Penrylik by Kaigen

Species
Besalisk
Career
Soldier
Specializations
Vanguard; Enforcer
System
Age of Rebellion

5
Threshold 21
Current 3
Threshold 10
Current 5
Ranged 0
Melee 0

Placeholder Image

Characteristics

3
3
2
1
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) 0
Coercion (Will) X 2
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 2
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 2
Survival (Cun) X 0
Vigilance (Will) X 2
Brawl (Br) X 2
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 1
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 3
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) X 0
Knowledge: Xenology (Int) 0

Attacks

Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Stun Setting
Damage
9
Critical
3

5
350
355
7/15

Weapons & Armor

Blaster Rifle
Padded Armor


Lost, but not forgotten:
Corondexx VES-700 Pulse Rifle "Ante"
+Forearm Grip*
+Custom Grip**
+Electronic Sighting System***
Activv1 Riot Shield

* Reduce attack penalty for firing at Engaged opponents by 1
** Remove 1 setback die from attacks with weapon. Adds 2 setback dice when anyone other than Penny attempts to use the weapon.
*** Once per round may aim at a target within short range as an incidental. Decreases difficulty of finding user in low-light conditions by 1.

Personal Gear

Comlink, Handheld
Military Modular Backpack Frame
-Storage Unit
-Power Unit
Load-Bearing Gear
Utility Belt
Military Belt Pouch
-Carrying 1 Stimpack
Scanner Goggles

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Bodyguard 1 Vanguard 1-1 Once per round, perform a maneuver to guard an engaged ally. Suffer strain up to ranks to upgrade difficulty of all attacks against them by that number until the start of next turn.
Intimidating 2 Enforcer 1-2, 3-1 May suffer strain up to ranks to downgrade difficulty of Coercion checks, or upgrade difficulty when targeted by Coercion checks, by an equal number.
Fearsome 1 Enforcer 1-3 When an adversary becomes Engaged with the character, may be forced to make a Fear check, difficulty=rank.
Street Smarts 1 Enforcer 1-4 Remove Setback dice equal to rank from Streetwise and Knowledge: Underworld checks.
Talk the Talk Enforcer 2-4 May spend a Destiny Point when making a Knowledge check to substitute Streetwise or Knowledge: Underworld.
Loom Enforcer 3-4 When an Engaged ally makes a successful Charm, Deception, or Negotiation check add Advantage per rank in Coercion.
Toughened 3 Vanguard 1-3; Vanguard 2-1; Enforcer 1-1 +2 Wound Threshold per rank.
Moving Target 1 Vanguard 2-2 If the character has already acted this round, increase Ranged Defense by 1 per rank.
Durable 1 Enforcer 2-1 May reduce any critical injury suffered by 10 per rank, to a minimum of one.
Stunning Blow Enforcer 2-2 When making Melee checks, may choose to inflict damage as strain instead of wounds.
Natural Enforcer Enforcer 2-3 Once per session, may reroll any one Coercion or Streetwise check.
Conditioned 1 Vanguard 1-2 Remove Setback dice equal to rank from Athletics and Coordination checks. Reduce damage and strain suffered from falling by one per rank.
Defensive Stance 1 Enforcer 3-2 Once per round as a maneuver, suffer strain up to rank to upgrade incoming melee attacks by the same amount.
Rapid Reaction 1 Vanguard 1-4 Suffer strain up to rank to add an equal number of successes to initiative checks.

Background

Penrylik grew up on the Besalisk homeworld of Ojom, a frozen ocean planet just on the edge of the Deep Core. Despite the Besalisks' lack of interest in Galactic politics, its proximity to the Deep Core threatened to draw an Imperial presence, so they turned to the Hutts, who used their influence to keep the Empire away from their planet. Penrylik was one of many athletic young Besalisks drafted into the Hutts' service in order to repay their "generosity."

Penrylik was lucky in two ways. First, in that she was an impressively capable fighter and genuinely enjoyed proving herself in combat, and second, in that her community was pledged to the kajidic of one Popara the Hutt, who treated them more like vassals than slaves. In the employ of the kajidic, Penrylik served as muscle advancing their aims in a variety of ways on many, many planets. In fact, she has been to so many planets for such brief, fast-paced encounters that they tend to blur together in her mind. Something that did stick in her mind, however, was the fates of planets that fell entirely under Imperial or Hutt control; neither was very pleasant for the general population.

Traveling so much and getting into violent scrapes so often caused Penrylik to build up close ties to the other criminals in the same little squad of thugs. They were mostly a mix of Basic and Huttese speakers, resulting in Penrylik gaining the nickname "Penny," which speakers of both languages evidently found easier to pronounce. Notable comrades from her criminal days include: Karrack, the solitary Gank, who befriended her after being insulted (how many times is a matter of dispute) and attacking Penny, who impressed the killer by holding her own, and a Klatooinian pilot by the name of Saradok, who had a penchant for ill-advised aerial stunts. Karrack is the one who installed Penny's prosthetic eye and imparted on her an appreciation for what one could do with an eclectic hodgepodge of technology. Saradok convinced her that just getting to the fight could be fun in its own right.

While Penny enjoyed the fighting, that was not all her work entailed. Over time, all of the shakedowns, the extortions, and the trafficking wore on her. Plus, there just wasn't any challenge to it anymore, and she was getting bored with the routine. She started looking around for other work, and Popara, realizing that a bored, overly competent purveyor of mayhem is a dangerous problem to have and usually an expensive one to remove, decided to release her with his blessing and a good reference rather than make an issue out of it.

Motivation

Quest: Thrill. Ideology and concerns about the future of her homeworld aside, what motivates Penrylik to put her life on the line is the sheer adrenaline of combat. She lives for the rush of battle and the prospect of testing herself against all manner of dangerous situations. Fighting two cred thugs just doesn't do it for her anymore, but she figures that going after the Empire will furnish some suitable challenges. If she gets some good stories out of it, all the better.

Duties

Morale (0): Penrylik is used to operating within a tight-knit "family" of ne'er-do-wells, and she sees keeping the group's spirits high as one of her main tasks. Her criminal connections are often helpful in getting the sort of "party favors" and "refreshments" that can help a unit take the edge off a hard situation, and her flamboyant behavior on the battlefield can be inspiring in its own way.

Description

Penrylik, a.k.a. "Penny"

Other known aliases:
"The Amazon from Ojom"
"The Brute Squad"
"Dinosaur War Goddess" (don't ask)

Penrylik is an imposing Besalisk a little over 2 meters tall with tattooed arms and a fondness for flashy jewelry. She normally adopts a casual, easy-going stance, but can tower with the best of them when intimidation is called for, a posture that is accentuated by the feathery mane descending from her nape. She bears a large facial scar stretching across her right eye socket, which contains an obviously prosthetic replacement. Penrylik has a loud, raspy laugh bordering on a squawk which is heard often by anyone anywhere in her general vicinity.

Despite her casual stance and lack of military discipline, she has a natural grasp of small unit tactics and is often the first to react when a fight breaks out, usually springing to attack while positioning herself to protect her allies, trusting them to back her up. This is also an indicator of her generally guileless nature, despite the aura of a toughened street thug which tends to cling to her. It often does not occur to her that her allies may not have her back with the same enthusiasm with which she has theirs, and she is generally terrible at lying. Since she does not often make threats she is not willing to follow up on, this has not been a great encumbrance to her criminal career.

Other Notes

Musical Inspiration: https://www.youtube.com/watch?v=RZNPgqtQmxM https://www.youtube.com/watch?v=fuWTcmjnEGY
https://youtu.be/TkIPH1C5Lts

Act II Chapter I XP: 40

15 XP - Defensive Stance 1 (Enforcer row 3)
10 XP - Brawl rank 2
10 XP - Vigilance rank 2
5 XP - Rapid Reaction 1 (Vanguard row 1)

Intermission XP: 40

5 XP - Brawl rank 1
5 XP - Conditioned Talent, Vanguard tree, top row
10 XP - Durable, Enforcer tree
10 XP - Stunning Blow, Enforcer tree
10 XP - Natural Enforcer, Enforcer tree

Base XP: 85
+50 post-creation XP

20+30 XP - Increase Agility from 1 to 3
30 XP - Increase Willpower from 2 to 3
30 XP - Add Enforcer as a cross-career spec
5 XP - First rank Coercion
5 XP - Bodyguard talent from Vanguard tree, top row
15 XP - Three first row talents from Enforcer

+100 additional XP

+10 Talk the Talk
+15 Loom
+15 Toughened 2 (Vanguard)
+5 Toughened (Enforcer)
+10 Moving Target
+10 Second rank Coercion
+5 First rank Cool
+5 First rank Vigilance
+15 First two ranks Streetwise
+10 Second rank Ranged: Heavy

Starting Credits: 1500
+2500 for 10 Duty

25 Handheld Comlink
100 Load-Bearing Gear
10 Modular Backpack Frame
25 Storage Unit
25 Utility Belt
10 Military Belt Pouch
50 2 Stimpacks
150 Scanner Goggles
950 Pulse Rifle

300 Activv1 Riot Shield
500 Padded Armor
250 Forearm Grip
500 Custom Grip
500 Electronic Sighting System
250 Power Unit

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