Master Vantis by jmg

Species
Human
Career
Warrior
Specializations
Shii-Cho Knight, Peacekeeper, Niman Disciple, Makashi Duelist
System
Force and Destiny

5
Threshold 22
Current 0
Threshold 16
Current 0
Ranged 0
Melee 0

Characteristics

4
2
2
2
4
5

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) X 1
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) X 1
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) X 3
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 1
Perception (Cun) X 3
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) 2
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Pr) X 4
Melee (Br) X 1
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Green Ilum Crystal Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, Vicious 1, HP (3/5), Enc (1)
Damage
8
Critical
1
Fists
Range
Engaged
Skill
Brawl
Disorient 1, Knockdown
Damage
3
Critical
5

0
1470
350
1/9

Weapons & Armor

Concealing Robes (+1 Soak, Add 1 Setback to identify wearer)

Personal Gear

Handheld Commlink
Utility Belt (+1 max Enc)
Stimpack (4)

Assets & Resources

Ilum Crystal
-Remaining Mods:
-1 Vicious Mod
-2 Damage +1 Mods

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Parry (Rank 8) F&D, 100 When hit with a melee attack, suffer 3 strain to reduce damage taken by 2 plus ranks.
Second Wind (Rank 5) F&D, 100 Once per encounter, use Second Wind incidental to recover strain equal to ranks.
Conditioned F&D, 100 Remove 1 Setback per rank from Athletics and Coordination checks. Reduce falling damage and strain loss by 1 per rank.
Toughened (Rank 4) F&D, 100 +2 Wound Threshold per rank.
Quick Draw F&D, 100 Once per round, draw or holster a weapon or accessible item as an incidental.
Natural Blademaster F&D, 100 Once per session, re-roll 1 Melee or Lightsaber check.
Sarlacc Sweep F&D, 100 Increase the difficulty of Lightsaber check by 1 to perform the Sarlacc Sweep action; spend 2 Advantages to hit additional engaged targets.
Confidence (Rank 2) F&D, 75 May decrease the difficulty of Discipline checks to resist fear by 1 per rank.
Commanding Presence F&D, 75 Remove 1 Setback die per rank from Leadership and Cool checks.
Multiple Opponents F&D, 100 Add 1 Bonus die to Lightsaber, Brawl, or Melee checks when engaged with multiple opponents.
Improved Parry F&D, 100 When parrying an attack that generated 3 Threat or 1 Despair, may hit target once with Lightsaber, Brawl, or Melee (dealing base damage) after the initial attack resolves.
Sum Djem F&D, 100 Spend 1 Triumph or 2 Advantages with a successful Lightsaber check to disarm opponent.
Defensive Training (Rank 4) F&D, 100 When wielding a Lightsaber, Brawl, or Melee weapon, add Defensive quality equal to ranks.
Durable (Rank 2) F&D, 100 May reduce any Critical Injury suffered by 10 points per rank, minimum 1.
Dedication (Rank 4) F&D, 100; 75; 70; 82 +1 Characteristic per rank (Brawn, Presence, Willpower, Presence).
Enhanced Leader F&D, 75 When making a Leadership check, add FD up to Force Rating. Spend F to add 1 Success or Advantage.
Command (Rank 2) F&D, 75 Add 1 Bonus die per rank to Leadership checks. Affected targets receive 1 Bonus die to Discipline checks for the next 24 hours.
Field Commander F&D, 75 Take the Field Commander action. Make an Average Leadership check. Allies equal to Presence may immediately suffer 1 strain to perform 1 free maneuver.
Improved Field Commander F&D, 75 Field Commander affects 2 times Presence; may spend Triumph to allow allies to suffer 1 strain and perform a free action instead of maneuver.
Force Rating (Rank 2) F&D, 75 +1 Force Rating
Reflect (Rank 3) F&D, 70 When hit by a ranged attack, spend 3 strain to reduce damage by 2 plus ranks.
Grit (Rank 3) F&D, 70 +1 Strain Threshold per rank.
Nobody's Fool F&D, 70 Upgrade the difficulty of incoming Charm, Coercion, or Deception checks by ranks.
Niman Technique F&D, 70 When making a Lightsaber check, may use Willpower instead of Brawn.
Sense Emotions F&D, 70 Add 1 Bonus die to all Charm, Coercion, and Deception checks unless the target is immune to Force powers.
Draw Closer F&D, 70 Perform the Draw Closer action; make a Lightsaber (Willpower) check against 1 Silhouette One within medium range, adding FD to check; spend F to move target 1 range band closer or add 1 success to check.
Center of Being (Rank 2) F&D, 70; F&D, 100 Take the Center of Being maneuver; until the beginning of the next turn, increase the critical rating of attacks against character by 1 per rank.
Improved Center of Being F&D, 70 Suffer 1 strain to activate Center of Being as an incidental.
Resist Disarm F&D, 82 Suffer 2 Strain to avoid being disarmed or have weapon damaged or destroyed.
Makashi Technique F&D, 82 When making a Lightsaber check, may use Presence instead of Brawn.
Duelist Training F&D, 82 Add 1 Bonus die to all Melee or Lightsaber checks when engaged with only 1 opponent.
Feint (Rank 2) F&D, 82 Spend Triumph or 3 Advantages generated on a missed attack to upgrade the difficulty of opponent's next attack by ranks.
Intense Presence F&D, 82 Spend 1 Destiny Point to recover Strain equal to Presence.
Makashi Flourish F&D, 82 Once per encounter, perform the Makashi Flourish action. Make an Average Lightsaber (Presence) check. 1 engaged target suffers Strain equal to Successes. Recover an equal amount of Strain.
Makashi Finish F&D, 82 Take the Makashi Finish action. Perform a Lightsaber (Presence) combat check against an engaged target, adding FD no greater than Force Rating. Spend F to add +10 to any Critical Injury rolls.

Force Powers

Force Rating
3
Power
Sense
Description
The Force user can sense the Force interacting with the world around him.
Spend F to sense all living things within short range (sentient or non-sentient).
Spend F to sense the current emotional state of one living, engaged target.
Upgrade Effect
Strength When using Sense's ongoing effects, upgrade twice instead of once.
Duration Sense's ongoing effects can be triggered a second time each round.
Control Commit FD. Once per round, when targeted in combat, upgrade the difficulty of the attack once.
Power
Enhance
Description
When making an Athletics check, roll Enhance power check; spend F for successes or advantages, user discretion.
Upgrade Effect
Control (Rank 3) May be used with Coordination, Resilience, Brawl.
Control (Force Leap) Take the Force Leap action. Spend F to jump horizontally to any location in short range.
Control (Vertical Leap) Can leap vertically as well as horizontally.
Range Spend F to increase range of Leap to Medium.
Control (Leap as Maneuver) May use Force Leap as a maneuver.
Power
Move
Description
The Force user can move small objects via the power of the Force.
Spend F to move one object of silhouette 0 that is within short range up to his maximum range. Default maximum range is short.
Upgrade Effect
Range Spend F to increase range by bands equal to ranks purchased.
Strength Spend F to increase silhouette size affected by ranks purchased.
Control (Hurl) The Force user can hurl objects to damage targets by making a ranged attack (Discipline), combined with a Move power check, dealing damage equal to 10 times the silhouette.
Power
Ebb/Flow
Description
The Force user's actions empower himself or sap strength from his enemies.
Ebb: When the Force user makes a skill check, he may roll an Ebb power check as part of the roll. Spend F to suffer 1 strain, then inflict 1 strain to all other engaged characters. May not be activated multiple times.
Flow: When the Force user makes a skill check, he may roll an Flow power check as part of the roll. Spend F to heal 1 strain. May not be activated multiple times.
Upgrade Effect
Magnitude Spend F to exclude 1 target from Ebb/Flow effects.
Strength Spend F to increase the strain inflicted or healed by 1. May activate multiple times.

Background

Motivation

Morality

Morality: 50
Strength: Compassion
Weakness: Hatred

Description

Other Notes

Human Skills: Discipline, Vigilance
Warrior Skills: Brawl, Melee, Perception
Shii-Cho Skills: Athletics, Lightsaber
Brawn, Intellect, Willpower 3 (90), Sense Basic, Control (20), Parry 1, 2 (10).
Lore 1 (10), Second Wind, 1, 2 (15), Conditioned (10), Toughened (5), Enhance Basic (10), Move Basic (10), Lightsaber 2 (10), Quick Draw (15), Natural Blademaster (20), Sarlacc Sweep (20), Cool, Coordination 1 (10), Enhance Control, Control (15).
Peacekeeper (30), Leadership 1 (5), Perception, Discipline 2 (20), Confidence (5), Second Wind 3 (5), Commanding Presence (5), Confidence 2 (10), Second Wind 4 (10), Cool 2 (10).
Multiple Opponents (10), Parry 3 (15), Improved Parry (20), Sum Djem (20), Defensive Training (15), Sense Duration, Strength (20).
Lightsaber 3 (15), Durable (25), Dedication (25), Durable 2 (10), Survival 1 (5), Perception 3 (15), Enhance Control (5).
Leadership 2 (10), Toughened 2 (10), Enhanced Leader (15), Toughened 3 (15), Vigilance 2 (15), Enhance Control (10), Move Range, Strength, Control (25).
Command (15), Command 2 (5), Field Commander (15), Improved Field Commander (20), Toughened 4 (20), Force Rating (25).
Second Wind 5 (20), Dedication 2 (25), Leadership 3 (15), Ebb/Flow Basic, Strength (20), Enhance Range, Control (20).
Niman Disciple (40), Reflect 1 (5), Parry 4 (5), Grit (5), Nobody's Fool (5), Niman Technique (10), Defensive Training 2 (10), Sense Emotions (15), Ebb/Flow Magnitude (5).
Negotiation (5), Reflect 2, 3 (35), Dedication 3 (25), Defensive Training 3 (15), Draw Closer (20).
Center of Being (20), Center of Being 2 (25), Improved Center of Being (25), Force Rating 2 (25), Enhance Control (5).
Makashi Duelist (50), Resist Disarm (5), Grit 2, 3 (10), Parry 5 (5), Makashi Technique (10), Duelist Training (10), Feint (10).
Lightsaber 4 (20), Parry 6, 7, 8 (45), Feint 2 (15), Defensive Training 4 (20).
Dedication 4 (25), Intense Presence (20), Makashi Flourish (25), Makashi Finish (25), Charm (5).

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