Human Base Abilities
Wound Threshold: 10 + Brawn
Strain Threshold: 10 + Willpower
Special Abilities:
*Additional Non-Career Skills - Humans start the game with one rank in two different non-career skills of their choice. (Ranged : Heavy +1, Knowledge : Warfare +1)
Starting Experience: 110 XP
Brawn +1 (30 xp), Agility +1 (30 xp),
Starfighter Ace (20 xp), Steel Hand Adept (30 xp)
---New Specializations (000 xp)
1st : Aggressor (Starting)
2nd : Starfighter Ace (See Starting XP)
3rd : Steel Hand Adept (See Starting XP)
---Career Skill Upgrades (Total xp Spent = 0)
(00 xp) (Rank 1+0) Athletics
(00 xp) (Rank 1+0) Cool
(00 xp) (Rank 0+0) Perception
(00 Xp) (Rank 0+0) Survival
(00 Xp) (Rank 1+0) Brawl (Steel Hand Adept)
(00 xp) (Rank 0+0) Melee
(00 XP) (Rank 0+0) Coercion ( AGGRESSOR )
(00 XP) (Rank 0+0) Streetwise ( AGGRESSOR )
(00 XP) (Rank 1+0) Ranged-Light ( AGGRESSOR )
(00 XP) (Rank 1+0) Knowledge (Underworld) ( AGGRESSOR )
(00 XP) (Rank 0+0) Astrogation (Starfighter Ace)
(00 XP) (Rank 0+0) Gunnery (Starfighter Ace)
(00 XP) (Rank 0+0) Mechanics (Starfighter Ace)
(00 XP) (Rank 0+0) Piloting - Space (Starfighter Ace)
(00 XP) (Rank 0+0) Coordination (Steel Hand Adept)
(00 XP) (Rank 0+0) Discipline (Steel Hand Adept)
(00 XP) (Rank 0+0) Vigilance (Steel Hand Adept)
Non-Career Skill Upgrades (000 XP)
(00 xp) (Rank 1+0 NC(SA)+0 C) Ranged : Heavy
(00 xp) (Rank 1+0 NC(SA)+0 C) Knowledge : Warfare
Aggressor Talents Tree (000 xp) □ = Talents, ■ = Purchased talent
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Starfighter Ace Talents Tree (000 xp) □ = Talents, ■ = Purchased talent
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Steel Hand Adept Talents Tree (000 xp) □ = Talents, ■ = Purchased talent
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