Toughened 6 |
|
EotE |
Gain +2 Wound Threshold per rank of Toughened |
Grit |
|
EotE |
Gain +1 Strain Threshold per rank of Toughened |
Barrage 2 |
|
EotE |
Add 1 damage per rank of Barrage to 1 hit of successful attack while using Ranged [Heavy) or Gunnery skills at long or extreme range |
Defensive Stance 2 |
|
EotE |
Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number for the next round. Strain suffered this way cannot exceed ranks in Defensive Stance. |
Dedication 2 |
|
EotE |
Add +1 to any characteristic |
Side Step 2 |
|
EotE |
Once per round, may perform Side Step maneuver and suffer a number of strain to upgrade difficulty of all incoming ranged attacks by an equal number for the next round. Strain suffered this way cannot exceed ranks in Side Step. |
Bodyguard 2 |
|
EotE |
Once per round, perform the Body Guard maneuver to guard an engaged character Suffer a number of strain no greater than ranks of Body Guard, then until the beginning of the next turn upgrade the difficulty of combat checks targeting the character by that number. |
Hard Headed |
|
EotE |
When staggered or disoriented, make a Daunting |<><><><>| Discipline check to remove status. Difficulty reduced per rank of Hard Headed. |
Enduring 3 |
|
EotE |
Add +1 to soak value |
Brace |
|
EotE |
Perform the Brace maneuver to remove 1 Setback per rank of Brace from next Action. This may only remove 1 setback added by environmental circumstances. |
Feral Strength |
|
EotE |
Add I damage per rank of Feral Strength to one hit of successful attacks made using Brawl or Melee skills. |
Lethal Blows 1 |
|
EotE |
Add +10 on Critical injuries per rank of Lethal Blows to any Critical Injury results inflicted opponents. |