Yundaar by Stoo

Species
Wookiee
Career
Technician
Specializations
Mechanic, Mercenary Soldier
System
Edge of the Empire

4
Threshold 23
Current 0
Threshold 11
Current 0
Ranged 0
Melee 0

Characteristics

3
3
4
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 2
Cool (Pr) 0
Coordination (Ag) X 1
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) X 0
Mechanics (Int) X 3
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) X 1
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 1
Vigilance (Will) 1
Brawl (Br) X 1
Gunnery (Ag) X 1
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 2
Ranged: Heavy (Ag) X 3
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 1
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Bowcaster
Range
Medium
Skill
Ranged: Heavy
Cumbersome 3, Knockdown, Pierce 1
Damage
11
Critical
3
Frag grenade
Range
Short
Skill
Ranged: Light
Blast 6, Limited Ammo 1
Damage
8
Critical
4

0
500

Weapons & Armor

Modified bowcaster with auto-cocker
5 frag grenades
5 stimpacks

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Wookiee Rage When a wookiee has suffered wounds deal +1 Brawl and Melee damage. +2 if suffering a Critical Injury.
Gearhead 2 Remove setback per rank from Mechanics checks.
Toughened 3 +2 Wound Threshold per rank.
Fine Tuning 1 When repairing System Strain repair additional point per rank.
Solid Repairs 2 When repairing Hull Trauma repair additional point per rank.
Grit 1 +1 Strain Threshold per rank.
Enduring +1 Soak
Bad Motivator Once per session make a Hard Mechanics check to cause one targeted device to spontaneously fail.
Second Wind 2 Once per encounter as an incidental may heal Strain equal to ranks.
Confidence 1 Decrease difficulty of Discipline checks to resist fear by 1 per rank.
Point Blank 2 Add 1 damage per rank to successful Ranged (Heavy) or Ranged (Light) attacks at Close or Engaged range.
Side Step 1 Once per round as a maneuver suffer Strain up to ranks to upgrade difficulty of incoming ranged attacks.
Strong Arm Treat thrown weapons as if they had 1 greater range.
Natural Marksman Once per session re-roll 1 Ranged (Heavy) or Ranged (Light) check.
Sniper Shot Perform Sniper Shot maneuver to increase weapon's range by 1 per rank and upgrade difficulty once per range band increase.
Lethal Blows 1 +10 per rank to Critical Injury rolls.
True Aim 1 Perform True Aim maneuver to gain benefits of Aim and upgrade combat check per ranks.
Dedication +1 Agility

Background

Motivation

Obligations

Description

Other Notes

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