Wookiee Rage |
|
|
When a wookiee has suffered wounds deal +1 Brawl and Melee damage. +2 if suffering a Critical Injury. |
Gearhead 2 |
|
|
Remove setback per rank from Mechanics checks. |
Toughened 3 |
|
|
+2 Wound Threshold per rank. |
Fine Tuning 1 |
|
|
When repairing System Strain repair additional point per rank. |
Solid Repairs 2 |
|
|
When repairing Hull Trauma repair additional point per rank. |
Grit 1 |
|
|
+1 Strain Threshold per rank. |
Enduring |
|
|
+1 Soak |
Bad Motivator |
|
|
Once per session make a Hard Mechanics check to cause one targeted device to spontaneously fail. |
Second Wind 2 |
|
|
Once per encounter as an incidental may heal Strain equal to ranks. |
Confidence 1 |
|
|
Decrease difficulty of Discipline checks to resist fear by 1 per rank. |
Point Blank 2 |
|
|
Add 1 damage per rank to successful Ranged (Heavy) or Ranged (Light) attacks at Close or Engaged range. |
Side Step 1 |
|
|
Once per round as a maneuver suffer Strain up to ranks to upgrade difficulty of incoming ranged attacks. |
Strong Arm |
|
|
Treat thrown weapons as if they had 1 greater range. |
Natural Marksman |
|
|
Once per session re-roll 1 Ranged (Heavy) or Ranged (Light) check. |
Sniper Shot |
|
|
Perform Sniper Shot maneuver to increase weapon's range by 1 per rank and upgrade difficulty once per range band increase. |
Lethal Blows 1 |
|
|
+10 per rank to Critical Injury rolls. |
True Aim 1 |
|
|
Perform True Aim maneuver to gain benefits of Aim and upgrade combat check per ranks. |
Dedication |
|
|
+1 Agility |