Kohr Seno by Ravenswick

Species
Corellian Human
Career
Bounty Hunter
Specializations
Operative/Assassin
System
Edge of the Empire

2
Threshold 13
Current 0
Threshold 14
Current 0
Ranged 1
Melee 1

Characteristics

3
5
2
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 1
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 1
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) X 2
Piloting: Space (Ag) X 2
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) X 0
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) X 2
Gunnery (Ag) X 2
Lightsaber (Br) 0
Melee (Br) X 2
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 3
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

DDC-MR6 Modular Rifle
Range
Medium
Skill
Ranged: Heavy
Stun Setting, Accurate 1
Damage
7
Critical
3
Model 44 Blaster Pistol (x2)
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
6
Critical
3
Grenade Launcher
Range
Medium
Skill
Gunnery
Blast 6, Cumbersome 3, Limited Ammo 6
Damage
8
Critical
4
"Precision-X" Marksman Rifle
Range
Long
Skill
Ranged: Heavy
Pierce 1, Stun Setting
Damage
9
Critical
3
Vibroknife
Range
Engaged
Skill
Melee
Pierce 2, Viscious 1
Damage
+1
Critical
2

0
450
800
0/16

Weapons & Armor

- DDC-MR6 Modular Rifle (HP:3/6, Enc: 4) (Forearm Grip - EotE 190; Weapon Sling - EotE 193; Multi-Optic Sight -EotE 191)
- Model 44 Blaster Pistol (HP: 2/4, Enc: 1) (DC 42) (Set Trigger - FC 51; Custom Grip - SM 54, )
- Grenade Launcher (HP: 1/3, Enc. 5) (DC 42) (Weapon Sling - EotE 193)
- "Precision-X" Marksman Rifle (HP: 0/1, Enc: 5) (ND 44)
- Vibroknife (HP: 0/2, Enc. 1) (EotE 161)
- Stimdart Gun - (HP 0/1, Enc. 1)
- Mandalorian Armor (HP: 2/5, Enc 6, ) (ND 49) (DM freebie) (Integrated Holsters)

Personal Gear

Extra Reload (x5)
Load Bearing Gear (Enc +3)
Utility Belt (Enc +1)
Backpack (Enc +4)
Stimpack (x6)
Datapad
Glow Rod
Electrobinoculars

Assets & Resources

- 5,000 Credits for completing target assassination (cannot spend until off Ord Mantel).

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Grit (x2) ND 31 +1 Strain Threshold
Galaxy Mapper ND 31 Remove 1 Setback Die per rank of Galaxy Mapper from Astrogation checks. Astrogation checks take half the time.
Shortcut ND 31 During a chase add 1 Boost die per ranks in Shortcut to any checks made to catch or escape an opponent.
Overwhelm Defenses ND 31 Upon unsuccessful attack with a starship or vehicle weapon, may spend 2 Advantage per rank of Overwhelm Defenses to reduce the defense in the targeted zone by 1 for every 2 Advantage spend.
Lethal Blows (x2) EotE 59 Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents.
Precise Aim EotE 59 Once per round, may perform Precise Aim maneuver. Suffer a number of strain no greater than ranks in Precise Aim, then reduce the target's melee and ranged defense by that number.
Jump Up EotE 59 Once per round, may stand up from a seated or prone position as an incidental.
Quick Strike EotE 59 Add 1 Boost die per rank of Quick Strike to combat checks against targets that have not acted yet in this encounter.
Quick Draw EotE 59 Once per round, may draw or holster a weapon or accessible item as an incidental.
Dodge (x2) EotE 59 When targeted by a combat check, may perform a Dodge as an incidental to suffer a strain no greater than ranks of Dodge, the upgrade the difficulty of the check by that number.
Dedication Eote 59 Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Targeted Blow EotE 59 After making a successful attack, may spend 1 Destiny Point to add damage equal to Agility to one hit.
Stalker EotE 59 Add 1 Boost die per rank of Stalker to all Stealth and Coordination checks.
Sniper Shot EotE 59 Before making a non-thrown ranged attack, may perform a Sniper Shot maneuver to increase the weapon's range by 1 range band per rank in Sniper Shot. Upgrade the difficulty of the attack by 1 per range band increase.
Deadly Accurate EotE When acquired, choose 1 combat skill - Ranged (Heavy). Add damage of ranks in that skill to one hit of a succesful attack made using that skill.

Background

Motivation

Obligations

Description

Other Notes

- Forearm Grip - Decreases the additional difficulty of making Ranged (Heavy) checks with this weapon while engaged from the normal 3 difficulty dice to 2 difficulty dice. Modified Accurate +1.

- Weapon Sling - Allows for the carrying of a Ranged (Heavy) weapon off the shoulder and hands free. Drecrease Cumbersome rating by 1.

- Multi-Optic Sight - Remove up to 2 Setback dice on any checks with this weapon due to smoke, darkness, or other environmental conditions that obstruct vision.

- Set Trigger - Adds 1 automatic Success and 1 automatic Threat to the first Comabt check made with this weapon each encounter.

- Custom Grip - Remove 1 Setback dice from all Combat checks the owner makes with this weapon. Anyone other than the owner instead adds 2 Setback dice to all combat checks made using it.

- Integrated Holster - Increases Encumbrance by 4. The character may holster up to two weapons of Encumbered 3 or lower in the armor. While holstered, these weapons do not count toward the character’s Encumberance value.

Return to Top