Character Name

Azu Hon by therealmimus

Species
Kel Dor
Career
Guardian
Specializations
Soresu Defender, FS Exile, Peacekeeper
System
Force and Destiny

4
Threshold 11
Current 0
Threshold 13
Current 6
Ranged 0
Melee 2

Placeholder Image

Characteristics

1
2
4
2
3
3

Skills

Skill Career? Rank Roll
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) X 2
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Int) X 4
Melee (Br) X 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 1
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Xenology (Int) 2

Attacks

Basic Lighstaber - Ilum Crystal - Dark Green
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, Defense 1 Melee
Damage
7
Critical
2

5
445
600
3

Weapons & Armor

Heavy Clothes -1 Soak
Concealing Robes - 1 Soak, 1 Setback to notice person wearing.

Azu's Saber
- Illum Crystal
- +1 Damage mod

Personal Gear

Utility Belt
Handheld Commlink
Journal
Special Amestrius Commlink
Silver Badge

Assets & Resources

2 Ranks KNOWLEDGE SITH


Critical Injuries & Conditions

Talents

Name Book & Page Description
PARRY 1 FND - Soresu - 5 xp Suffer 3 strain to reduce damage by 2 plus ranks in Parry
SORESU TECHNIQUE FND - Soresu - 10 xp When making a check using the Lightsaber skill, the character may use Intellect instead of Brawn.
Defensive Stance FND - Soresu - 5 xp Once per round, as a maneuver suffer a number of strain up to ranks in Defensive Stance to upgrade difficulty of all incoming melee attacks by an equal number for the next round.
Uncanny Reactions EOE - Exile - 5 xp Add boost per rank of Uncanny Reactions to all Vigilance checks,
Reflect 1 FND - Soresu - 5 xp When hit by a ranged attack while wielding a lightsaber, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
Quick Draw EOE - Exile 10 xp Once per round, draw or holster a weapon or item as an incidental.
Touch of Fate EOE - Exile 15 xp Once per session, add 2 BOOST to any one check.
Street Smarts EOE - Exile 20 xp Remove 1 setback per rank of Street Smarts from Streetwise or Knowledge (Underworld) checks.
Superior Reflexes EOE - Exile 25 xp Gain +1 melee defense
Dedication EOE - Exile 25 xp +1 Presense
Force Rating EOE - Exile 25 xp +1 Force Rating
Parry 2 FND - Soresu - 5 xp Suffer 3 strain to reduce damage by 2 plus ranks in Parry
Improved Pary FND - Soresu - 15 xp When parrying a hit that generated y or ttt, may hit attacker once with Lightsaber, Brawl, or Melee weapon (dealing base damage), after original attack resolves.
Command FND - Peacekeeper - 5 xp Add b per rank of Command to Leadership checks. Affected targets add b to Discipline checks for the next 24 hours.
Commanding Presence FND - Peacekeeper - 10 xp

Force Powers

Force Rating
3
Power
Sense
Description
The Force User can sense the Force interacting with the world around him.
Upgrade Effect
Power
Battle Meditation
Description
The Force user directs allies in battle, making them more effective as a coordinated unit.
Upgrade Effect
Range 1 Spend F to increase power’s range by a number of range bands equal to Range upgrades purchased.
Control When making a Battle Meditation power check, the user may
make a d Leadership check as part of the pool. If the user is
able to activate the power and succeeds on the check, he may
send simple orders as part of the power.
Duration Commit CCC to sustain the ongoing effects of the power
on each affected target while it remains in range
Strength Spend F F to add one additional automatic s to affected
characters. The user may activate this multiple times.
Power
Move
Description
The Force user can move small objects via the power of the Force.
Upgrade Effect

Background

A native Kel Dor of the Planet Dorin, Azu Hon was identified by Jedi Master Nirin Vlot at a very young age. He's spent most of his childhood and adolescence at the Jedi Academy on Tython. He has almost no memories of his family or home world. He's very open minded and has adapted a philosophy of "living in the moment," relying heavily on his instincts and concentrated more on sensitivity to living things, rather than fulfilling destiny (rather than adopting the Unifying Force philosophy).

Motivation

Faith: The Living Force - Azu Hon strongly believes that one should be mindful of the Living Force, requiring him to keep his concentration on the here and now, rather than letting anxieties about the future come at the expense of the present moment.

Faith: The Jedi Code - Azu Hon has a great deal of faith in the Jedi Code.

Specific Cause: Overthrow the Empire - The Sith Empire has created a civilization based on inequality and injustice, hailing from the darkside. Azu seeks to end the tyranny of this oppressive government.

Specific Cause: Find the Other Masters
There is no emotion, there is peace.
There is no ignorance, there is knowledge.
There is no passion, there is serenity.
There is no chaos, there is harmony.
There is no death, there is the Force.

Morality

Morality - 85
Conflict - 0

Moral Strength: Love - Azu Hon has an open heart. He holds a special place in his heart for his companions and tends to genuinely like most individuals he meets. His love for others can make him charming and affable, and exceedingly tolerant.

Moral Weakness: Recklessness: Azu Hon's zeal for protecting others often comes at the cost of protecting himself. He often fails to consider his own well being as a priority, and suffers the consequences.

Moral Weakness: Anger

Description

Azu Hon is 16 years old, a "young adult" by Kel Dor standards, slightly more mature than humans of his own age. He's physically fit and very inquisitive. He gets a lot of pleasure from being in nature, feeling the living force around him. He's quiet. Jedi Master Nirin Vlot, who discovered him on the Planet Dorin, believes that he will one day be a great leader among the Jedi if he can learn to overcome his Recklessness

Other Notes

One boost

Master Jathra and Another Jedi Knight to inspect the body.

+1 dmg mod on illum crystal

Master Jathra our mentor and Jedi Master at the Temple on Taris

Jor is 14 years old

Okra has been here since he was 2

Xp Session 1 - 5 xp
Xp Session 2 - 15 xp
Xp Session 3 - 10 xp
Xp Session 4 - 10 xp
Xp Session 5 - 10 xp (No play jam sesh)
Xp Session 6 - 20 xp (kill that alchemist)
Xp Session 7 - 1 Skill + 20 xp (3 year DT)
Xp Session 8 - (3 Year DT) Gary 20xp, Chad 30xp, Sig, All 20xp
Xp Session 9 - 10xp intel base pt1
Xp Session 10 - 20 xp intel base pt 2, +10 extra for gary triumphs
Xp Session 11 - 15 xp, escape Sith base
Xp Session 12 - 10 xp,Sun god dude actin all cray
Xp Session 13 - 15 xp, +5 for jor and azu, sun god dude turnt into big nigga
Xp Session 14 - 20 xp, Sun god dead
Xp Session 15 - 15 xp, Gettin info on the King
Xp Session 16 - 15 xp, the ambush.
Inspiration: 0

Mission 2: Amestrius

Colonel - at peace
Eye Patch Guy - angry Af - The King

Casal - Master of Water

5 lighting red AF floating into sky

Lightsaber hilt gets defense mod

Jedi have, forged alliance with Amestris and built another temple.

6 Masters lead the Jedi, a few hundred Jedi Knights, Few hundred Padiwans

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