Threshold | 10 |
Current | 0 |
Threshold | 12 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | X | 1 |
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Athletics (Br) | 0 |
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Charm (Pr) | 0 |
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Coercion (Will) | 0 |
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Computers (Int) | X | 1 |
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|
Cool (Pr) | 0 |
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Coordination (Ag) | X | 0 |
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|
Deception (Cun) | 0 |
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Discipline (Will) | X | 0 |
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Leadership (Pr) | 0 |
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Mechanics (Int) | X | 2 |
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Medicine (Int) | 0 |
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Negotiation (Pr) | 0 |
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Perception (Cun) | X | 1 |
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Piloting: Planetary (Ag) | X | 0 |
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Piloting: Space (Ag) | X | 1 |
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|
Resilience (Br) | 0 |
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Skulduggery (Cun) | X | 1 |
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Stealth (Ag) | 0 |
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Streetwise (Cun) | 0 |
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Survival (Cun) | 0 |
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Vigilance (Will) | 0 |
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Brawl (Br) | X | 0 |
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Gunnery (Ag) | 0 |
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Lightsaber (Br) | 0 |
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Melee (Br) | 0 |
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Ranged: Light (Ag) | 0 |
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Ranged: Heavy (Ag) | 0 |
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Knowledge: Core Worlds (Int) | 0 |
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Knowledge: Education (Int) | 0 |
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Knowledge: Lore (Int) | 0 |
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Knowledge: Outer Rim (Int) | X | 0 |
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Knowledge: Underworld (Int) | 0 |
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Knowledge: Warfare (Int) | 0 |
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Knowledge: Xenology (Int) | 0 |
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Shock gloves |
RangeEngaged |
SkillBrawl |
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Stun 3 |
Damage0 |
Critical5 |
|
Slugthrower Pistol |
RangeShort |
SkillRanged: Light |
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Damage4 |
Critical5 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Acute Senses | AoR - Stay of Target - 20 | Chadra-Fan hearing, vision and olfactory senses are all superior to most humanoids. Remove up to (2) Difficulty Die from Perception checks. | |
Gearhead | EotE - Core - 89 | Remove (1) Difficulty Die per rank of GEarhead from Mechanics checks. Halve the credit cost to add mods or attachments. | |
Redundant Systems | EoTE - Core - 97 | Once per session, may take a Redundant Systems action, make n Easy Mechanics check to harvest components from a functioning deice to repair a broken one without breaking the first device | |
Solid Repairs | EoTE - Core - 97 | The character repairs +1 hull trauma per rank of Solid Repairs whenever they repair a starship or vehicle | |
Contraption | EoTE - Core - 97 | Once per session, take a Contraption action. Make a Hard Mechanics check to fashion a device to solve a current problem using just the tools and parts on hand. |