Lophen Dolos by leylanda

Species
Nautolan
Career
Guardian
Specializations
Protector
System
Force and Destiny

6
Threshold 18
Current 3
Threshold 13
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

4
3
3
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 1
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Br) X 1
Melee (Br) X 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Blaster Pistol
Range
Medium
Skill
Ranged: Light
3HP
Damage
6
Critical
3
Shock Gloves
Range
Engaged
Skill
Brawl
Stun 3 (Inflicts strain), 3HP
Damage
3
Critical
5
Vibroknife
Range
Engaged
Skill
Melee
Pierce 2 (Ignore 2 Soak), Vicious 1 (10x crit), 2HP
Damage
4
Critical
2
Basic Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder
Damage
6
Critical
2
Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Stun Setting
Damage
9
Critical
3
Vibrosword
Range
Engaged
Skill
Melee
Defensive 1, Pierce 2, Vicious 1
Damage
2
Critical
2

11
375
25034
1

Weapons & Armor

Padded Armour - Soak 2
Training Lightsaber

Personal Gear

1 x Stimpak
1 x Comlink
1 x Antivenom
1 x Electrobinoculars (remove black die for long range or low light for up to 10km away)

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughened x 2 Gain +4 wound threshold.
Bodyguard Once per round, perform the Body Guard maneuver to guard an engaged character.
Physician Heal 1 additional strain per rank of Physician
Force Protection Maneuver: suffer 1 strain, commit force dice up to 1(rank). Incr soak by amount committed until start of next turn. Suffer 1 strain each turn dice are committed.
Parry Take 3 strain to reduce damage by 3 (2 + 1 Rank in Parry)
Center of Being Maneuver (Saber): Until the beginning of next turn, attacks against the character increase their critical rating by 1 per rank of Center of Being
Heightened Awareness Allies within short range add 1 blue to perception/vigilance (2 blue if engaged)
Grit II Gain two strain threshold
Reflect When hit by a ranged at­tack, suffer 3 strain to re­duce damage by 2 plus ranks in Reflect.
Stimpack Specialization Stimpacks heal 1 additional wound per rank of Stimpack Specialization.

Force Powers

Force Rating
3
Power
Enhance
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool. The user may spend FP to gain success or advantage on the check.
Upgrade Effect
Control Ongoing effect: Commit FP. The user increases his Brawn characteristic by 1 (to a max of 6).
Force Leap Action Make an enhance power check - spend FP to jump horizontally to any location in short range
Control Ongoing effect: Commit FP. The user increases his Agility characteristic by 1 (to a max of 6).
Control Can be used with Piloting (Planetary and Space) skill.
Control Can be used with Coordination skill
Control Can be used with Resilience skill
Control Can be used with the Brawl skill.
Power
Heal/Harm
Description
Spend FP to heal a number of wounds equal to Intellect from an engaged living creature/self. Harm causes wounds equal to Intellect (ignore soak), and the user gains 1 conflict.
Upgrade Effect
Strength 1 Heal: Spend FP to increase wounds healed by 1 per rank of Strength upgrades purchased.
Harm: Spend FP to increase wounds inflicted by 1 per rank of Strength upgrades purchased.
Magnitude 2 Spend 2 FP to affect 1 additional target within range per rank of Magnitude purchased.
Power
Move
Description
The Force user can move small objects via the power of the Force.
The user may spend FP to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Upgrade Effect
Range II Spend FP to increase power's range by a number of range bands equal to Range up grades purchased.
Strength Spend FP to increase silhouette able to be targeted equal to Strength up grades purchased.
Power
Protect/Unleash
Description
The Force user guides the flow of energy, protecting himself and others or unleashing blasts of power upon his foes.
Upgrade Effect
Range Medium range

Background

Born in a small underwater settlement named Ral Kyeth on the homeworld of Nautolans, Glee Anselm, Lophen Dolos was regarded by his peers and elders as a friend to everyone. Never quick to fight, Lophen would act as an intermediator between his peers, always keen to avoid conflict. When fights did escalate, he would always take the side of the weak, believing it was his duty to protect those who could not protect themselves.

In his late teens, Lophen's peaceful existence was abruptly brought to a halt by Imperial expansionism. An Imperial survey team discovered a rhydonium deposit deep in the ocean underneath Ral Kyeth. With the Galactic Civil War raging, and demand for starship fuel at an all-time high, the Empire began constructing a drilling ship in the sea directly above Ral Kyeth. Knowing his village was woefully underprepared for conflict, Lophen took the village's fastest underwater vessel to the capital in hopes of launching a successful defense. By the time he returned, the entire village had been slaughtered. The centre of the village was punctured by a drill extending to the water's surface. They mustered a futile attack against the platform in which many were killed. The empire took all the able-bodied men for low-level work, or to be sold off-world to slavers.

Lophen Dolos was one of the latter group. The Empire sold him to Maredd Burrick, a petty human criminal who ran an outer rim spice mining operation. Even while he endured the horrible conditions of slavery under a low-rent criminal, Lophen always believed in the kindness of others. He worked to earn the trust of his fellow slaves, and eventually convinced them to launch a revolt. While he and seven of his captive brothers were able to escape, Maredd vowed that they would be hunted down and tortured prior to their gruesome deaths.

Lophen has been aware of his connection to the force since his childhood on Glee Anselm, but has not yet actively utilized it to his benefit. He can often heighten his Nautolan ability to sense others' emotions, but has only succeeded in manipulating others with this ability a few times. He has only accessed his true connection to the Force in the most dire of circumstances - using it to generate a visual distraction during the slave revolt, for example. He has never seen a trained force user in action, but heard stories of Kit Fisto, a legendary Jedi Master who sat on the council during the last years of the Galactic Republic. The force is Lophen's ally. He secretly hopes to one day gain a deeper connection to it, instead of using it as a tool to escape challenging circumstances.

Since the revolt, Lophen has been on the run from Burrick's low-rent bounty hunters. In his travels, he has met many people who have required his help, and often, protection. He has felt deep conflict over whether to protect those under Imperial oppressive rule, but he knows the consequences of doing so without careful strategy.

Motivation

Faith - Above all, Lophen's purpose is to spread his belief and revel in the truth of the force. He values love, protection, and truth.

(Specific Motivation) The inherent goodness of people - together, different beings can create an all-encompassing civilization that is greater than the sum of its parts.

Morality

Strength: Love – likes most people he meets, charming, affable, good and kindhearted person.

Weakness: Jealousy – love if not given selflessly. Envy if love not reciprocated, envy other’s accomplishments.

33 (20/01/20)

Description

Other Notes

Honorary Hellshar clan choice kin after brokering a truce between rival clans and ushering in a new era of peace on Arbooine.

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