Upgrade difficulty of all skill checks targeting this character three times.
Scathing Tirade (Improved)
The Inquisitor may take the Scathing Tirade Action, making an Average Coercion Check. For each success, one enemy within short range suffers 1 strain and adds 1 setback die on all skill checks for a number of rounds equal to the Inquisitors ranks in Coercion. The Inquisitor may spend advantage; for every advantage spent, one target already affected suffers 1 additional strain.
Intimidating Presence
All enemies at short range of the Inquisitor add 1 threat to all skill checks they make.
Terrifying
At the beginning of an encounter, each of the Inquisitors enemies must make a Hard Fear Check.
Amphibious
May breath underwater without penalty and never suffer movement penalties to move through water.
Intense Focus
The Inquisitor performs the Intense Focus manoeuvre, suffering 1 strain and upgrading the ability of her next skill check once.
Force Powers
Force Rating
3
Power
Influence
Description
The Inquisitor may spend 1 pip to inflict 2 strain (ignoring soak) on one engaged target (and may activate this multiple times).
Upgrade
Effect
Duration
Spend pip to extend the duration of above effect by 2 rounds or 10 minutes.
Control
May make an Opposed Discipline vs Discipline Check combined with an Influence Power Check. If successful, she may spend pips to cause the target to adopt an emotional state of rage, fear, or hatred; or believe one untrue statement for one round or five minutes.
Power
Harm
Description
As an action, the Inquisitor may make a Force Power Check against one engaged target. The Inquisitor may spend a pip to inflict a number of wounds (ignoring soak) equal to Inquisitors Intellect.
Upgrade
Effect
Magnitude
May spend pip to increase affected enemies by one. (May activate multiple times)
Range
May spend pip to increase the range of the power by one range band. (May activate multiple times)
Control
May spend pip to heal an equal number of wounds on an engaged ally or himself.
Power
Seek
Description
May spend two pips to gain insight into the general location or direction of a person or object that she knows about, regardless of current distance. May spend piping succeed at an Average Vigilance (or opposed Vigilance vs Discipline check) to see through illusions.
Upgrade
Effect
Mastery
Make a Seek Power Check and spend 3 pipits add 1 Triumph to combat checks against one target for remainder of encounter.
Power
Move
Description
The Force user can move objects with the force. The user may spend a pip to move a silhouette 0 object from short range up to her maximum range (short base).
Upgrade
Effect
Control
The Force user can make fine manipulations as if they were holding the object, and can pull objects out of secure mountings.
Control
May make a Ranged combat check combined with a Move power check to throw objects, dealing damage equal to 10 time the silhouette.
Magnitude 4
May spend pip to upgrade targets affected to max 5.