PI - Full Throttle (5xp) |
1 |
Core : 135 |
Take a Full Throttle action; make a "ddd" Piloting check to increase a vehicle's top speed by 1 for a number of rounds equal to Cunning. |
PI & HS - Skilled Jockey (5 + 10 + 5xp) |
3 |
Core : 142 |
Remove "s" per rank of Skilled Jockey from all Piloting (Planetary) and Piloting (Space) checks. |
PI - Galaxy Mapper (5xp) |
1 |
Core : 136 |
Remove "s" per rank of Galaxy Mapper from Astrogation checks. Astrogation checks take half normal |
PI - Improved Full Throttle (15xp) |
1 |
Core : 136 |
Suffer 1 strain to attempt Full Throttle as a maneuver and decrease its difficulty to "dd". |
PI & HS - Grit (15 + 20 + 5 + 10xp) |
4 |
Core : 136 |
Gain +1 strain threshold. |
PI - Master Pilot (25xp) |
1 |
Core : 138 |
Once per round when driving a starship, may suffer 2 strain to perform any action as a maneuver. |
PI - Dedication (25xp) |
1 |
Core : 134 |
Gain +1 to a single characteristic. This cannot bring a characteristic above 6. |
PI - Toughened (25xp) |
1 |
Core : 145 |
Gain +2 wound threshold. |
PI - Brilliant Evasion (25xp) |
1 |
Core : 132 |
Once per encounter may take Brilliant Evasion action. Select 1 opponent and make Opposed Piloting check to stop opponent from attacking character for rounds equal to Agility. |
PI - Tricky Target (20xp) |
1 |
Core : 145 |
Consider silhouette 1 less in combat. |
PI - Natural Pilot (15xp) |
1 |
Core : 139 |
Once per game session, re-roll any 1 Piloting (Space) or Gunnery Check |
PI - Defensive Driving (20xp) |
1 |
Core : |
Increase the defense of vehicule or starship being piloted by 1 per rank of Defensive Driving. |
PI - Rapid Recovery (10xp) |
1 |
Core : |
When healing strain after an encounter, heal 1 additional strain per rank of Rapid Recovery. |
PI - Supreme Full Throttle (20xp) |
1 |
Core : |
When performing FullThrottle, top speedincreases by 2 instead of 1. |
SM - Narrow Escape Base Ability (30xp) |
1 |
|
Once per game session, the character may spend two Destiny Points to make a "ddd" Streetwise check. If successful, the character is immediately able to flee from the current personal scale combat encounter unscathed. The challenge is not overcome or defeated, but the character is able to evade the hazard or threat for the time being. The exact nature of what the character is trying to accomplish, as well as the end results, must be approved by the GM, but be suitably creative or daring |
SM - Increase Effect (10xp + 15xp) |
2 |
|
Affect an additional number of allied characters equal to Cunning per Increase Effect upgrade purchased. |
HS - Shortcut (10xp) |
3 |
|
|
SM - Reduce Setback (10xp) |
1 |
|
Remove "s" from the skill check to activate Narrow Escape. |
SM - High-G Training |
1 |
|
When a starship or vehicle being piloted would suffer system strain, may suffer strain up to ranks in High-G Training to prevent an equal amount of system strain. |
SM - Change Scale (10xp) |
1 |
|
Narrow Escape can be activated in a vehicle with the Piloting (Planetary) or Piloting (Space) skill. |
SM - Add Boost (10xp) |
1 |
|
Add "b" to the skill check to activate Narrow Escape. |
SM - High-G Training |
1 |
|
When a starship or vehicle being piloted would suffer system strain, may suffer strain up to ranks in High-G Training to prevent an equal amount of system strain. |
SM - Change Skill (15xp) |
1 |
|
Narrow Escape can be activated during social encounters with the Deception skill. |
SM - Reduce Difficulty (15xp) |
1 |
|
Reduce the difficulty of the skill check to activate Narrow Escape to dd. |