Woren Sarev by Drenarb

Species
Human
Career
Commander
Specializations
Tactician, Cyber Tech
System
Edge of the Empire

4
Threshold 18
Current 0
Threshold 12
Current 0
Ranged 1
Melee 1

Characteristics

3
4
3
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 1
Charm (Pr) 0
Coercion (Will) X 1
Computers (Int) 1
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) X 2
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) 0

Attacks

Nova Viper Blaster Pistol
Range
Medium
Skill
Ranged: Light
Accurate (2), Pierce (2), Stun Setting
Damage
7
Critical
3
Frag Grenade
Range
Short
Skill
Ranged: Light
Blast (6)
Damage
8
Critical
4

50
310
1500
4 / 8

Weapons & Armor

Armored Clothing - +1 Soak, +1 Defense

Nova Viper Blaster Pistol - Encum 2

Frag Grenade x2 - Encum 2

Personal Gear

4 Stimpacks
Comlink

Assets & Resources

Critical Injuries & Conditions

Cybernetics
* Implant Armor - +1 Soak
* Cybernetic Arm - +1 Agility
* Cybernetic Legs - +1 Brawn
* Cybernetic Eye - +1 Vigilance and Perception

Talents

Name Rank Book & Page Description
More Machine than Man 2 EotE SM - Page 29 Increase cybernetic implant cap by 1 per rank of More Machine than Man.
Toughened 3 EotE SM - Page 29, AoR - Page 75 Gain +2 wound threshold per rank.
Overcharge 1 EotE SM - Page 29 Once per encounter, may use the Overcharge action. Make a Hard Mechanics Check. On success one installed cybernetic provides additional benefits. On Despair, overcharged cybernetic shorts out.
Improved Overcharge 1 EotE SM - Page 29 May spend 2 Advantage or a Triumph from Overcharge action to immediately take another action.
Confidence 1 AoR - Page 75 May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence
Commanding Presence 1 AoR - Page 75 Remove a setback die per rank of Commanding Presence from Leadership and Cool checks.
Natural Leader 1 AoR - Page 75 Once per session, may re-roll any 1 Cool or Leadership check.

Background

Motivation

Obligations

Description

Other Notes

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