Heavy Blaster
Basic Yellow Lightsaber
Armored Robes (+2 Soak)
Personal Gear
Stimpacks-(2)
Com-Link
Assets & Resources
Chunk of Ore- (Contact provided by Antique Merchant on larger planet for possible buyer)
Critical Injuries & Conditions
Face Scar (Like Tyrion)
Light Saber wound scar the length of right arm.
Talents
Name
Rank
Book & Page
Description
Pack Instincts
SWR02-pg.60
When performing the assist maneuver, Togrutas grant two (2) Bonus Die instead of one (1) Bonus Die.
Street Smarts [Rank 1}
SWF02-pg.95
Remove one (1) Setback Die per rank of Street Smarts from Streetwise and Knowledge (Underworld) Checks.
Improved Reflect[Rank 1]
SWF02-pg.95
When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect. When reflecting a hit that generated despair or ttt, may hit one attacker in medium range with the same damage as the initial hit, after original attack resolves.
Shien Technique
SWF02-pg.95
When making a check using the Lightsaber skill, the character may use Cunning instead of Brawn.
Conditioned
Remove [1] Setback from Athletics and Coordination checks. Reduce the damage and strain suffered from falling by [1].
Parry
When hit by a melee attack while wielding a melee weapon, suffer 3 strain to reduce the damage by 2 plus [1].
Toughened
Gain +2 wound threshold
Side Step
Once per round, as a maneuver, suffer [1] strain to upgrade difficulty of all incoming ranged attacks by [1] for the next round.
Force Powers
Force Rating
Power
Sense
Description
The user may spend 1 force point to sense all living things within short range including sentient and non-sentient beings.
The user may spend 1 Force Point to sense the current emotional state of one living target with whom he is engaged
Upgrade
Effect
Power
Seek
Description
The Force user allows the will of the Force to lead the way to something lost or forgotten.
The user may spend 2 Force Points to gain insight into the general location or direction of a person or object that he knows about, regardless of current distance.
The user may spend 1 Force Point and succeed at an Average Vigilance check (or opposed Vigilance vs. Discipline check) to see through illusions