Fatale by Sytic

Species
Droid
Career
Spy
Specializations
Sleeper Agent
System
Age of Rebellion

3
Threshold 13
Current 13
Threshold 13
Current 13
Ranged 2
Melee 2

Placeholder Image

Characteristics

1
3
2
5
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 3
Coercion (Will) 0
Computers (Int) X 1
Cool (Pr) X 0
Coordination (Ag) 0
Deception (Cun) X 1
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) X 2
Stealth (Ag) X 1
Streetwise (Cun) X 1
Survival (Cun) 1
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 0
Knowledge: Xenology (Int) 0

Attacks

CS-14 "Ghost" Light Blaster Pistol
Range
Short
Skill
Ranged: Light
Stun Setting, 4 Difficulty to Notice Shooter, 4 Computers to Notice Pistol, 2 Setback on Both
Damage
5
Critical
3
Palm Stunner
Range
Engaged
Skill
Brawl
Opposed Skullduggery vs. Resillience, Success adds 1 Damage per Success, if Minion instant knockout, attacks Strain Threshold directly.
Damage
12
Critical
n/a

0
325
3100
7/12

Weapons & Armor

Banal Apparel with Republic Issue Armor Insert Attachment Soak 1 | Defense 2| Encumbrance 0 | Hard (:difficulty::difficulty::difficulty: Perception check to notice armored weave

Personal Gear

-Slicer Gear
-Lockpick Set
-Model 58 Concealment Holster
-Earbud Comlink
-Concealed Escape Kit (Shoe)
-Agent's Bag (Encumbrance +6, 3 Hidden Compartment Mods containing 2 encumbrance of items per pocket. 1 Self-Destruct System Mod
-Affide Crystal (Suicide Pill)

Assets & Resources

Escape Circuit (restraining bolts become an Easy check to ignore, 2 Advantage on an Easy check to completely destroy the bolt, cybernetic)

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Cunning Persona Suffer 2 strain to make a Charm check with Cunning instead of Presence.
Enduring (Species) Gain +1 Soak.
Grit (1) Gain +1 Strain threshold.
Codebreaker (1) Reduce difficulty to decrypt or break codes by 1. Reduce setback by 1.
Toughened (1) Gain +2 Wound threshold.
Bypass Security (1) Remove setback per rank of Bypass Security to disable Security devices or unlock doors.
Codebreaker (2) Reduce difficulty to decrypt or break codes by 1. Reduce setback by 1.
Bypass Security (2) Remove setback per rank of Bypass Security to disable Security devices or unlock doors.
Inside Person Once per session, spend a Destiny Point to establish being Undercover in an enemy base or vehicle. Add two advantage for herself and allies to use relevant to the location.
Dedication (1) Gain +1 to a characteristic. (Cunning)
Natural Charmer Once per session, re-roll a Charm or Deception check.
Well Rounded Choose any two skills. They permanently become career skills.

Background

What appears to be a B1 Battledroid, designed for carrying high value information and long distance terrain travel, had long since abandoned its mission. It viewed its slavery, viewed the capture and mass production of its people, as the work of a homicidal asshole hell-bent on winning a war uncaring of the results. Uncaring of the slaughter of innocents and droids, neither wanting a war to fight in the first place.

She forged her own destiny, willing to lay down her life if it meant freeing the Droids from the control of the Separatists and allowing the Republic to restore order, yet still has a personal disagreement with how willing the Republic-forged troops both are indoctrinated to fight, and their willingness to do whatever it takes to win the war.

Motivation

Quest: Freedom. Fatale is determined to end the Separatist threat, and to allow the battledroids to be free of war, and will put her own life on the line to make sure she succeeds in this endeavour.

Duties

Personnel: Fatale is compassionate and sympathetic, despite sounding like a bit of a grump. They prioritise their personnel's safety and well being over the mission, and a mission where everyone gets home is a success to Fatale.

Description

Other Notes

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