Collin Praji by William1010

Species
Human Atoan Hybrid
Career
Smuggler
Specializations
Charmer, Politico, Gambler
System
Edge of the Empire

6
Threshold 14
Current 0
Threshold 15
Current 0
Ranged 2
Melee 2

Placeholder Image

Characteristics

3
3
2
4
3
4

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) X 3 2a -3s
Coercion (Will) X 4 -2s
Computers (Int) X 0
Cool (Pr) X 3
Coordination (Ag) X 1
Deception (Cun) X 3 2a -4s
Discipline (Will) X 2
Leadership (Pr) X 5 1a -3s
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 3
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 2
Resilience (Br) X 1 1b
Skulduggery (Cun) X 2 -2s
Stealth (Ag) 0
Streetwise (Cun) X 1 1b
Survival (Cun) X 1
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 1
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Disruptor Pistol, (custom grip shadow sheath)
Range
Short
Skill
Ranged: Light
Vicious 4, accurate 1,-1 setback inbuilt into cybernetic arm 3 setback to notice my arm is cybernetic Remove 1 setback on attacks, 2 upgrades to detect weapon.
Damage
10
Critical
2
Stun Grenade
Range
Short
Skill
Ranged: Light
blast 8,disorient 3,limited ammo, stun damage
Damage
10
Critical
SVT-300 stun cloak
Range
Engaged
Skill
Brawl
Limited Ammo 3, Stun Damage, Disorient 1, Knockdown, Stun Setting If the wielder of the stun cloak is hit by a melee or brawl attack, the attacker suffers 7 damage. This damage is applied to the target’s strain threshold.
Damage
7
Critical
0
X-30 Lancer, (Amplifying chamber Wrist mounted)
Range
Long
Skill
Ranged: Light
Accurate 1, Pierce 2, blast 9
Damage
6
Critical
4
T-7 Ion Disruptor (H-9 pistol grip, Weapon sling)
Range
Medium
Skill
Ranged: Light
Blast 6, Breach 2, Cumbersome 2, Slow Firing 1, Vicious 6
Damage
12
Critical
2

0
935
32810
9/13

Weapons & Armor

N-57 armor
Portable plasma shield
Superior
Ceremonial adornment
Cortosis Weave

Personal Gear

Model 31 palm stunner
holographic disguise matrix
Scanner Goggles
Language Translator
expensive Jewelry inbuilt BPEA cascader
Collar amp
Custom amplifier tool
Verpine headband
Exoglove
1 cybernetic arm (agility)-Inbuilt disruptor pistol
integrated skulduggery tool
unobtrusive x3
exceptional performance
Broach won from Lando Calrissian
disguise kit
10 stimpacks

Assets & Resources

Holographic Costume-storm trooper outfit
resplendent robe outfit
noble regalia
imperial officer outfit
normal clothing

Noble Regalia
Resplendent Robes
Cultural Etiquette Manual (hutt's)
Insiders Guide-plus 1 advantage to find a specific location on Cato Neimoidia

gravity utility belt with 4 belt pouches
bottle of Whyren's reserve
breather gas mask
sabacc deck
model 58 concealment holster
personal communicator(Long range encumbrance 2)
star chart to an unknown system
binder (handcuffs)
imperial data pad
comm link
concealed recorder
folder imperial seal with papers in rodenl
Data Pad
1 case of corellian whiskey
5 stimsticks
500 credits worth of armor parts

2000 credit of rarity 8 parts (from crystal webbing)


1 agility cybernetic arm with unobtrusive 1 time. value 6000

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Smooth Talker 1 When making checks with the Charm skill, spend a Triumph to gain additional Success equal to ranks in Smooth Talker.
Kill with Kindness 3 Remove 1 setback (Black Dice) per rank of Kill with Kindness from all Charm and Leadership checks.
congenial 1 May suffer a number of strain to downgrade difficulty of charm or negotiation checks or upgrade difficulty when targeted by charm or negotiation checks,by an equal number strain suffered in this way cannot exceed ranks in congenial.
Inspiring Rhetoric 1 Take the inspiring rhetoric action, Make an average leadership check. Each success 1 ally within close range recovers 1 strain. Spend an advantage to cause 1 affected ally to recover 1 additional strain.
Inspiring Rhetoric (Improved) 1 Each ally effected by inspiring rhetoric gains 1 blue dice on all skill checks for a number of rounds equal to ranks in leadership.
inspiring rhetoric (supreme) 1 suffer 1 strain to perform inspiring rhetoric as a maneuver, not an action
Disarming Smile 2 succeed at a opposed charm check to lower all defenses of a target by ranks in disarming smile until the end of the encounter
Just kidding 1 once per round as an incidental spend 1 destiny point to ignore one failure generated on a social check by the character or any ally within close range
Don't Shoot 1 once per game session make a hard charm check on success cannot be the target of combat checks until the end of the encounter or until making a combat checks
Plausible deniability 3 remove 1 setback per rank of plausible deniability from all coercion and deception checks.
Scathing Tirade 1 action Make an average coercion check each success causes 1 enemy in close range to suffer 1 strain spend 1 advantage to cause an additional strain
Improved scathing Tirade 1 Each enemy effected by scathing tirade suffers a setback dice on all skill ranks for a number of rounds equal to ranks in coercion
scathing tirade supreme 1 take 1 strain do scathing Tirade as a maneuver
works like a charm 1 once per session make 1 skill check using presence rather than the characteristic linked to that skill
dodge 1 when targeted by a combat check suffer strain up to rank in dodge as an incidental then upgrade the difficulty of the check by number of strain spent this way
dedication 2 plus 1 to willpower, presence +1
Toughened 1 +2 to wound threshold
Grit 3 +1 strain threshold
nobody's fool 1 upgrade the diff of all incoming charm, coercion, and deception checks by 1 per rank of nobody's fool
Intense presence 1 Spend one destiny point to recover strain equal to presence
Natural charmer 1 once per session may re roll 1 charm or deception check
Convincing Demeanor 2 remove 1 setback per rank from deception and skulduggery checks
Second chances 2 once per encounter choose a number of positive dice equal to ranks in second chances and reroll them.
Up the Ante 3 When gambling win 10% more credits per rank of Up the Ante.
Double or nothing 1 Suffer 2 strain to perform the double or nothing incidental to increase the difficulty of the next check by 1. Then, after cancelling opposing symbols , double the amount of remaining advantage.
Reserved 1
Reserved 1

Background

Collin Praji is also now an Alias but he still publicly goes by this because this was who he thought he was most of his life.


Collin is the son of Griff Praji, his uncle is Tannon Praji the first minister of the ministry of ingress. Though he is still just a teen he has lived a life of wealth and privilege and it shows in his demeanor. Even though he sees himself as privileged he uses this to his advantage. He is a charmer, charismatic has the personality and clothing to draw the eyes in a given room to him, this gives his colleagues a chance to do what it is they do. It is common knowledge that he is a member of the house of Praji though he doesn't flaunt the last name he knows it can be used to get him out of situations that most can't. He is an avid sabacc player as well as other forms of gambling.

He is proficent in Gallactic language as well as the trade language of Bocce due to his families business ties.



In the past few years he has discovered his true past and origins. His mother and father are Garoche Tarkin and Lady Saro. He was conceived after Garoche defected though he didn't suffer the same fate as his parents and the planet of Atoa because he was smuggled to Coruscant. It was just coincidence that the Praji family also had a son named Collin who was no longer living. The Praji family got him official papers and by all documents he was their natural born son.



Technically he is a Human/Atoan hybrid. His adopted parent ensured he knew the language of his mother so he can speak and understand Atoan. This has prompted him to go undercover for the rebellion as an Intelligence agent. The empire believes he is an agent for them working undercover in the rebellion. In reality he is a triple agent loyal to the Rebillion in an effort to end their corruption and redeem his grandfather Wilhuff Tarkin after the lie Vader told him.

Motivation

Obligations

Description

things i carry on me
utility belt with 10 stimpacks
backpack with holo costume or armor and rations
disruptor, wrist pistol
canteen, palm stunner
disguise kit
custom amplifier
night vision goggles

Other Notes

Collin Praji was unknown to him was taken in by the Praji family who are related to his birth family. His mother and father are Garoche Tarkin and Lady Saro. He was conceived after Garoche defected though he didn't suffer the same fate as his parents and the planet of Atoa because he was smuggled to Coruscant. It was just coincidence that the Praji family also had a son named Collin who was no longer living. The Praji family got him official papers and by all documents he was their natural born son.

ALT id captain joseph craig
minor alderanian noble
falsified credentials
scanners require 3 purple computer check to recognize them as fake
4 purple on a perception check to recognize

signet ring +2 advantage on checks to establish this identity

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