Ahn ol Jnah by LittlestMinish

Species
Phydolon
Career
Seeker
Specializations
Hermit
System
Force and Destiny

3
Threshold 13
Current 0
Threshold 14
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

3
2
2
3
3
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) X 1
Streetwise (Cun) 0
Survival (Cun) X 2
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 1

Attacks

Sap Gloves
Range
Engaged
Skill
Brawl
Concussive 1, Disorient 1, Knockdown
Damage
+2
Critical
5

0
135
0
5/12

Weapons & Armor

Sap Gloves - 50cr - 1 Enc - Spotting Sap gloves on an individual requires a Daunting Perception check.

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
One With Nature (Hermit 5) F&D SS: 31 When in the Wilderness, the character may a [Simple Survival Check] (instead of Discipline or Cool) to recover strain at the end of an encounter (see page 227 of the Force and Destiny Core Rulebook).
Animal Bond (Hermit 10) F&D CRB: 138 Force talent. Through the Force, the character creates a bond with a single animal with which he is currently interacting. This cannot be done during structured encounters. This animal must have a silhouette equal to or smaller than half the character’s Force rating when the bond is created, rounded down (this means a character with Force rating 1 could only bond with a silhouette 0 animal). The bond persists as long as the character chooses it to, although at the CM’s discretion, the bond may also be broken due to abusive treatment or other extenuating circumstances. As long as the bond persists, the animal remains near the character, and the controlling player dictates the animal’s overall behavior (although, since the animal is only bonded with the character, not dominated, it may still perform certain inconvenient actions such as scratching furniture, consuming rations, and marking territory). Once per round in structured encounters, the character may spend one maneuver to direct his animal in performing one action and one maneuver. The animal must be within hearing and visual range of the character (generally medium range) to do this. Otherwise, the animal does not contribute to the encounter. The specifics of its behavior are up to the player and GM.
Grit 1 (Hermit 15) F&D CRB: 144 Each rank of Grit increases a character’s strain threshold by 1.
Survival of the Fittest (Hermit 15) F&D SS: 31 Force Talent. Once per session, when making a single check, the character may treat his force rating as being equal to his ranks in Survival.

Force Powers

Force Rating
1
Power
Enhance
Description
When making an Athletics check, the user may roll an Enhance power check as part of the pool. The user may spend [Force Pip] to gain [Success] or [Advantage] (his choice) on the check. (Remember, this counts as a normal Force power check in every way—it is simply combined with the overall skill check.)
Upgrade Effect
Control Enhance can be used with the Resilience skill.
Control This power gains the ongoing effect: Commit O. The Force user increases his Brawn characteristic by 1 (to a maximum of 6).
Control Enhance can be used with the Brawl skill.

Background

Ahn ol Jnah lived in a remote village in the Mydasos lowlands. The Phydolons were a subjugate species of the CIS. They are a relatively low-technology, decentralized society and could not defend themselves other than hiding or moving into the mountains. Various corporate interests used Mydasos, the CIS war efforts even staged there for a while. The worst of it were the raids. Apparently, the fungal rhizome (Orucytes) in the Agarans' blood was the source of their passive resilience, and various medical conglomerates were interested in "harvesting" this tissue for biomedical research. So, they sponsored raids on rural, more primitive groups of Phydolon, and hundreds were taken.

Most never returned. Those that did were surgically mutilated and almost without sapience. These Orucytes is the key also to the Phydolon people's community, language, and sentience. Once that was removed, what made the Phydolon a person...just wasn't there. Jnah was among the many who were taken, along with the rest of his family. As the process that was being carried out on his parents, he was left in a cage to hear them wail as their personhood was stripped from them. Jnah snapped allowed himself to unleash his fear and loss upon everyone involved. Sentient and droid were all rent and brutalized in his wake, He didn't even bother saving their parents; they were already gone.

He ran. He sneaked aboard a ship that was soon to depart and weren't discovered for a week. Knowing none of the common trade languages or basic, the freight-workers took pity on Jnah. The crew allowed him to live, rent free, while attempting to prepare him for the next step on his journey. Unfortunately, the charity was short-lived. The crew fabricated some work for him to do in the wilderness on a planet along their route, and Jnah was abandoned with the bare necessities on a new planet. He understand that they were a burden and would've gladly left if they had asked, but he just appreciates they didn't return him Phydolon home to be dissected.

Motivation

Pursuit: Happiness: Jnah has had his world ripped from them. He doesn't feel safe going home to Mydasos, and simultaneously feels an immense amount of social isolation while yearning for simple surroundings. It's a balance of needs that will be hard to satisfy.

Morality

Strength: Empathy: Jnah comes from a society of tightly-knit empaths, constantly in passive communication with one another. That security and togetherness was taken for granted while on Mydasos. Now he constantly look to better understand the emotions and mental states of his comrades.

Weakness: Mercilessness: Jnah has witnessed his fair share of brutality, and he has learned from it. Sometimes, what is required is swift, unflinching violence. Half-measures in survival will lead to an early death.

Obligation (10) Responsibility: Jnah is quick to form bonds, and he feels an incredible sense of duty to protect those who he values. That group may be small, but he will fight to the death to preserve it. Jnah will throw caution to the wind to help those lucky few.

Description

Jnah is a lithe, deceptively well-muscled Phydolon. His skin is a deep orange-red tint, with dark-black hair. He has a primal energy about him, carrying himself timidly when unsure of his position, but moves with a certainty when angered or filled with violent purpose. Eye contact was never a function of Phydolon society due to an Orucyte colony's ability to passively communicate without it. So, given he has lost that capability in the broader galaxy, he stares. Unnervingly so.

Jnah speaks in low, calm but unsure language, clipped and slow due to his newness to basic. He's curious about others, and pays close attention to mannerism and facial expressions. When angered, he hums with a kind of deep "boom," like an internal hyperventilation. Generally that will only be heard by his enemies, as it is subtle, and they aren't likely to hear it for long.

Other Notes

Chargen:
- Free Species Skills: Discipline 1
- Free Career Skills: Knowledge(Xenology) 1, Survival 1, Vigilance 1
- Free Specialization Skills: Discipline 1, Survival 1
- XP (Obligation for 110XP):
-- 30 for Br 3
-- 30 for Cun 3
-- 5xp for One with Nature
-- 10xp for Animal Bond
-- 15xp for Grit
-- 15xp Survival of the Fittest
-- Total: 105 Spent, 5 Remaining
- Outfitting (500cr):
-- 50cr for Heavy Clothes
-- 150cr for Heavy Robes
-- 50cr for Sap Gloves
-- 100cr for Beast Call
-- 50cr for Electro-Snare
-- 50cr for Water Purifier
-- 90cr for MK III Backpack (1 Pouch)
-- 10cr Survivalist Mess Kit
Post-Gen (30 XP Avaialble):
-- 10xp for Enhance Basic Power
-- 5xp for Enhance Control Upgrade: Resilience
-- 5xp for Enhance Control Upgrade: Brawl
-- 10xp for Enhance Control Upgrade: Commit Brawn
-- Total: 30 spent, 0 Remaining

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