Character Name

Ariserg Devigou by Septembersister

Edge of the Empire

Threshold 12
Current 0
Threshold 13
Current 0
Ranged 0
Melee 0

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Skill Career? Rank Roll
Astrogation (Int) X 1
Athletics (Br) 0
Charm (Pr) 1
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 3
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 4
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 3
Piloting: Planetary (Ag) X 4
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 1
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 1
Knowledge: Underworld (Int) 0
Knowledge: Xenology (Int) 0


Gilded Blaster Pistol
Ranged: Light
Stun Setting


Weapons & Armor

Gilded Blaster Pistol

Personal Gear

Heavy Clothing

Assets & Resources

Crafting hours: 410

(+12 hours per 5 exp, aka 48 per 20)

Critical Injuries & Conditions


Name Book & Page Description
Hapan Beauty Custom When attempting a social check the first uncanceled advantage is doubled.
Hapan Night Blindness Custom During the night or in places without lighting the Hapan’s perception and vigilance checks are tripled. In dim lighting perception and vigilance checks are doubled.
Full Throttle Etu - 29 Take a Full Throttle action; make a Hard (♦♦♦) Piloting check to increase a vehicle’s top speed by I for a number of rounds equal to Cunning.
All - Terrain Driver Etu - 29 Do not suffer usual penalties for driving through difficult terrain when using Piloting (Planetary).
Fine Tuning 1 Etu - 29 When reducing the amount of system strain a starship or vehicle suffers, reduce 1 additional strain per rank of Fine Tuning.
Gearhead 1 Etu - 29 Remove ■ per rank of Gearhead from Mechanics checks. Halve the credit cost to add mods to attachments.
Grit 1 Etu - 29 Gain +1 strain threshold.
Full Throttle (Improved) Etu - 29 Suffer 1 strain to attempt Full Throttle as a maneuver and decrease its difficulty to Average
Defensive Driving Etu - 29 Increase defense of vehicle or starship being piloted by 1 per rank of Defensive Driving.
Skilled Jockey 1 Etu - 29 Remove ■ per rank of Skilled Jockey from all Piloting (Planetary) and Piloting (Space) checks the character attempts.
Natural Driver Etu - 29 Once per session, may reroll any 1 Piloting (Planetary) or Gunnery check.
Full Throttle (Supreme) Etu - 29 When performing Full Throttle, top speed increases by 2 instead of 1.
Full Stop Etu - 29 When piloting a ship or vehicle, take a full-stop maneuver to reduce speed to zero and suffer system strain equal to the speed reduced.
Master Driver Etu - 29 Once per round when driv ing a vehicle, may suffer 2 strain to perform any action as a maneuver.
Skilled Jockey 2 Etu - 29 Remove ■ per rank of Skilled Jockey from all Piloting (Planetary) and Piloting (Space) checks the character attempts.
Dedication Etu - 29 Gain + 1 to a single charac teristic. This cannot bring a characteristic above 6 (Agi)
Rapid Reaction 1 Etu - 29 Suffer a number of strain to add an equal number of Sucesses to initiative checks. Strain suffered cannot exceed ranks in Rapid Reaction
Tricky Target Etu - 29 Count vehicle or starship piloted as having a silhouette I lower when being attacked.


'Ariserg and his non-identical twin brother Amarcal were born from the disgruntled Aisanne Devigou who was tired of the string of sons she continued to bare. Ariserg was destined to grow up along with his brother, and eldest brother Bayrun under the shadow of Aisanne's duress. From a young age Hapan society on Ord Cantrell was detached from the rest of De Purteen, a world of its own. The girls growing up quickly put him in situations of submission, his boyish curiosity and trouble making slapped away and shunned.

As all males of Hapan society felt Ariserg before eight years of age experienced fear and awe for the female kind of his race. The effect made him ruly, but unable to please his mother. Ariserg and Amarcal watched their eldest brother train adamantly to improve his physical prowess. When the twins were ten years old young Bayrun was the one to win in tournament for their mother's right to rule and become Queen Mother. Not the right sex to give her any honor and not the right age to fight for it Ariserg took on other features of the society to try and be things Aisanne would have pride in.

He struggled to help the older men build and extend the manor, gardened, clean, labored as most Hapan males did to please the respected female sex. His twin worked with the local medic, keeping busy too. The early adolescents become separating for all three brothers who tried in their own ways to please their mother, now Queen Mother. Bayrun took up weapon as a royal guard beside her, Ariserg was busy outside, Amarcal in the medicine room. The family feelings held only with loose familiarity in features and Devigou name.

Whoever their fathers were, none of them knew. Ariserg was raised well not to ask. But it was obvious he and his twin had a different father than Bayrun, neither men their mother said a word about. In Hapan society the boys kept their head down obediently.

By thirteen Ariserg had earned the right to join the patrols and start martial training with some of the other Hapan males. The rigors were tough, but with his eldest brother being a shining example he had no choice but to follow it best he could. For the first time here Ariserg became familiar with his nephew Traparun. They trained together, equally sharing a disconnect from Bayrun who kept too busy keeping the Queen Mother safe.

His sore body, armored and weapon at hand had gone out the gates of The Hierarchical Manor for the first time. De Purteen was dirty, the bubble of reality he called home couldn't be replicated on the streets.

Ariserg had grown accustom his entire life to see aesthetically pleasing, humanoid, faces. What lived in the outside world was a catastrophe of blemished, mutant, alien, imperfection. It burned and soared the hatred, sealing his xenophobia tight into his psyche.

By nature the groups of Hapan wandering the night violently 'bartered' with the alien communities around. They threatened for protection money, shattered windows, broke bones, and left battered the aliens who tried to resist. It brought credits into his home, back to the manor. It also was the first time he could feel his mother proud, finding some use for him. The surge of violence was fun for he and Traparun - giving them purpose as growing men within Hapan society.

As Queen Mother and his own birth mother, Ariserg wanted desperately to earn her approval. And as his bond with Traparun grew, as did jealously for Traparun, son of the strongest man in The Hierarchical Manor received a more thawed, cool, shoulder from the Queen Mother compared to the icy skin Ariserg had to touch.

Patrols across De Purteen became routine expanding Ariserg's awareness of the city's layout. Fatefully a patrol led to a chopshop run by a Sluissi which disgusted all the Happen's by his appearance. The piles of junk among his property was filth to them, unpleasant and a perfect target because of it.

They stole credits, and with their batons beat the owner of the chopshop without hesitation. Laughing over the activity, crowned in delight by their cruelty. At their parting steps Ariserg noticed some groundcars and landspeeders on the property. One had its hood open, bearing a complexity of mechanics he'd never seen before. It snapped to his attention and clutched a permanent spot in his memory of the night.

Back in The Hierarchical Manor he tried to tinker with the landspeeders in the property. His internal monologue of shame told him it was wrong and in small attempt to hide what he'd done the landspeeder was parked behind some trees when he began to play. But he was caught by watchful women who were sickened by his wandering tendencies of men. Guilted into giving up the practice, the only place he could try now was at the chopshop which was appalling to him.

More patrol nights and Ariserg sneaked away from the other Hapan males to return to the chopshop and satiate his mind's desire. The wiring and pluming stimulated his mind unlike the practices at home. He got his hands greasy, dove into the groundcar which was all new to him and pulled away a soiled mess of vehicular fluids. Though he understood none of it, the maze was enchanting.

This pattern continued, once every other week, then once a week, every few days, and so on over months until he had built a reputation among his Hapans for a sense of independence but were clueless where he was going each night.

Eventually a toolbox was beside an open groundcar, waiting for him. Ariserg took the bait. Nights later, the man he had beaten months ago appeared as the Hapan young lad was playing with the tools. The Sluissi was named Tyresias Volos, and for as shocking and wrong as he looked this was the only one who allowed Ariserg to look where his mind wanted to.

It was difficult, not to be disgusted by him, the shapes of the galaxy were not all as pleasant as the ones he lived with daily. And yet he managed to stay side by side, keeping on hand the subject of landspeeders and groundcars, learning the trade of being a mechanic from nightly visits which at times lasted until dawn.

A strong relationship was beginning to form between the two. The Hapan saw less the alien of Tyresias and more the teacher. It made life weird and complicated for the son of the Queen Mother who had to live in two realities now because of this bond. He was trusting and looking forward to see Tyresias more than his own family, yet still felt in his heart that this man was lesser and unworthy. It was a poisonous combination of thoughts that caused him sleeplessness and made his brotherhood with Amarcal more estranged than it was.

And then he discovered the open road. He loved to fix things, but he loved racing even more. He was a thrill seeker by birth, the fire in his heart rushed with the reckless spurts across De Purteen. Behind the wheel the Hapan was a power of agility, maneuverability, and enough recklessness to do things which gave him the edge.

To the world of aliens and non conforming Humans in the underworld - he was becoming a star. He was Tyresias' driver now. What he couldn't get from Queen Mother, his mother, Aisanne had found in the most unlikely of sources. Now he walks through The Hierarchical Manor, passion in his steps, challenging the other males for his mother's respect and bold wherever he went. There was a divergence coming ahead of him, inevitably his secret kinship with an alien was going to be found out. Thought it scared him, it couldn't stop him from coming back to the beloved chopshop.

Ariserg had drive.



Adrenaline Rush: The character is addicted to the rush of adrenaline he gets from battle. It was this character flaw that cost him his position at the upper levels of society. Now he must feed the addiction or the results turn ugly indeed. The character cannot back down from a fight of any kind, and often goes in search of conflict when things get too tame for his tastes. Should the character go an entire session without combat of some kind, the GM may add a penalty of ■ to any skill checks in the next session (or until the character gets a chance to fight)


Other Notes

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