 0
Melee 0

Characteristics

2
3
5
2
2
2

Skills

Skill Career? Rank Roll
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 1
Coercion (Will) 0
Computers (Int) X 3
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 1
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) X 4
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 2
Resilience (Br) 0
Skulduggery (Cun) X 1
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) X 0
Brawl (Br) X 0
Gunnery (Ag) X 1
Melee (Br) 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 3
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 1
Knowledge: Xenology (Int) 0

Attacks

Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
6
Critical
3
Heavy Stun Pistol
Range
Short
Skill
Ranged: Light
Stun Damage
Damage
8
Critical
0

50
410
2150
5/12

Weapons & Armor

**Blaster Pistol (Ranged Light, Max Range Medium, Dmg 6, Crit 3, Stun Setting)**

**Heavy Stun Pistol (Ranged Light, Max Range Short, Dmg 8, Crit -, Stun Damage)**

**Mechanic's Utility Suit (Soak 2, counts as tools, Energy Dispersion System Attachment)** Increase soak by 2 when reducing strain damage with soak.

**Laminate Armor (2 soak, 3 hard points, Integrated Slicing Gear attachment with Innate Technical Aptitude mod)**

Personal Gear

Backpack, Utility Belt
3-MAL Secure Comlink
2x Stimpack
Extra Reload
Datapad
Military Field Manual
3 Data Spikes

Requisition: Demolitions toolkit, 5 stim packs, medpack, 4 extra reload, 2 detonite charge

Assets & Resources

Akaru's Droid Buddy - W4-LL3: Monotask Chassis, Labor Directives (Mechanics 1), Broad Utility (Computers 1), Resourceful Personality

110 Hours Leave

Akaru's Workshop (10/20enc, 0 upgrades)
* Simple Tool (Mechanics, Lightweight 2) - Upgrade mechanics checks once.
* Specialist Tool (Mechanics, Lightweight 1) - Add [s] to Mechanics checks
* Simple Tool (Computers, Lightweight 1, Superior) - Counts as right tool for Computers, upgrade all Computers checks

Critical Injuries & Conditions

Talents

Name Book & Page Description
Gearhead 2 Remove [s] per rank from Mechanics checks. Half cost to add mods to attachments
Solid Repairs 3 Repairs +1 hull trauma per rank when repairing a starship or vehicle
Toughened 1 Gain +2 wound threshold per rank.
Second Wind 1 One per encounter, may use Second Wind incidental to heal strain equal to ranks.
Fine Tuning 2 When reducing starship or vehicle strain, reduce by an additional 1 strain per rank.
Technical Aptitude 0 (+1 w/armor) Reduce the time taken for Computer-related tasks by 25% per rank.
Grit 1 Gain +1 strain threshold
Enduring 1 Gain +1 soak value
Bad Motivator Once per game session, may take a Bad Motivator action; make a Hard ([ddd]) Mechanics check to cause one targeted device to spontaneously fail.
Vehicle Combat Training Gunnery and Piloting (Planetary) are career skills.
Dedication (Intellect) Akaru is smarter
Outdoorsman Remove [s] from checks for terrain or to manage environmental effects. Decrease overland travel time by half.

Background

Beginnings:

Akaru is the younger brother of fashion mogul (and underground Rebel supporter) Toki Stingray. While neither he nor his sister wanted for any luxury, both of them were made keenly aware of the Empire's darker deeds when a close family friend--and his entire family--disappeared. Toki funnels as much as she can to the Rebellion, whether in the form of clothing, supplies, dead drops and safe houses, or just plain cash. Akaru, meanwhile, chose to take a more direct approach. A bit of a mechanical and computer prodigy, and no stranger to the controls of a starship, he enlisted in the Rebellion to help out as best he can.

Attitude Towards the Force:
Not all traces of the good deeds of the Jedi were wiped out. Toki and Akaru retained copies of old serial dramas and other romanticized memorabilia.

Reason For Adventure:
Akaru believes that no design he creates should be deployed to the military before he personally tests it. Whether modifications to ship or new weapons, Akaru seeks to push the limits, take notes, and refine his designs.

Motivation

**Motivation - Cause - Overthrow the Empire** Akaru despises the Empire and everything that it stands for. He supports its goals and gives aid and comfort to those against Imperial tyranny.

Duties

** Duty - Tech Superiority** To Akaru, the Rebellion will be best served by a constant stream of the best gear the brightest minds can produce. The Imperial weapons designers have no soul, no appreciation for how a machine serves the people who use it, or how the machine and the user complete two parts of the whole. Akaru looks to either create such designs himself, or help recruit promising engineers into the fold.

Description

Akaru is a human male, age 19, with black hair and dark blue eyes. He stands at average height with a slim profile. His mechanic's suit is well cared-for, but well-used. He keeps it within military standard, at least -- recruit training was useful for _something_.

Other Notes

On his first mission out, he scored an Ace by taking out four TIEs with a single torpedo, followed by fifth later in the fight. He was later recognized by the fleet for his actions, and despite being a new recruit, he's made it on several fleet motivational posters, including one reading "Engineering/Fleet - We Got Each Other's Backs!".

Mission - Operation Squire: +30XP, +10 duty, +300cr, +24h downtime. CR0
Reimburse Tychus 1200cr for shoddy work.
Mission - Operation Housebreak: +55XP, +20 duty, +400cr, +24h downtime. CR1
Mission - Operation Low-Battery: +45XP, +25 duty, +400cr, +24h downtime. CR1
CR1 Rewards: (A) Mechanics Workshop (20enc), (B) Available
Crafting Session: -10h, -600cr - Built Specialist Tools (Mechanics, Lightweight 1, Enc 7), Simple Tools (Computers, Superior Quality. Lightweight 1, Enc 3)
Installed Tools in lab, -10enc
Mission - Operation Sight Analysis - +25XP, +15 Duty, +400cr, +24h downtime. Mission Report +5 Duty. CR1
Mission - Operation Hotel Suite - +20XP, +15 Duty, +400cr, +24h downtime. Mission Report +5 Duty. CR1
Trade 96h downtime for +20 duty
Mission - Operation Synchronicity - +20xp, +20 Duty, +500cr, +24h downtime. Promoted to Deckman. CR2. -450cr paying for pit droid given to wookies.
CR2 Rewards: (A) additional workspace (Computers), (B) spare parts bin
Mission - Operation Synchronicity II - +25xp, +20 Duty, +500cr, +24h downtime.

Mission - Operation Trustfall II - +25xp, +20 Duty, +500cr, +24h downtime. KILLED IN ACTION.

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