Jezz Ebryd by fizzlewook

Species
Corellian Human
Career
Smuggler
Specializations
Charmer, Recruit
System
Age of Rebellion

4
Threshold 17
Current 0
Threshold 15
Current 0
Ranged 0
Melee 0

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Characteristics

3
2
2
4
3
4

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 3
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) X 1
Deception (Cun) X 3
Discipline (Will) 0
Leadership (Pr) X 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 2
Perception (Cun) X 3
Piloting: Planetary (Ag) 1
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) X 2
Stealth (Ag) 0
Streetwise (Cun) X 2
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 2
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 2
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Corellian Cutlass
Range
Engaged
Skill
Melee
Stun 2
Damage
5
Critical
3

0
520

Weapons & Armor

Corellian Cutlass
(Pummel Cap: Weapon gains Stun 2 quality; may also hide a small (Enc 0) item in hollow cap.)

Smuggler's Trenchcoat
(Checks made to find anything hidden within a smuggler’s trenchcoat while it is being worn are opposed by the Skulduggery of the wearer. The coat can conceal up to 2 encumbrance worth of items.)

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Smooth Talker Rank 2 When first acquired, choose Charm, Coercion, Deception, or Negotiation. When making checks with that skill, spend 1 Triumph to gain additional Successes equal to ranks in Smooth Talker.
Kill with Kindness Rank 2 Remove Setback dice per rank of Kill with Kindness from all Charm and Leadership checks.
Disarming Smile Rank 2 Take the Disarming Smile action; succeed at an opposed Charm check to lower the target’s defense rating by ranks in Disarming Smile until the ned of the encounter.
Natural Charmer Charmer Once per session, may re-roll any 1 Charm or Deception check.
Dedication - Presence Charmer Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Grit Rank 2 Gain +1 strain threshold
Congenial Rank 1 May suffer a number of strain to downgrade the difficulty of a Charm or Negotiation check, by an equal number. Strain suffered in this way cannot exceed ranks in Congenial.
Just Kidding Charmer Once per round as an incidental, spend 1 Destiny Point to ignore 1 Despair generated on a social check by the character or any ally in short range.
Don't Shoot Charmer Once per session as an action, make a 3 Purple Charm check. On success, cannot be the target of combat checks until the end of the encounter or until making a combat check
Works Like a Charm Charmer Once per session, make one skill check, using Presence rather than the characteristic linked to that skill.
Tactical Combat Training Recruit Melee and Ranged (Heavy) become career skills.
Toughened Rank 2 Gain +2 wound threshold
Spare Clip Recruit Cannot run out of ammo due to y. Items with Limited Ammo quality run out of ammo as normal.
Creative Killer Recruit Reduce the crit rating of improvised weapons by 2 (to a minimum of 1).
Dedication - Cunning Recruit Gain +1 to a single characteristic. This cannot bring a characteristic above 6.

Background

Motivation

Duties

Description

Other Notes

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