Kino Brood by Caibel

Species
Zabrak
Career
Warrior
Specializations
Aggressor
System
Force and Destiny

5
Threshold 14
Current 0
Threshold 13
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

4
3
2
2
3
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 1
Survival (Cun) X 1
Vigilance (Will) 0
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 1
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Double- Bladed Lightsaber
Range
Engaged
Skill
Lightsaber
Linked 1, Unwieldy 3, Breach 1, Sunder
Damage
6
Critical
2

10
210
50
2/10

Weapons & Armor

Double-Bladed Lightsaber
*Personalized Design
*Ilum Crystal

Heavy Clothing

Personal Gear

Jedi Utility Belt (three-day supply of food capsules, an emergency medpac, a Jedi multitool, a slim glow rod, a comlink, and an aquata breather)
Datapad

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Fearsome Countenance Zabrak add automatic Advantage to all Coercion checks they make.
Intimidating 1 May suffer a number of strain to downgrade difficulty of Coercion checks, or upgrade difficulty when targeted by Coercion checks, by an equal number. Strain suffered this way cannot exceed ranks in Intimidating.
Fearsome 2 When an adversary becomes engaged with the character, the character may force the adversary to make a fear check, with the difficulty equal to the character's ranks in Fearsome.
Terrify Take the Terrify action; make a Hard Coercion check, adding Force Dice no greater than Force rating. Disorient one target within medium range per Success. Spend two Advantages to extend duration and spend one Force Point to immobilize affected target.

Force Powers

Force Rating
1
Power
Enhance
Description
When making an Athletics check, the Force User may roll an Enhance power check as part of the pool.

The user may spend one Force Point to gain a Success or an Advantage (user's choice) on the check.
Upgrade Effect
Control: Brawl Enhance can be used with the Brawl skill.
Control: Resilience Enhance can be used with the Resilience skill.
Control: Brawn Ongoing Effect: Commit Force Dice. The user increases his Brawn characteristic by 1 (to a maximum of 6).
Power
Sense
Description
Upgrade Effect
Power
Move
Description
Upgrade Effect

Background

Born to the Brood family of counselors in the city of Maldis on Iradonia, Kino was always destined for greatness. While his parents believed that greatness would follow in their footsteps as counselors, they were honored when Jedi masters arrived to inform them their son would be trained by the Order. Kino's only memories of those days were of a simple life full of any pleasure he asked for.

During his early days at the Temple, Kino struggled with almost everything. He failed to wrap his mind around the lengthy and meandering teachings of the masters, and his connection to the Force never felt how others described it. It seemed less a gentle flow of energy that he could sense in everything and more a coursing river that gave him strength. But he did excel in two fields: martial training and ethics. It is no surprise, given his peoples heritage, that he would master any blade, but he also developed a keen sense of right and wrong and the appropriate resolution to each. It was these attributes that convinced Jedi Master Kellian Jarro to take Kino as his padawan.

Master Jarro saw in Kino someone who could be a worthy successor and a staunch martial defender of the Jedi Order. He has tried to teach Kino the basics of lightsaber combat, how to use the Force to enhance Kino's natural talents, and why the Jedi are worth defending. Despite Kino's aptitude for such as task, Jarro has his reservations due to Kino's over confidence and judgmental nature.

Kino has only been allowed to visit his home world once since becoming a padawan to perform his people's ritual upon reaching maturity.

Motivation

Challenges: Legacy

As a young child, Kino believed he would make a name for himself by introducing some ground breaking legislation or by being the most popular counselor to ever live. When he became a padawan, he instantly surpassed any fame he would have acquired living on Iradonia. At the same time though, the bar of excellency was raised to a height he previously thought unattainable, and his goals have had to adjust accordingly. Kino is not content with just being recognized as A Jedi, and wishes to be recognized as THE Jedi, the one who everyone knows about and can name. Yet not even that is enough for him, because he wishes to never be forgotten. He strives to find some way to leave a lasting mark on this generation and all to come, so that his name will not be forgotten.

Morality

Score: 50
Conflict: 0
Strength: Justice
Weakness: Judging

Kino has a strong moral compass and understanding of right and wrong. When he sees wrong, he strives to bring it to justice and make things right. Unfortunately, he believes himself uniquely qualified to determine and administer corrective action and has on multiple occasions held the roles of judge, jury, and executioner of his plans.

Description

Kino (Key-no)
Gender: Male
Age: 19
Height: 6'2"
Build: Muscular
Hair: None
Eyes: Yellow

Kino is surprisingly well built considering he has only recently reached maturity. His vibrant yellow eyes contrast his well tanned skin, and his head is completely free from hair. The tattoos that are borne on his face depict his lineage as a noble of Iradonia and the honor of being chosen as a padawan while leaving ample space for any future achievements. He is often seen wearing simple yet fashionable clothes and rarely does not have his training saber at his side.

Other Notes

1. Name of Master
Jedi Master Kellian Jarro

2. Where your Master currently is (in the temple, off planet, etc.)
In the Jedi Temple

3. Your greatest fear
Being proven insufficient or inadequate for a task. Kino will go to any length to prove that he, and by extension of him his race, are capable of anything.

4. Your greatest desire
To achieve a task that will etch his name in all annals of history from now to the end of the galaxy.

5. Explanations for your motivation
See "MOTIVATION" above.

6. One fun fact
Kino hates the color blue.

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XP Breakdown:
100 (+100 from Zabrak)
105 (+5 from starting Morality, along with 1000cr)
75 (-30 from increasing Brawn to 3)
35 (-40 from increasing Brawn to 4)
5 (-30 from increasing Agility to 3)
0 (-5 from acquiring Enhance base power with Mentor discount)
20 (+20 from GiT character creation rules)
15 (-5 from Enhance Control: Resilience)
10 (-5 from Enhance Control: Brawl)
0 (-10 from Enhance Control (Brawn)
20 (+20 from session experience)
15 (-5 from Aggressor: Intimidating)
5 (-10 from Aggressor: Fearsome)
30 (+25 from session experience)
15 (-15 from Aggressor: Fearsome)
0 (-15 from Aggressor: Terrify)
40 (+40 from one-time Storyteller bonus)
35 (-5 from acquiring Sense base power with Mentor discount)
30 (-5 from acquiring Move base power with Mentor discount)
10 (-20 from Aggressor: Terrify (Improved))

Aggresor
X-0-0-0
X-0-0-0
X-X-0-0
0-0-0-0
0-0-0-0

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Crafting
Double-Bladed Lightsaber Hilt - 1 Success, 3 Advantages - Personalized Design

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