Grit (x2) |
|
ND 31 |
+1 Strain Threshold |
Galaxy Mapper |
|
ND 31 |
Remove 1 Setback Die per rank of Galaxy Mapper from Astrogation checks. Astrogation checks take half the time. |
Shortcut |
|
ND 31 |
During a chase add 1 Boost die per ranks in Shortcut to any checks made to catch or escape an opponent. |
Overwhelm Defenses |
|
ND 31 |
Upon unsuccessful attack with a starship or vehicle weapon, may spend 2 Advantage per rank of Overwhelm Defenses to reduce the defense in the targeted zone by 1 for every 2 Advantage spend. |
Lethal Blows (x2) |
|
EotE 59 |
Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents. |
Precise Aim |
|
EotE 59 |
Once per round, may perform Precise Aim maneuver. Suffer a number of strain no greater than ranks in Precise Aim, then reduce the target's melee and ranged defense by that number. |
Jump Up |
|
EotE 59 |
Once per round, may stand up from a seated or prone position as an incidental. |
Quick Strike |
|
EotE 59 |
Add 1 Boost die per rank of Quick Strike to combat checks against targets that have not acted yet in this encounter. |
Quick Draw |
|
EotE 59 |
Once per round, may draw or holster a weapon or accessible item as an incidental. |
Dodge (x2) |
|
EotE 59 |
When targeted by a combat check, may perform a Dodge as an incidental to suffer a strain no greater than ranks of Dodge, the upgrade the difficulty of the check by that number. |
Dedication |
|
Eote 59 |
Gain +1 to a single characteristic. This cannot bring a characteristic above 6. |
Targeted Blow |
|
EotE 59 |
After making a successful attack, may spend 1 Destiny Point to add damage equal to Agility to one hit. |
Stalker |
|
EotE 59 |
Add 1 Boost die per rank of Stalker to all Stealth and Coordination checks. |
Sniper Shot |
|
EotE 59 |
Before making a non-thrown ranged attack, may perform a Sniper Shot maneuver to increase the weapon's range by 1 range band per rank in Sniper Shot. Upgrade the difficulty of the attack by 1 per range band increase. |
Deadly Accurate |
|
EotE |
When acquired, choose 1 combat skill - Ranged (Heavy). Add damage of ranks in that skill to one hit of a succesful attack made using that skill. |