Zetra Sofri by SpicySovereignty

Species
Human
Career
Mystic
Specializations
Magus
System
Force and Destiny

5
Threshold 17
Current 0
Threshold 13
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

3
2
3
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 0
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 1 Species +1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 1 Species +1
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Cortosis Sword
Range
Engaged
Skill
Melee
Cortosis, Defensive 1, Accurate 1
Damage
+2
Critical
3
Stealth Vibroknife
Range
Engaged
Skill
Melee
Pierce 1, Vicious 1
Damage
+1
Critical
2

0
210
0
6/9

Weapons & Armor

Cortosis Sword
- Mods: Balanced Hilt
- Effect: Adds "Accurate" quality to
weapon.

Stealth Vibroknife
- Effect: Add 2 setback dice to Perception checks to find the stealth knife on a person's body.

Padded Armor

Personal Gear

Jedi Utility Belt (not actually Jedi, just represents that Zetra has this kind of equipment on her)
- Effect: Contains 3 days of food, an emergency medpac, Jedi multi-tool, glow rod, comlink and aquata breather.

Increases encumbrance threshold by 1.

Stimpack x12
- Effect: Using a stimpack heals 5 wounds for the first application, 4 on the next and so on. It takes 24 hours for stimpacks to perform at full effectiveness again, after the last application.

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughened 2 Gain +2 wound threshold.
Confidence 1 May decrease difficulty of Discipline checks to avoid fear by 1 per ranks of Confidence.
Channel Agony 1 After rolling force die, may suffer wounds up to twice ranks in Channel Agony to add automatic black pips for every two wounds suffered to the results
Resolve 1 When involuntarily suffering strain, suffer 1 less strain per rank in Resolve to a minimum of 1.
Healing Trance 1 Commit force die for every full encounter force die remains committed, heal 1 wound per rank in Healing Trance.

Force Powers

Force Rating
1
Power
Move
Description
The user can move small objects via the power of the Force.

The user may spend Force points to move one object of silhouette 0 that is within short range to his maximum range. The default maximum range is short range.
Upgrade Effect
Range Spend Force points to increase power's range by a number of range bands equal to Range upgrades purchased.
Control The Force user can hurl objects to damage targets, by making a ranged combat check combined with a Move power check, dealing damage equal to 10 times silhouette.
Control The Force user can pull objects out of secure mounting or out of an opponent's grasp.
Strength (2 Ranks) Spend Force points to increase silhouette able to be targeted equal to Strength upgrades purchased.
Power
Heal/Harm
Description
The Force user bolsters his ally with renewed vigor or saps his foe of vital energy.

Heal (light side Force user only): Spend Force points to heal a number of wounds equal to Intellect from an engaged living creature (including user).

Harm: Spend Force points to inflict a number of wounds equal to Intellect (ignoring Soak) on an engaged creature. The user gains 1 Conflict.
Upgrade Effect

Background

Zetra was born into a primitive and isolated Force sect on a planet in the far Outer Rim. The sect believed that pain and suffering was the only true source of power in the Force, and often performed rituals including bloodletting and self-harm, believing it would give them greater power. As her mother taught her, their ancestors were Sith Lords in the old Sith Empire, but were cast out for their strange and heretical ways. Zetra was often taught such legends of the ancient Sith and their victories over the feeble Jedi, and the Sith Empire's eventual corruption into what they called "a frail and sickly shadow of its former self" due to their inability to accept the truth - agony was the one true wellspring of might in the Force.

Zetra's mother was an esteemed member of the sect, praised as being very powerful in the Force. But the sect was always looking for ways to grow their strength, often to the detriment of other members, and her parents were no different. As such, one day, while the sect was performing their usual rituals, the head shaman called Zetra forward. She looked to her mother with confusion and slight nervousness, but she encouraged Zetra to go. Trusting her mother, the young Human stepped up to the shaman, wondering what she was needed for. Just then, her mother stepped up behind her, holding a ceremonial blade. Bewildered and afraid, Zetra stumbled backwards and into the shaman. He simply looked down at her and said softly "this is what must be done, dear Zetra." As Zetra would realize later, her mother was performing a ritual of her own; as the sect taught, pain was the greatest source of power, and after all, is there any greater pain than the loss of a child? On the verge of tears, the young Zetra pleaded with her mother to stop, but she did not seem to even hear her. Gripped with terror, the child lashed out, unleashing some kind of great Force power upon everyone around her and falling unconscious in the process. When she awoke, the entire sect was dead. Breaking down, she cradled the corpse of her mother, sobbing as she pleaded for her to wake up. She never did.

Wracked with shock and guilt, Zetra sat for several days in the deserted camp, only the blade of her mother to keep her company. Nearly a year passed before she heard a strange humming sound outside. Emerging from one of the tents, she saw a towering white machine touching down on the red dirt. A tall black figure emerged, a labored but intimidating wheezing sound as its only introduction. It stared down at Zetra, then finally spoke. "Come with me, young one." Zetra did not know why, but she followed the figure into his flying machine and they flew away from the planet she had known all her life, leaving the tragedy that had occurred there behind.

Motivation

Ambition - Knowledge

Zetra seeks a greater understanding of the Force and the world around her, as she realizes that what she was taught within her sect was incredibly limited in scope.

Morality

Strength: Perseverance
Weakness: Resignation

Value: 30

Zetra has experienced much tragedy and pain in her life, and as such, she has a great tolerance for it. However, this constant agony can also cause Zetra to become apathetic and resigned, believing everything to be meaningless in the face of life's eternal torment.

Description

Zetra is a lean but well-built individual, having trained both her mind and body extensively since her time in the sect. She wears fairly simple layered cloth attire, being somewhat uncomfortable with the unnatural armor of the Empire. Her face is accented with tattoos from the sect, with one red point on her forehead and three points below her lips, among others. Her hair has been cut short during her time serving Vader, both to distance herself from the sect and make it less intrusive in combat.

Other Notes

XP: Brawn to 3: 110 - 30 = 80, Willpower to 3: 80 - 30 = 50, Intellect to 3: 50 - 30 = 20, Toughened: 20 - 5 = 15, Confidence: 15 - 5 = 10, Channel Agony: 110 - 10 = 100, Resolve: 100 - 15 = 85, Toughened Rank 2: 85 - 20 = 65, Heal/Harm: 65 - 15 = 50, Move: 50 - 10 = 40, Move Strength 1: 40 - 10 = 30, Move Range 1: 30 - 5 = 25, Move Control 1: 25 - 10 = 15, Move Control 2: 15 - 5 = 10, Healing Trance: 10 - 10 = 0,

Credits: Cortosis Sword: 5000 - 1350 = 3650, Balanced Hilt Mod: 3650 - 1500 = 2150, Stealth Vibroknife: 3150 - 350 = 1800, Padded Armor: 2800 - 500 = 1300, Jedi Utility Belt: 1300 - 1000 = 300, Stimpack x12 = 300 - 300 = 0, Move Strength 2: 10 - 10 = 0

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