Grit |
9 |
Passive |
+1 max strain per rank |
Resolve |
2 |
Passive |
-1 involuntary strain (to a min of 1) per rank |
Command |
7 |
Passive |
+1 Boost to leadership per rank |
Inspiring Rhetoric |
|
Action |
Make a hard leadership check each success causes 1 ally in close range to recover 1 strain, spend 1 advantage to cause 1 affected ally to recover 1 additional strain |
Ready for Anything |
2 |
Passive |
-1 setback per rank for any mass combat and coll and initiative checks |
Clever Commander |
|
Passive |
Can use Points in Warfare for Mass combat checks |
Researcher |
1 |
Passive |
-1 setback per rank and decrease time by half |
Knowledge Specialization (Warfare) |
|
Passive |
Spend Triumph to add successes equal to rank |
Careful Planning |
|
Action |
Once per session may introduce a "Fact" into the narrative as if a destiny point has been spent |
Thorough Assessment |
|
Action |
Ounce per session make a Hard Kniwledge check to gain boost per success that can be distributed during the encounter |
Ready for Anything Improved |
|
Passive |
May spent triumph to add successes equal to ranks |
Master Strategist |
|
OOT Incidental |
Spend 2 strain to decrease difficulty on mass combat checks per phase |
Cooradined assault |
|
Action |
Allies equal to ranks in leadership adds one advantage to combat checks to engaged allies (range increases per ranks) until beginning of next turn |
Commanding Presence |
4 |
Passive |
-1 setback from leadership and cool checks per rank |
Confidence |
3 |
Passive |
Downgrade Fear checks |
Natural Leader |
|
Incidental |
Can reroll 1 cool or leadership check once per session |
Positive spin |
|
Passive |
+5 duty to party if they trigger |
Dedication (Presence) |
2 |
|
|
Pride and Joy |
|
Passive |
upgrade socal check by one when in short range of pride and joy |
Pride and Joy (Improved) |
|
Passive |
PC heals 2 with 1 adv or can heal 1 strain of an ally within the PC's pride and joy |
Seen a lot of things |
|
|
may spend 3 adv on a failed knowledge check to reroll during the PC's next turn |
Trust the Captain |
|
|
Roll a hard leader ship on a success may increase ranks of discipline of allies equal to presence by one per rank |
Dedication (Intellect) |
3 |
|
|
Galaxy mapper |
1 |
|
Remove setback for Astrogation per setback. Astrogation checks takes half as long. |
Fire Control |
|
|
When in a starship or vehicle, the character can make a Fire Control maneuver. If he does so, all combat checks from the starship or vehicle count the silhouette of the target as one higher than normal until the beginning of the character's next turn. This effect does not stack with multiple uses of the Fire Control maneuver |
Steely Nerve |
|
|
Spend a light side to ignore Critical Injuries on willpower or presnce until the end of the encounter |
On my order |
|
|
As an action makes a hard leadership check choose a number of crew equal to presence, who upgrade the ability of their next Gunnery check once, plus once per additional 2 success |
Solid Repairs |
1 |
|
Whenever repairs on hull trauma for starship or vehicle, he repairs one additional hull trauma per rank. |
Inspiring rhetoric (Improved) |
|
|
Each ally affected by Inspiring Rhetoric gains a Boost on all skill checks for a number of rounds equal to the character’s ranks in Leadership; this does not stack with itself. |
Outmaneuvered |
|
|
The character may take the Outmaneuver action, making a Hard Knowledge Warfare If the check succeeds, the character chooses one enemy ship or vehicle In the current encounter for each Success until the end of the character's next turn, the chosen ships must preform one extra maneuver In order to move or change range bands relative to the character's ship or allies. |
Hyperspace assault |
|
|
May use Astrogation or K. Warfare for initiative and my Spend a Triumph to choose the placing of all allies on map |
Researcher (improved) |
|
|
On a successful Knowledge checks, Characters and Allies gain advantage per rank of Researcher |