Fan'Ithel'Acer by Eralesa

Species
Chiss
Career
Spy
Specializations
Infiltrator/Marauder
System
Age of Rebellion

4
Threshold 20
Current 19
Threshold 14
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

4
3
3
2
1
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) X 0
Computers (Int) X 2
Cool (Pr) X 1
Coordination (Ag) X 1
Deception (Cun) X 1
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) X 1
Stealth (Ag) X 2
Streetwise (Cun) X 0
Survival (Cun) X 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 2
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 2
Knowledge: Xenology (Int) 0

Attacks

Vibrosword
Range
Engaged
Skill
Melee
Defensive 1, Pierce 2, Vicious 1
Damage
+2
Critical
+2
Vibroknife
Range
Engaged
Skill
Melee
Pierce 2, Vicious 1
Damage
+1
Critical
2
Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
6
Critical
3

5
420
253
9

Weapons & Armor

Blaster Pistol(Encum 1, 400 Credits)
Vibrosword(Encum 3, 750 credits)
Vibroknife(Encum1, Credits 250)

Personal Gear

Utility Belt(25)

Assets & Resources

Comlink Long-Range(200 credits)
Holo-messenger(250 credits)
Electro-Binoculars(250 credits)
Data-Pad(75 Credits)

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Frenzied Attackx2(20) AoR 97 When making a Melee or Brawl check, suffer a number of strain to upgrade the attack an equal number of times. The strain suffered may not exceed ranks in Frenzied Attack.
Soft Spot(10) AoR 97 After making a successful attack, may spend 1 Destiny Point to add damage equal to Cunning to one hit.
Grit(2)(25) AoR 97 Gain +1 strain threshold.
Stunning Blow(10) AoR 97 When making Melee checks, may inflict damage as strain instead of wounds. This does not ignore soak.
Knockdown(15) AoR 97 After hitting with a melee attack, may spend (triumph) to knock the target prone.
Improved Stunning Blow(20) AoR 97 When dealing strain damage with Melee or Brawl checks, may spend (triumph) to stagger target for 1 round per(triumph)
Toughened(25) AoR 97 & EotE 78 Can +2 wound threshhold
Natural Brawler(20) AoR 97 Once per session, may re-roll any 1 Brawl or Melee check.
Dedication(25) AoR 97 Gaint +1 to a single characteristic. This cannot bring a characteristic above 6.
Defensive Stancex2(25) AoR 97 Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number. Strain suffered this way cannot exceed ranks in Defensive Stance.
Jump Up(10) AoR 97 Once per round, may stand from seated or prone as an incidental.
Dodgex2(20) AoR 97 When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number.
Feral Strength EotE 78 Add I damage per rank of Feral Strength to one hit of successful attacks made using Brawl or Melee skills ..

Background

Born on Csilla and raised as any other chiss within her house, she ended her education at the ripe age of ten and began her life as a cadet. Although four years into service she was leant to the Empire to become an operative within the ISB. Normally such acts of killing were seen as necessary and chiss weren't very emotional beings to begin with. However, it came to a point where the murder was pointless and served no purpose to further the Empire's goals. It became madness, a power-trip; at some point she faked her own death to begin her life anew and to serve the building cells that began to form to fight against the Empire.

Motivation

The Empire: The Player Character used to be a part of the Empire. He was once a soldier, a spy, or even a high-ranking official, but something drove him not only to leave the oppressive regime, but to commit himself to its downfall.

Duties

Bounty: For some reason, the character has a price on his head. This may be in the form of a legal warrant or a contract by criminals, collection agencies, or even someone who felt his honor violated in some way. What he did to earn this mark is up to his background, and the severity of his actions can be based on the size of his Obligation. +10

Intelligence(5): The PC knows that every victory hinges on knowing as much about the Empire's military might and other assets as possible. He is driven to gather any and all potentially useful data, wishing to locate vital and vulnerable targets
for Rebellion forces to strike at. He not only wants to know what the Imperial military factions are up to. but also the state of technological research, economic policies, and other aspects of Imperial strength.

Description

Other Notes

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