Surgeon |
2 |
AOR 92 |
When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank of Surgeon. |
Bacta Specialist |
1 |
AOR 92 |
Patients heal one additional wound per rank of Bacta Specialist when they heal wounds via bacta tanks or long-term care. |
Stimpack Specialization |
3 |
AOR 92 |
Stimpacks heal 1 additional wound per rank of Stimpack Specialization |
Grit |
2 |
AOR 92, EOTE 78 |
+1 Strain Threshold |
Natural Doctor |
1 |
AOR 92 |
Once per session, may reroll any 1 Medicine check. |
Dedication (+1 Int) |
1 |
AOR 92 |
Gain +1 to a single characteristic. Cannot bring a characteristic above 6. |
It's Not That Bad |
1 |
AOR 92 |
Once per session, when an ally would suffer a Critical Injury, may take an It's Not That Bad action; make a Hard (3 purple) Medicine Check to stop the ally from gaining Critical Injury. |
Improved Stim Application |
1 |
AOR 92 |
When performing Stim Application Action, may increase difficulty of check to Hard and target only suffers one strain. |
Forager |
1 |
AOR 92 |
Remove up to two black die from skill checks to find food, water, or shelter. Survival checks to forage take half the time. |
Toughened |
5 |
AOR 92 |
Gain +2 Wound Threshhold |
Well Rounded |
1 |
AOR 92 |
Choose any 2 skills. They permanently become career skills. (Perception / Knowledge: Education) |
Dodge |
1 |
AOR 92 |
When targeted by combat check, may perform dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number. |
Anatomy Lessons |
1 |
AOR 92 |
After making a successful attack, may spend 1 Destiny Point to add damage equal to Intellect to one hit. |
Feral Strength |
1 |
EOTE 78 |
Add 1 damage per rank of Feral Strength to 1 hit of successful attacks made using Brawl / Melee skills. |
Lethal Blows |
2 |
EOTE 78 |
Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents. |
Enduring |
1 |
EOTE 78 |
Gain +1 soak value |
Heroic Fortitude |
1 |
EOTE 78 |
May spend 1 Destiny Point to ignore effects of Critical Injuries on Brawn or Agility checks until the end of the encounter. |
Quick Draw |
1 |
ROTS 27 |
Once per round, draw or holster a weapon or accessible item as an incidental. |
Well Rounded |
1 |
ROTS 27 |
Choose any 2 skills. They permanently become career skills. (Lightsaber / Leadership) |