Major Nol Trabis (KIA) by Chimaera717

Species
Duros
Career
Commander
Specializations
Squad Leader/Ship Captain/Tactician
System
Age of Rebellion

4
Threshold 16
Current 0
Threshold 19
Current 12
Ranged 1
Melee 1

Placeholder Image

Characteristics

1
4
3
2
4
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 1
Coercion (Will) X 2
Computers (Int) 0
Cool (Pr) X 4
Coordination (Ag) 1
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) X 4
Mechanics (Int) X 1
Medicine (Int) 0
Negotiation (Pr) X 3
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 4
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 1
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) X 0
Gunnery (Ag) X 5
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 3
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 3
Knowledge: Xenology (Int) 0

Attacks

Customized Superior Blastech A295 Blaster Rifle 'War Crime Generator'
Range
Long
Skill
Ranged: Heavy
Remove Setback; Accurate 3; Pierce 1; Burn 1; Stun Setting; Difficulty increase from firing in Engaged only +1
Damage
14
Critical
2
HH-50 Heavy Blaster Pistol
Range
Short
Skill
Ranged: Light
Linked 1; Vicious 1; Stun Setting
Damage
7
Critical
3

0
660
4905
12/14

Weapons & Armor

Blaster Rifle (with Augmented Spin Barrel, Forearm Grip, and Custom Grip)
Heavy Blaster Pistol
Vibroknife
Custom Segmented Armor, 3 Soak, 1 Defense, 3 automatic advantage to initiative, Quick Strike, Enhanced Optics Suite (-2 setback, +1 Vigilance), Biofeedback System (+1 Rapid Recovery, +4ST)

Personal Gear

Backpack w/ Load Bearing Gear & Utility Belt
Comlink
Symbol of Command (3 red pip, signifying an Army Major)
3x stimpack
Macrobinoculars
Fusion Cutter
Advanced Targeting Array (1500 credits removed for first mod, a second automatic upgrade; True Aim; Sniper Shot)
Mk. III Targeting Goggles (Equipped)
Military Field Manual (once per scene, add a boost)
Ion-Shielded Piloting Skulljack

Assets & Resources

Alliance Assets:
1 MC40a Light Cruiser, TBD
1 Arquitens-class Light Cruiser, Liars' End
1 CR90 Corellian Corvette, Zephyr
1 Heavily Modified Imperial Gozanti
~1000 Rebellion personnel, including soldiers, technicians, pilots, and doctors. More are en route.
12 X-Wing Starfighters, including his personal starfighter, Blue Leader, with a helmet-integrated ATA
12 'Heavy' Z-95 Headhunters
4 Y-Wing Starfighters
6 TIE Fighters
2 U-Wing Starfighters
3 TIE Defenders
1 TIE Reaper
1 Combat-Modified YT-2400
1 Combat-Modified Firespray
1 Lambda-class Shuttle with Imperial codes (codes used, probably no good)
1 Curich-class Shuttle, actively transporting and selling Chromite
1 Wayfarer-class Medium Transport, on standby for base evac

Rebel Base:

Shield Generator
2x 1.4 FD P-Tower Light Anti-Vehicle Turret
Command Center has a Bothan Hyperwave Signal Interceptor manned by a Bothan tech, Tat'Mani
Command Center Upgrade
2X Hangar Bay Upgrade (Total Capacity Sil 45)
Medical Bay Upgrade
2-1B Medical Droid, G4-UZ3

Critical Injuries & Conditions

Losses:

1 Pilot, KIA in ground combat on Allyuen - ground combat against Inquisitor's escorts.

2 T-65B X-Wings, destroyed in atmospheric dogfight against squadron of TIE Defenders and Delta-class Shuttle

1 YT-2000, destroyed at Ertegas Prison after being captured by the Empire on Hoth.

Talents

Name Rank Book & Page Description
Grit 5XP, 15XP AoR (Squadron Leader) +2 Strain
Defensive Driving 2 AoR (SqLdr) +2 defense to vehicle
Field Commander AoR (SqLdr) Average Leadership check - allies equal to presence can suffer strain to take an immediate free maneuver.
Quick Strike 3 (5XP & 10XP, Armor Mod) AoR (SqLdr) +3 boost to attacks against targets who haven't acted this encounter.
Situational Awareness AoR (SqLdr) When in a vehicle with functional comms, allies in short add boost to Perception and Vigilance; allies in close add 2 boost instead
Confidence 2 AoR (SqLdr) (Tactician) Reduce difficulty of Discipline checks for fear by 2
Command 2 (15 & 20XP) AoR (SqLdr) +2 boost to leadership checks; inspired targets also add +2 boost to Discipline for 24 hours
Form on Me AoR (SqLdr) Allies Equal to Ranks in Leadership, in Close range, gain the benefit of Gain the Advantage.
Dedication 2 AoR (SqLdr/Tactician) +1 Agility +1 Willpower
Toughened 2 AoR (Tactician) +4 WT
Commanding Presence AoR (Tactician) Remove Setback from Leadership and Cool checks
Point Blank 2 AoR (Commando) +2 to damage with my A295 Blaster Rifle at Short and Engaged range
Side Step 2 AoR (Tactician) Suffer 2 strain to upgrade incoming checks by 2
Rapid Recovery Armor Attachment When recovering strain post-encounter, recover 1 additional strain.
True Aim Starfighter Attachment Suffer 1 strain; aiming also upgrades the check
Body Guard 2 AoR (Tactician) Maneuver; 2 Strain; Upgrade combat checks against an engaged ally twice for the next turn.
Pride and Joy DoR (Ship Captain) Choose 1 ship of Sil 4+; upgrade all social checks within short range of the ship once. Bounty
Tricky Target AoR (Squadron Leader) Count Sil of ship being piloted as 1 less when being attacked.

Background

What was your life before joining the Rebellion?

Like many Duros, Nol was a spacer - first mate on his friend Rume's Action-VI Bulk Transport, Terigon. Business was never great, of course - too many tariffs and customs fees, too few contracts - but when returning from a stop at the spaceport cantina on Agamar, he saw stormtroopers impounding the ship and marching Rume off - where they took her, he doesn't know. Terrified, Nol skipped town, returned home and took work as a pilot in Duro's local defense forces.

How and Why did you join the rebellion?

Duro's a common target for Rebel raids - lots of industrialized space traffic, lots of local sympathy for the Rebellion. Over time, the daring and bravery of those desperate pilots flying ramshackle, beat-to-hell snubfighters impressed Nol and some of his fellow pilots - and during a raid, five of them defected - Nol, Zeim Dod, Aldel Stel, Duk Ja, and Rali Ji.

How has the Empire affected your life?

Other than oppressing my race and enslaving the galaxy, you mean? Well, they destroyed my livelihood and imprisoned my best friend, for one. And the news out of Duro keeps getting worse - floating cities turned into slums, a once-proud people ground under heel.

Who are your greatest ally and rival in your squad?

Seeing friends die in combat isn't easy, so making friends is a luxury I've learned to avoid. Only two of the Duro defectors are left - myself and Aldel. He's a hell of a pilot, if maybe he's a little too overzealous for the cause. All the hope and freedom nonsense can get a little outplayed, you know? Like the latest DJ Rekt track - that shit is on Holonet eighteen times a standard hour. But I know he's always got my wing, and when you're facing down a squadron of Squints, that's worth damn more than any minor annoyance.

Rival? Well, I dunno. Not a huge fan of my mechanic. He keeps leaving the bloody starboard stabilizer loose, and no matter what R-4 and I tell him during debriefings, the little Chadra-Fan bugger refuses to tighten it properly. He says it helps make maneuvers in a furball, but I can't stand the damned HUD blaring at me about it the entire time I'm in the cockpit.

Do you have any connections outside of the Rebellion?

Man, I've got connections all over the Outer Rim from my days as a spacer. I guess the most interesting is this human, Karsh. Smuggler type, though he won't admit it. Claims to be an honest businessman, but you don't see many honest businessmen carrying overcompensating heavy blaster pistols and flying souped-up YT-2400s, do ya now? Last I heard, he was trying to make a living on Cloud City, now that the Empire's wrecked the place real good.

Name a short and long term goal.

Short term: Become counted on and trusted by each individual within his newly assigned Special Operations unit.

Long Term: Be placed in command of an Alliance starship.

Motivation

Command

Subordinates

Duties

Space Superiority - 9, CR3
Resource Acquisition 5 - (60k credits sent to Alliance coffers), Temple-class captured, Arquitens-class Light Cruiser captured

Possesses Defective TIE Hunter plans for sale or dissemination.

Description

28. Royal blue skin, red eyes with flecks of silver throughout, uncommon amongst Duros. Slim, but definitely not muscular. Wears a nondescript flight suit, flask at his hip. Has a pair of Alliance starbird shoulder pauldrons (think Obi-wan's Clone Wars armor), but only wears them on overt missions.

Command style: unceremonious. Get the job done, and get it done quick.

Other Notes

Nol's been wounded in the line of duty multiple times since coming to Allyuen, as if blaster bolts instinctively search him out. He's becoming more combat-shy on the ground, quicker to take cover instead of lining up perfect shots.

Nol was recently shot down for the first time - flying a Y-wing against a squadron of TIE Defenders, after he destroyed three of them. His safe landing and the fact that he piloted a thirty year old bomber to victories against three of the best fighters in the galaxy has made him cocksure in the cockpit, arrogant, brash, and chatty with the enemy - the opposite of him outside of the pilot's seat. In this engagement, Nol lost his astromech, Fives. He's replaced Fives with an R2 unit, R2-A2, 'Deuces'.

After a successful convoy raid, Nol discovered that one of his captives was an Imperial Intelligence operative who had been assigned to interrogate Chaddius; intending to take this man's identity and bluff their way into the Imperial prison, Nol threw the operative out the airlock to his death. Does this dark deed herald a shift away from Nol's previously lofty intentions? Only time will tell.

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