Gaufrey by jmg

Species
Human
Career
Seeker
Specializations
Executioner
System
Force and Destiny

4
Threshold 15
Current 0
Threshold 14
Current 0
Ranged 0
Melee 0

Characteristics

3
3
2
3
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) 1
Medicine (Int) 1
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 2
Vigilance (Will) X 2
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 2
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 4
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 0

Attacks

Czerka Arms Model 57 "Homesteader" Rifle
Range
Long
Skill
Ranged: Heavy
Accurate 1, Cumbersome 2, HP 4, Encumbrance 5
Damage
7
Critical
5
Vibroknife
Range
Engaged
Skill
Melee
Pierce 2, Vicious 1, HP 2
Damage
4
Critical
2
Brawling
Range
Engaged
Skill
Brawl
Disorient 1, Knockdown 1
Damage
3
Critical
5

40
470
15
6/8

Weapons & Armor

Heavy Clothing (+1 soak)

Personal Gear

Utility belt, glow rod, military belt pouch,
4 stimpacks.

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Quick Strike (Rank 2) Savage Spirits (SS), 25 Add bonus per rank to combat checks against targets that haven't acted yet this encounter.
Hunter's Quarry SS, 25 Take the Hunter's Quarry action, make a hard Survival check to upgrade the ability of all attacks made against a target at long range until the end of the character's next turn.
Improved Hunter's Quarry SS, 25 Suffer 2 strain to perform Hunter's Quarry action as a maneuver.
Precise Aim (Rank 2) SS, 25 Once per round, may perform Precise Aim maneuver. Suffer a number of strain up to ranks, then reduce the target's defense by that number.
Toughened SS, 25 +2 Wound Threshold
Marked for Death SS, 25 Take the Marked for Death maneuver, committing FD. Add two advantages to combat checks against target while FD remains committed, but this talent cannot be used until original target is incapacitated or session ends.
Force Rating SS, 25 +1 Force Rating
Dedication SS, 25 +1 Willpower
Lethal Blows SS, 25 +10 per rank to Critical Injury Rolls

Force Powers

Force Rating
2
Power
Enhance
Description
When making an Athletics check, make an Enhance check as part of the roll; Spend F to gain success or advantage (user's choice).
Upgrade Effect
Control Commit FD. Increase Agility by 1 (to a max 6).
Control Enhance can be used with Resilience.
Control Enhance can be used with Brawl.
Control Enhance can be used with Coordination.
Control Enhance can be used with Piloting (Planetary).
Control Enhance can be used with Piloting (Space).
Control Commit FD. Increase Brawn by 1 (to a max 6).
Power
Foresee
Description
The force user can feel the Force flowing around everything, seeing what is and what will be.
Spend F to gain vague hints of events to come, up to a day into his own personal future.
Upgrade Effect
Control When making a skill check to determine initiative, include a Foresee power check in the pool. Spend F to gain successes on the check.

Background

Motivation

Morality

50

Description

Other Notes

Seeker Skills: Ranged Heavy, Vigilance, Survival
Executioner Skills: Discipline, Perception
Human Bonus: Medicine, Mechanics
Starting XP: Brawn, Agility, Cunning 3 (90), Enhance (10), Foresee Basic, Control (20).
Ranged Heavy 2, 3, Vigilance 2, Melee 1, 2 (50).
Enhance Control Upgrades x7 (45), Quick Strike (5), Hunter's Quarry (10), Improved Hunter's Quarry (15), Precise Aim (20), Toughened (5).
Marked for Death (20), Force Rating (25), Dedication (25), Perception 2, Survival 2, Melee 2 (30).
Ranged Heavy (20), Quick Strike 2 (15), Precise Aim 2 (15), Lethal Blows (10).

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