Zoroku (Kazz'oro'kuruozo) by Shlambate

Species
Chiss
Career
Sentinel
Specializations
Shien Expert, Shadow,Sentry
System
Force and Destiny

6
Threshold 17
Current 0
Threshold 15
Current 0
Ranged 0
Melee 1

Characteristics

4
2
4
3
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1 -2S
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 1
Cool (Pr) 1
Coordination (Ag) X 0 -2S
Deception (Cun) X 2
Discipline (Will) 0
Leadership (Pr) X 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1 -1 S (Darkness)
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) X 1
Stealth (Ag) X 0 +B if not F immune
Streetwise (Cun) X 0 -2 S
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) X 2
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 0 -2 S
Knowledge: Warfare (Int) X 2
Knowledge: Xenology (Int) 0

Attacks

Zoroku's Lightsaber (Cross-Guard, Extended Hilt)
Range
Engaged
Skill
Lightsaber
Breach 1 Sunder Defensive 1
Damage
8
Critical
2

0
710
100
2/9

Weapons & Armor

Armored Robes
Lightsaber(Cross-guard): Ilum Crystal 2HP
Mods +1 Damage Next check: Average.
Attachments:
Overcharged Power Cell 1 HP
Extended Hilt 1 HP

4/4 HP on Lightsaber.

Personal Gear

Utility Belt
Stim Pack x1
Comlink
Datapad
Jedi Multi-Tool
Aquata Breather
Food Capsules (3days)

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Conditioned 2 FAD Shien + Sentry Remove setback to Athletics and Coordination checks per rank of Conditioned and remove one strain and damage from falls per rank of conditioned.
Parry 2 FAD Shien When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Toughened 2 FAD Shien + Sentry Gain +2 wound Threshold
CounterStrike 1 FAD Shien When an attack misses the character and generates Despair or 2 Threat , may upgrade next Lightsaber (Cunning) check against attacker during encounter once
Djem So Deflection 1 FAD Shien After using reflect may spend destiny to move as an out of turn incidental toward the target or engage the target
Defensive Stance 1 FAD Shien Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number. Strain suffered this way cannot exceed ranks in Defensive Stance.
Falling Avalache 1 FAD Shien Suffer 2 strain to add damage equal to Brawn to next Lightsaber combat check made that turn
Reflect 4 FAD Shien + Sentry When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
Shien Technique 1 FAD Shien When making a check using the Lightsaber skill, the character may use Cunning instead of Brawn.
Street Smarts 2 FAD Shien + Shadow Remove Setback per rank of Street Smarts from Streetwise or Knowledge (Underworld) checks
Dedication 2 FAD Shien + Shadow Gain +1 to a Characteristic. Cannot be above 6
Improved Reflect 1 FAD Shien When Reflecting a hit that generated Despair or 3 Threat may hit one Target in medium range with the same damage as the initial hit, after the original attack resolves
Sleight of Mind 1 FAD Shadow Add to B all Stealth checks unless the opposition is immune to Force powers.
Well Rounded 1 FAD Shadow Choose any 2 skills. They permanently become career skills (Warfare + Leadership)
Grit 2 Sentry Add +1 Strain Threshold
Dodge 2 Shadow When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number.
Force Rating 1 Shadow Gain +1 Force Rating.
Saber Throw 1 Sentry Perform Saber Throw action; make Lightsaber combat check as ranged attack at target within medium range, adding FD no greater than Force rating. Must spend FP and succeed to hit target; spend FP to have weapon return to hand.
Improved Saber Throw 1 Sentry When performing the Saber Throw action, may increase the range to long range. When attacking a target at long range, spend FP FP to have weapon return to hand.
Mental Fortress 1 Shadow Spend 1 Destiny Point to ignore effects of Critical Injuries on Intellect or Cunning checks until end of encounter.
Codebreaker 1 Shadow Remove S per rank in Codebreaker from checks to break codes or decrypt communications. Decrease difficulty of checks to break codes or decrypt communications by 1.
Anatomy Lessons 1 Shadow After making a successful attack, may spend 1 Destiny Point to add damage equal to Intellect to one hit.
Now You See Me 1 Shadow Once per session, take Now You See Me action. Make a Hard Deception check to make a number of NPCs equal to Cunning within medium range forget about character.
Master of Shadows 1 Shadow Once per round, suffer 2 strain to decrease difficulty of next Stealth or Skulduggery check by 1.

Force Powers

Force Rating
2
Power
Sense
Description
The Force user can sense the Force interacting with the world around him.The user may spend to a Light side force sense all living things within short range (including sentient and non-sentient beings).The user may spend Light side force point to sense the current emotional state of one living target with whom he is engaged
Upgrade Effect
Control Ongoing Effect: Commit Force die. Once per round, when an attack targets the force user, he upgrades the difficulty of the pool once.
Control Sense’s ongoing effects may be triggered one additional time per
round
Control When using Sense’s ongoing effects, upgrade the pool twice,
instead of once
Power
Ebb?Flow
Description
The Force user’s actions empower himself or sap strength from his foes.
Ebb: When the Force user makes a skill check, he may roll an Ebb power check as part of the roll. The user may spend to suffer 1 strain, then inflict 1
strain on all other engaged characters. The Force user may not activate this multiple times.
Flow: When the Force user makes a skill check, he may roll a Flow power check as part of the roll. The user may spend to heal 1 strain. The Force user
may not activate this multiple times.
Upgrade Effect
Strength The Force user may spend FP to increase the strain healed or inflicted by 1

Background

Kazz'oro'kuruozo left the Chiss ascendancy at an early age Not believing that the Alliance with the Sith Empire was a good thing he left Wild space. Through his travels out of Wild space he eventually ran across a member of the Jedi Order whom noticed his power in the force and offered to train him. He has been training under Master Xira Shaia, a Human Woman, capable of speaking Kazz'oro'kuruozo's Language of Cheunh.

Motivation

Overthrow the Empire: To Protect the Chiss Ascendancy from themselves and their lack of vision Kazz'oro'kuruozo seeks to destroy the Sith Empire the one thing in the Galaxy he sees as a threat to his People.

Duty: 6
Intelligence: Zoroku knows that every victory hinges on knowing as much about the Sith Empire’s military might and other
assets as possible. He is driven to gather any and all potentially useful data, wishing to locate vital and vulnerable targets
for Republic forces to strike at. He not only wants to know what the Imperial military factions are up to, but also the
state of technological research, economic policies, and other aspects of Imperial strength.

Morality

Discipline/Coldness

Kazz'oro'kuruozo shows excellent restraint a trait shared by many Chiss, he is never one to rashly go rushing into any situation without thinking it through even if it is at the expense of his comrades.

54

Description

6'
Athletic build
Long Black Hair
Bearded
Piercing Red Eyes
Dark Blue Skin
As Smart as he is Cunning
Languages Known: Basic, Sy Bisti, Shyriiwook, Huttese, Cheunh

Other Notes

Kazz'oro'kuruozo was born to an Ambassador and a Admiral, they in fact were some of the higher members of the Ascendancy who suggested that the Chiss Ally themselves with the Chiss. When he was young Kazz'oro'kuruozo could feel a darkness emanating from any of the ambassadors sent by the Sith but he never understood why his Mother and Father were never able to sense this Evil within the Sith emissaries. Seeking to protect his people Kazz'oro'kuruozo left at the Ascendancy at the age of fourteen, he imposed an exile on himself leaving until he could topple the Sith empire in any way possible. However the young Chiss was unprepared to venture out alone at a young age and soon found his ship out of power lost in wild space far from his family and his home.

Seemingly lost in wild space it must have been the will of the force that a Jedi find the derelict ship of the young Chiss. Master Xira Shaia was exploring the farthest reaches of republic space when she found the ship drifting through past hers, emanating with a faint call, a being strong in the force was stuck on that derelict piece of metal. When she boarded she found a being that looked to be a Pantoran from skin pigmentation, the boy was barely alive she had to save him. Master Xira Shaia brought the boy back to good health, and quickly learnt he wasn't a Pantoran, but a Chiss who only spoke Sy Bisti. Xira being a Master without an apprentice and able to communicate with Kazz'oro'kuruozo, The Jedi order allowed her to train the force sensitive Chiss in both Basic and the ways of the Jedi.

After constructing his Lightsaber and becoming a padawan Kazz'oro'kuruozo, studied under his Master Xira Shala for years in the ways of the force and most importantly Lightsaber Combat. He trained alongside his master on Coruscant learning the culture of the Republic and the Jedi, trying to figure out how they could best be used to defeat the Sith. His Master was one of the youngest Jedi masters in the order aged only 30 when she took her first apprentice, Zoroku. She is still one of the most impressive fighters in the order and Zoroku appreciated that he would b taught by such a fine warrior and tactician.

Then 11 years after he constructed his Lightsaber, the Mandalorian's raids escalated into a full out War, interested in going to see the front lines but surprised that the Jedi would not bite at the chance to defend the Galaxy. Eventually the Revanchist would leave the order with a great deal of the Jedi order beside him to fight the Mandalorians, Zoroku took interest in these events and wanted to view the battles if he could. With luck his Master would want to work in the Outer Rim to help those affected by this conflict Master Xira was also interested in the battles but wasn't on board with going against the council to fight in a war. Her interest in the war and rescue efforts allowed Zoroku the ability to study the Jedi and Mandalorians in their battle tactics and their strategies. Watching the tactics the Mandalorians used that made their victory apparent to the outside onlooker, but to a Chiss who was trained by the Ascendancy and the Jedi, he could see the Revanchists superior Strategy would eventually win him the Mandalorian War.

Eventually the war would end with the Republic victorious under the leadership of a Jedi, Zoroku then realized that the Jedi were formidable warriors when they chose to fight, they were noble unlike the Sith his people trusted, they would make much better allies than ones so treacherous as the Sith Empire. But then the Revanchist went into Uncharted Space as the Republic called it... Chiss space... no his trajectory implied SITH SPACE. If they were lucky the superior Sith Fleet might destroy the remnant that the Revanchist took to Chase Mandalorians, at worst from what he learnt at the Temple. The Revanchist one of the mightiest Jedi may turn into a Sith. The Republic and the Ascendancy were in great danger if a Strategic mind like the Revanchist fell to the Sith, Zoroku however was quiet not wanting to panic the Jedi if the Sith did corrupt the Jedi the Revanchist he would need them thinking clearly when the time came.

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