Rexo Torkis by Eralesa

Species
Devaronian
Career
Hired Gun
Specializations
Demolitionist/Hotshot/Rigger
System
Age of Rebellion

4
Threshold 14
Current 0
Threshold 17
Current 2
Ranged 0
Melee 0

Placeholder Image

Characteristics

3
5
3
3
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 1
Cool (Pr) X 0
Coordination (Ag) X 1
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) X 2
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 3
Resilience (Br) X 0
Skulduggery (Cun) X 1
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) X 0
Gunnery (Ag) X 1
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

IR-5 Blaster Pistol
Range
Medium
Skill
Ranged: Light
Auto-fire, Inaccurate 1
Damage
5
Critical
3
Heavy Frag Grenade(x2)
Range
Short
Skill
Ranged: Light
Blast 7. Limited Ammo 1. Cumbersome 2
Damage
9
Critical
4
Ion Grenade(x2)
Range
Short
Skill
Ranged: Light
Blast 7, Diosrient 5, Stun Damage (Droid Only). Limited Ammo 1
Damage
10
Critical
5
Hardpoint-Mounted Light Ion Cannons
Range
Engaged
Skill
Gunnery
Fire Arc Forward. Ion, Linked 2.
Damage
5
Critical
4
Hardpoint-Mounted Heavy Laser Cannon
Range
Short
Skill
Gunnery
Fire Arc Forward
Damage
6
Critical
3
Forward-Mounted Proton Torpedo Launchers
Range
Short
Skill
Gunnery
Fire Arc Forward. Blast 6, Breach 6, Guided 2, Limited Ammo 8, Linked 1, Slow Firing 1.
Damage
8
Critical
2
Cockpit HardPoint-Mounted Autoblasters
Range
Engaged
Skill
Fire Arc Forward, Autofire
Damage
3
Critical
5

100
885
315
17

Weapons & Armor

IR-5 Blaster Pistol/750 credits/encum 2
Flak Vest/1 soak/0 defense/encum 3/300 credits
Heavy Frag Grenade/x2/Encumbrance 2/
Ion Grenade/x2/130 credits/encumbrance 2

Personal Gear

Holo-Messanger/250 Credits/ Encumbrance 0
Comlink (Long Range)/200 Credits/ Encumbrance 2
Slicer gear/500 credits/2 Encum/
Utility Belt/25 credits/ increases encumbrance by 1
Mk. III Modular Backpack/six pockets/105 credits/increases encumbrance by 8

Assets & Resources

Stimpack/x4/100 credits

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Steady Nerves(x2) DC 29 Remove setback per rank of Steady Nerves from Cool or Skulduggery checks.
Grit(x7) DC 29 Gain + 1 strain threshold.
Powerful Blast(x3) DC 29 Increases Blast damage dealt by explosives. Explosive weapons and grenades by +1 per rank of Powerful Blast.
Selective Detonation(x3) DC 29 When using a weapon with the Blast quality spend advantage to exclude 1 target that would be affected by the explosion, up to ranks in Selective Detonation.
Master Grenadier DC 29 Decrease the advantage cost to activate the Blast quality on any weapon used by 1 to a minimum of 1.
Dedication(x2) DC 29 Gain + 1 to a single characteristic. This cannot bring a characteristic above 6.
Improvised Detonation DC 29 Once per session, make a Hard(Three Purple) Mechanichs check to perform the improvised Detonation action and build an explosive device, dealing damage equal to ranks in intellect+ ranks in Mechanics+success.
Improved Improvised Detonation DC 29 Reduce the difficulty of Improvised Detonation's check to Average(Two Purple) and increase damage to twice in ranks in Mechanics.
Time to Go DC 29 The character may spend 1 Destiny Point to perform a Move maneuver as an incidental to attempt to move into cover or out of the blast range of a weapon or explosion
Improved Time to Go DC 29 When activating Time to Go. allow 1 engaged ally to also perform an out of tum Move maneuver as an incidental to attempt to move into cover or out of the blast range of a weapon or explosion .
High-G Training(x2) SoT 29 When a starship or vehicle being piloted would suffer system strain, may suffer stain up to ranks in High-G Training to prevent an equal amount of system strain.
Second Chances(x2) SoT 29 Once per encounter, choose a number of positive dice equal to ranks in Second Chances and reroll them.
Dead to Rights SoT 29 Spend I Destiny Point to add additional damage equal to half Agility (rounded up) to one hit of successful attack made with ship or vehicle-mounted weaponry.
Koiogran Turn SoT 29 When an opponent has gained the advantage on a starship or vehicle being piloted, may perform a Koiogran Turn maneuver to remove the effects.
Corellian Sendoff SoT 29 Take Corellian Sendoff action targetting two ships or vehicles at Close range; make a hard cool check to cause the targets to suffer a minor collision.
Improved Corellian Sendoff SoT 29 When performing a Corellian Sendoff, the targets suffer a major collision instead.
Showboat SoT 29 When making a check in a starship or vehicle, may suffer 2 strain to gain on success or @ on failure.
Improved Dead to Rights SoT 29 Spend 1 Destiny Point to add additional damage equal to Agility (rounded up) to one hit of successful attack made with ship or vehicle-mounted weaponry.
Shortcut(x2) SoT 29 During a chase, add boost per rank in Shortcut to any checks made to catch or escape an opponent.
Gearhead(x2) SoT 31 Remove setback rank of Cearhead from Mechanics checks. Halve the credit cost to add mods to attachments.
Signature Vehicle SoT 31 Choose one starship or vehicle as Signature Vehicle. Upgrade all Mechanics checks made on that vehicle once.
Tuned Maneuvering Thrusters SoT 31 Increase the handling of Signature Vehicle by 1 per rank of Tuned Maneuvering Thrusters.
Overstocked Ammo SoT 31 Increase the value of the Limited Ammo quality of any weapons mounted on Signature Vehicle by 1 per rank of Overstocked Ammo.
Not Today SoT 31 Once per session, spend a Destiny Point to save Signature Vehicle from destruction.

Background

Nar Shadda was always a rough place to grow up in, Rexo was no exception to the rule. Finding himself scrounging and suckering people out of their credits to stay alive. Eventually he found himself with the Black Suns; to which they found his talents to be fairly useful. Studying and watching his colleagues began to craft explosives; he found the mechanics portion to be fairly intriguing. His main job as he began to work with them was to set the explosives, using his small size to scurry and attach them.

Although as he grew older he started runs himself, primarily targeting Imperials since they tend to have the best kinds of equipment to loot. It all became a part of the job; blowing shit up and getting the credits for a job well done. Although one day he saw a lovely human girl being escorted by imperials, she apparently was from Coruscant. He'd blast the two to hell and took her away to his place, she never seemed to resist and he never imposed upon her either; they just...talked. It was the first time he ever spoke to someone on an intellectual level.

She spoke of the Empire, her home being under chains, and he made her promise him something. If he destroyed the Empire, she would go on a date with him, to which she accepted. Since then she managed to escape with her own cell and through her he began his life as a Rebel rather than a criminal.

Motivation

Love Interest: The Player Character followed his heart right into the ranks of the Rebellion, either to be closer to the one he loves, or to find a way to help that person through rescue or protection His connection may border on obsession if he's in too deep, yet he may also awaken to the greater threats he and his colleagues face.

Duties

Obligaiton(10)

Obsession: The PC has some unhealthy obsession that tends to interfere in his life, whether with a celebrity, a region, a political movement, a cultural icon, or some other facet of society or life. He must pursue this, possibly to the detriment of his health, finances, or well-being. A character with this Obligation tends to get
along well with others that share his interest, but is looked at with pity, amusement, or even a bit of fear from others who don't understand.

Duty

Sabotage: The largest and most powerful military force in the history of the galaxy is also the most vulnerable to acts of destruction and asset denial. The character is focused on disrupting Imperial operations in any way possible, whether it's the manufacture of weapons, troop movements, supply shipments, banking systems, or any other key operation, in order to make the Empire act more slowly and less capably. Truly showy acts of destruction also work to erode a population's will to support the Empire, or so the PC often believes (though the Alliance expressly forbids actual acts of terrorism).

Description

Hull Type/Class: Starfighter/A/SF-01 B-wing.
Manufacturer: Slayn & Korpil.
Hyperdrive: Primary: Class 2, Backup: None.
Navicomputer: Yes.
Sensor Range: Close.
Ship's Complement: One pilot.
Encumbrance Capacity: 15.
Passenger Capacity: 0.
Consumables: One Week.
Price/Rarity: 150,000 credits/6.
Customization Hard Points: 0.

Once per encounter as an action, a character can attempt an average mechanics check to overcharge the ship's shields, adding two poitnso f defense to all defense zones for one check. However, if the check generates two strain or depair, then the overloaded shields immediately burn out and cease functioning until repaired.

RU-0K

Skills: Astrogation 3, Computers 3, Cool 2, Mechanics 3, Piloting Space 2.

Talents: Galaxy Mapper 1(Remove setback from Astrogation checks, and astrogation checks tkae 50% less time. Hold Together( spend one Destiny Point to make a Hold Together inciental immediately after the droid's starship takes damage. The droid's controlling character explains wh ythe apparent serious damage was in fact superficial.

Equipement: Arc Welder(Melee, damage 3, critical 0, built in repair and diagnostic suite.

Other Notes

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