Igar Wren by BrosivStalin

Species
Mandalorian
Career
Engineer
Specializations
Sapper
System
Age of Rebellion

4
Threshold 14
Current 0
Threshold 13
Current 0
Ranged 1
Melee 1

Placeholder Image

Characteristics

2
3
4
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 1
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 2
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 2
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) X 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 0
Knowledge: Xenology (Int) 0

Attacks

HL-27 Light Blaster Pistol
Range
Medium
Skill
Ranged: Light
Accurate 1, Stun Setting
Damage
5
Critical
3
Engineer's Hammer
Range
Engaged
Skill
Melee
Cumbersome 3, Disorient 1, Knockdown
Damage
+3
Critical
5
"Breaker" Heavy Hydrospanner
Range
Engaged
Skill
Melee
Cumbersome 3, Disorient 1, Inaccurate 1
Damage
+2
Critical
4
"RTL- Impact"
Range
Long
Skill
Ranged: Light
Accurate 2, Stun Setting, 4 Hardpoints
Damage
7
Critical
3

20
205
385
15

Weapons & Armor

Mechanics Utility Suit
Engineer's Hammer
"Breaker" Heavy Hydrospanner
HL-27 Light Blaster Pistol
Custom "Siege Clothing" Reinforced Clothing w/ attached Utility Arm.

Personal Gear

Engineer's Hammer: Using an engineer's hammer adds ⬛⬛ to any checks made to build or demolish structures. When used as a weapon, it has the following profile: Melee; Damage + 3; Critical 5; Range (Engaged); Cumbersome 3, Disorient 1, Knockdown.

MK.III Modular Backpack+ 6 pouches (add 8 to encumbrance threshold)

Powered Entrenching Tool: A character using a powered entrenching tool gains automatic s on checks to build structures.

"Breaker" Heavy Hydrospanner: Using a Breaker adds an automatic a to Mechanics checks. When used as a weapon, a Breaker heavy hydrospanner has the following profile: Melee; Damage + 2; Critical 4; Range (Engaged); Cumbersome 3, Disorient 1, Inaccurate 1.

Earbud Comlink: Activated by touching ones ear, or clicking ones teeth, This has a far shorter range than of a normal commlink due to tiny power cell and can only work to a maximum range of long, Noticing someone wearing a earbud comlink requires a Hard (ddd) Perception check.

Utility Arm: Provides the character with an additional mechanical arm that can function as one of the character's normal limbs, although it does not provide the character with additional actions or manoeuvres. The utility arm adds ⬛ to Mechanics checks and may modify other checks at the CM's discretion.
1 Add ⬛ to Mechanics checks Mod, 1 Spend 1 strain to gain an additional free manoeuvre per turn (character still may not perform more than two manoeuvres) per turn Mod.

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Construction Specialist Fully Operational Remove setback equal to ranks in Construction Specialist from checks to construct defenses, positions, fortifications, and similar projects.
Toughened Fully Operational Gain +2 Wound Threshold
Grit Fully Operational Gain +1 Strain Threshold
Contraption Fully Operational Once per session, take the Contraption action; make a ddd Mechanics check to fashion a device to solve a current problem using just the tools and parts on hand.
Known Schematic Fully Operational Once per session, may perform the known schematic maneuver, make a ddd Knowledge (Education) check to gain familiarity with a building or ship's design.
Construction Specialist Fully Operational Remove setback equal to ranks in Construction Specialist from checks to construct defenses, positions, fortifications, and similar projects.
Powerful Blast Fully Operational Increase the Blast damage dealt by explosives, explosive weapons, and grenades by +1 per rank of Powerful Blast.
Improvised Defenses Fully Operational May make a dd Survival check to fashion small defenses. It providing cover for up to four characters for the rest of the encounter.

Background

Motivation

Makeshift: Anyone can improve things given sufficient resources, but true artisans can take whatever might be around and craft mechanical art. While Rebels are often starved for parts, these Engineers might deliberately use improvised items to create personalized works.

Duties

Siege Engineering: Engineers often set up and build defensive fortifications (bunkers, trenches, and walls), artillery (gun towers, and weapon reinforcements), and orbital defense platforms (ground attack satellites, anti-ship satellites, and orbital flak). Natural formations suck as caves, ancient temples, canyons, and even asteroid fields can form the basis of an outpost. This PC emphasizes the importance of this kind of constructive support in warfare.
R&R: 68 Hours
CR: 0
Duty: 55

Description

Other Notes

Human; Mandalorian: Skills: Gain 1 rank in any combat skill OR Gain 1 rank in each of 2 Knowledge skills
Explicit knowledge of Lantillian Slap Falcons.


100 xp +(10 Local Recruiter + 15 Duty + 10 for forgoing universal recruit) = 135

-100 for characteristics
-35 Talents

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