Conditioned |
2 |
FAD Shien + Sentry |
Remove setback to Athletics and Coordination checks per rank of Conditioned and remove one strain and damage from falls per rank of conditioned. |
Parry |
2 |
FAD Shien |
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry. |
Toughened |
2 |
FAD Shien + Sentry |
Gain +2 wound Threshold |
CounterStrike |
1 |
FAD Shien |
When an attack misses the character and generates Despair or 2 Threat , may upgrade next Lightsaber (Cunning) check against attacker during encounter once |
Djem So Deflection |
1 |
FAD Shien |
After using reflect may spend destiny to move as an out of turn incidental toward the target or engage the target |
Defensive Stance |
1 |
FAD Shien |
Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number. Strain suffered this way cannot exceed ranks in Defensive Stance. |
Falling Avalache |
1 |
FAD Shien |
Suffer 2 strain to add damage equal to Brawn to next Lightsaber combat check made that turn |
Reflect |
4 |
FAD Shien + Sentry |
When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect. |
Shien Technique |
1 |
FAD Shien |
When making a check using the Lightsaber skill, the character may use Cunning instead of Brawn. |
Street Smarts |
2 |
FAD Shien + Shadow |
Remove Setback per rank of Street Smarts from Streetwise or Knowledge (Underworld) checks |
Dedication |
2 |
FAD Shien + Shadow |
Gain +1 to a Characteristic. Cannot be above 6 |
Improved Reflect |
1 |
FAD Shien |
When Reflecting a hit that generated Despair or 3 Threat may hit one Target in medium range with the same damage as the initial hit, after the original attack resolves |
Sleight of Mind |
1 |
FAD Shadow |
Add to B all Stealth checks unless the opposition is immune to Force powers. |
Well Rounded |
1 |
FAD Shadow |
Choose any 2 skills. They permanently become career skills (Warfare + Leadership) |
Grit |
2 |
Sentry |
Add +1 Strain Threshold |
Dodge |
2 |
Shadow |
When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number. |
Force Rating |
1 |
Shadow |
Gain +1 Force Rating. |
Saber Throw |
1 |
Sentry |
Perform Saber Throw action; make Lightsaber combat check as ranged attack at target within medium range, adding FD no greater than Force rating. Must spend FP and succeed to hit target; spend FP to have weapon return to hand. |
Improved Saber Throw |
1 |
Sentry |
When performing the Saber Throw action, may increase the range to long range. When attacking a target at long range, spend FP FP to have weapon return to hand. |
Mental Fortress |
1 |
Shadow |
Spend 1 Destiny Point to ignore effects of Critical Injuries on Intellect or Cunning checks until end of encounter. |
Codebreaker |
1 |
Shadow |
Remove S per rank in Codebreaker from checks to break codes or decrypt communications. Decrease difficulty of checks to break codes or decrypt communications by 1. |
Anatomy Lessons |
1 |
Shadow |
After making a successful attack, may spend 1 Destiny Point to add damage equal to Intellect to one hit. |
Now You See Me |
1 |
Shadow |
Once per session, take Now You See Me action. Make a Hard Deception check to make a number of NPCs equal to Cunning within medium range forget about character. |
Master of Shadows |
1 |
Shadow |
Once per round, suffer 2 strain to decrease difficulty of next Stealth or Skulduggery check by 1. |