Gelt Mas'Ibez by SpicySovereignty

Species
Balosar
Career
Colonist
Specializations
Entrepreneur
System
Edge of the Empire

2
Threshold 12
Current 0
Threshold 13
Current 0
Ranged 0
Melee 0

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Characteristics

2
2
2
3
2
4

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 1
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) X 1
Discipline (Will) X 0
Leadership (Pr) X 1
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 2
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 1 Species
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

10
100
0/7

Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Antennapalps 1 Add automatic 2 advantages to Vigilance checks.
Grit 1 Gain +1 strain threshold.

Background

Born into a wealthy family on Coruscant, Gelt Mas'Ibez never wanted for anything. His parents were successful entrepreneurs who owned a prosperous caff business in the upper levels of the planet, which allowed them a luxurious living, including a good education for Gelt and many vacations to the other Core Worlds. What Gelt didn't know was that his parents were in deep debt to a cartel of death stick dealers run by the infamous Tar'Orcus family. See, Gelt's parents had escaped their polluted homeworld of Balosar to find a better life, but only by using the cartel's money, a fact the group did not let them forget. They began to come calling more and more as Gelt grew up, demanding an increasing amount of money from his parents each time they appeared. His parents had no recourse, as they could not risk turning in the cartel due to their association with them, so they surrendered an ever-increasing amount of their earnings to the criminals. In time, Gelt's parents would be left destitute, only barely scraping by with the meager amount of credits they had left. At this point, their business had collapsed and they were forced to move to the lower levels to find menial work just to get by. Being a young man now, Gelt could not stand to see his parents in this state, so he set out to make money for his family. At first he started small, only able to con pocket change out of local drunks, but he would soon grow his enterprise, taking on bigger marks, like impressionable young heirs or even full-on hardened criminals. Unfortunately, his operations soon caught the attention of the cartel, and once again, they came to him demanding he hand over his earnings. But unlike his parents, Gelt refused, and instead absconded altogether, using his profits to hitch a ride off-planet.

Since then, he's continued his work, if only in the hopes that he can one day get his parents back on their feet.

Motivation

Relationship - Family

Gelt wants nothing more than to see his family prosper, and he believes he can make that happen through his 'business.'

Belief - Enterprise

While Gelt primarily wants to see his parents back on their feet, he also has a certain ingrained respect for enterprise that he fulfills through his actions.

Obligations

Responsibility - Family

Value: TBD

Gelt has a self-imposed responsibility to make enough money for his parents to escape poverty, one that he holds above all else.

Bounty - The Tar'Orcus Cartel

Value: TBD

The Tar'Orcus Cartel has placed a dead-or-alive bounty on Gelt's head in the hopes of getting their 'fair share' of the Balosar's money.

Description

Gelt is a fairly well-kempt Balosar with light brown hair and two antennapalps protruding from his head. He wears a long reddish jacket with simple black clothing underneath. He keeps a blaster holstered inside his jacket in case of emergencies.

Other Notes

XP: Presence to 4: 100 - 70 = 30, Willpower to 2: 30 - 20 = 10, Knowledge (Education) Rank 1: 10 - 5 = 5, Grit: 5 - 5 = 0,

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