Dedication II |
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+1 intellect; +1 Presence |
Toughened II |
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+4 wounds |
Grit III |
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+3 Strain |
Commanding Presence II |
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Remove ■ per rank of Commanding Presence from Leadership and Cool checks. |
Ready for Anything II |
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Remove ■ per rank of Ready for Anything on Mass Combat checks and Cool or Vigilance checks to determine initiative order. |
Command II |
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Add □ per rank of Command to Leadership checks. Affected targets add □ to Discipline checks for the next 24 hours |
Improved Ready for anything |
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When making Cool or Vigilance checks to determine initiative order, may spend triumph to add successes equal to ranks in Ready for Anything. |
Thorough Assessment |
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Once per session, as an action make a ◆◆◆ Knowledge check to gain □ equal to successes that can be distributed during the encounter |
Confidence II |
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May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence. |
Side Step II |
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Once per round, as a maneuver suffer a number of strain up to ranks in Side Step to upgrade difficulty of all incoming ranged attacks by an equal number for the next round. |
Body Guard I |
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Once per round, perform a maneuver to guard an engaged ally. Suffer strain up to ranks to upgrade difficulty of attack against them by that number until the start of next turn. |
Swift |
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Do not suffer usual penalties for moving through difficult terrain. |
Quick Draw |
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Once per round, draw or holster a weapon or item as an incidental. |
Knowledge Specilization (Warfare) |
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When acquired, choose 1 knowledge skill. May spend Triumph when rolling that skill to gain Success equal to ranks in Knowledge Specialization |
Clever Commander |
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May use ranks in Knowledge (Warfare) to upgrade Mass Combat checks instead of Leadership. |
Master Strategist |
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Once per phase during mass combat, may suffer 2 strain to decrease the difficulty of a Mass Combat check once. |
Natural Leader |
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Once per session, may re-roll any 1 Cool or Leadership check |
Improved Researcher |
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On a successful Knowledge check, character and allies gain 1 automatic Advantage per rank of Researcher on checks to act on those facts until the end of the next turn. |
Researcher II |
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Remove ■ per rank in Researcher from all Knowledge checks. Researching a subject takes half the time. |
Coordinated Assault I |
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Take a maneuver to add a to combat checks for 1 Advantage number of engaged allies equal to Leadership until beginning of next turn. Increase range per rank. |
Field Commander |
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Take the Field Commander action; make a ◆◆ Leadership check. A number of allies equal to Presence may immediately suffer 1 strain to perform 1 free maneuver. |