Smooth Talker |
1 |
|
When making checks with the Charm skill, spend a Triumph to gain additional Success equal to ranks in Smooth Talker. |
Kill with Kindness |
3 |
|
Remove 1 setback (Black Dice) per rank of Kill with Kindness from all Charm and Leadership checks. |
congenial |
1 |
|
May suffer a number of strain to downgrade difficulty of charm or negotiation checks or upgrade difficulty when targeted by charm or negotiation checks,by an equal number strain suffered in this way cannot exceed ranks in congenial. |
Inspiring Rhetoric |
1 |
|
Take the inspiring rhetoric action, Make an average leadership check. Each success 1 ally within close range recovers 1 strain. Spend an advantage to cause 1 affected ally to recover 1 additional strain. |
Inspiring Rhetoric (Improved) |
1 |
|
Each ally effected by inspiring rhetoric gains 1 blue dice on all skill checks for a number of rounds equal to ranks in leadership. |
inspiring rhetoric (supreme) |
1 |
|
suffer 1 strain to perform inspiring rhetoric as a maneuver, not an action |
Disarming Smile |
2 |
|
succeed at a opposed charm check to lower all defenses of a target by ranks in disarming smile until the end of the encounter |
Just kidding |
1 |
|
once per round as an incidental spend 1 destiny point to ignore one failure generated on a social check by the character or any ally within close range |
Don't Shoot |
1 |
|
once per game session make a hard charm check on success cannot be the target of combat checks until the end of the encounter or until making a combat checks |
Plausible deniability |
3 |
|
remove 1 setback per rank of plausible deniability from all coercion and deception checks. |
Scathing Tirade |
1 |
|
action Make an average coercion check each success causes 1 enemy in close range to suffer 1 strain spend 1 advantage to cause an additional strain |
Improved scathing Tirade |
1 |
|
Each enemy effected by scathing tirade suffers a setback dice on all skill ranks for a number of rounds equal to ranks in coercion |
scathing tirade supreme |
1 |
|
take 1 strain do scathing Tirade as a maneuver |
works like a charm |
1 |
|
once per session make 1 skill check using presence rather than the characteristic linked to that skill |
dodge |
1 |
|
when targeted by a combat check suffer strain up to rank in dodge as an incidental then upgrade the difficulty of the check by number of strain spent this way |
dedication |
2 |
|
plus 1 to willpower, presence +1 |
Toughened |
1 |
|
+2 to wound threshold |
Grit |
3 |
|
+1 strain threshold |
nobody's fool |
1 |
|
upgrade the diff of all incoming charm, coercion, and deception checks by 1 per rank of nobody's fool |
Intense presence |
1 |
|
Spend one destiny point to recover strain equal to presence |
Natural charmer |
1 |
|
once per session may re roll 1 charm or deception check |
Convincing Demeanor |
2 |
|
remove 1 setback per rank from deception and skulduggery checks |
Second chances |
2 |
|
once per encounter choose a number of positive dice equal to ranks in second chances and reroll them. |
Up the Ante |
3 |
|
When gambling win 10% more credits per rank of Up the Ante. |
Double or nothing |
1 |
|
Suffer 2 strain to perform the double or nothing incidental to increase the difficulty of the next check by 1. Then, after cancelling opposing symbols , double the amount of remaining advantage. |
Reserved |
1 |
|
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Reserved |
1 |
|
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