Threshold | 12 |
Current | 0 |
Threshold | 13 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | 0 | |||
Charm (Pr) | X | 2 | ||
Coercion (Will) | X | 0 | ||
Computers (Int) | 0 | |||
Cool (Pr) | 0 | |||
Coordination (Ag) | 0 | |||
Deception (Cun) | X | 2 | ||
Discipline (Will) | 1 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | X | 1 | ||
Perception (Cun) | X | 2 | ||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | X | 0 | ||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 0 | ||
Brawl (Br) | 0 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | 0 | |||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 1 | |||
Knowledge: Lore (Int) | X | 3 | ||
Knowledge: Outer Rim (Int) | X | 0 | ||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Grit | FaD, 81 | +1 Strain Threshold per rank. | |
Knowledge is Power | FaD, 81 | Once per session, when making a Force power check, use Lore in place of Force Rating. | |
Kill with Kindness | FaD, 81 | Remove 1 Setback die per rank from Charm and Leadership checks. | |
Nobody's Fool | FaD, 81 | May upgrade the difficulty of incoming Charm, Coercion, and Deception checks once per rank. | |
Plausible Deniability | FaD, 81 | Remove 1 Setback die per rank from Coercion and Deception checks. | |
Sense Emotions | FaD, 81 | Add 1 Boost die to all Charm, Coercion, and Deception checks. | |
Contingency Plan | FaD, 81 | Spend 1 Destiny point to recover Strain equal to Cunning. | |
Force Rating | FaD, 81 | +1 Force Rating per rank. | |
Natural Charmer | FaD, 81 | Once per session, re-roll any 1 Charm or Deception check. |
Upgrade | Effect |
---|---|
Range (Rank 2) | Spend F to increase the range by bands equal to ranks purchased. |
Control | Make an opposed Discipline vs. Discipline check combined with an Influence power check. If the user spends F and succeeds, force the target to believe something untrue for 1 round or 5 minutes. |
Control | When making a Coercion, Charm, Deception, Leadership or Negotiation check, may roll an Influence power check as part of the pool. Spend F to gain successes or advantages. |
Magnitude (Rank 2) | Spend F to increase targets affected by ranks purchased. |
Strength | When inflicting Strain on a mind, do 2 Strain per pip instead of 1. |