Jassak-Ra by MalkoTelari

Species
Codru-Ji
Career
Warrior
Specializations
Aggressor, Juyo Beserker, Enforcer
System
Force and Destiny

7
Threshold 19
Current 0
Threshold 17
Current 0
Ranged 1
Melee 1

Characteristics

5
2
1
3
3
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) X 2
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 1
Streetwise (Cun) X 0
Survival (Cun) X 0
Vigilance (Will) 0
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Br) X 3
Melee (Br) X 3
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Claws
Range
Engaged
Skill
Brawl
Damage
+1
Critical
3
Beastmaster's Vibro-Glaive
Range
Engaged
Skill
Melee
Defensive 2, Pierce 3
Damage
+2
Critical
2
Riot Shield
Range
Engaged
Skill
Melee
Cumbersome 3, Defensive 2, Deflection 2, Disorient
Damage
+0
Critical
6
DR-45 "Dragoon" Cavalry Blaster
Range
Medium
Skill
Ranged: Light
Accurate 1, Stun Setting
Damage
8
Critical
3

146
771

Weapons & Armor

Jedi Battle Armor

Personal Gear

Backpack
Utility Belt
Stimpacks (x4)

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Four Arms Racial May have twice as much gear in their hands and do not have to suffer strain for a second maneuver. Still may not make 3 maneuvers in a round without "Unmatched Mobility"
Intimidating (3) (5xp AG)(5xp JB)(10xp AG) May suffer a number of Strain up to ranks in Intimidating to downgrade the difficulty of Coercion checks or upgrade the difficulty when targeted by Coercion checks by an equal number
Fearsome (4) (10xp AG)(15xp AG)(25xp AG)(5xp EN) When an enemy becomes Engaged with the character, they may force the enemy to make a fear check, with the difficulty equal to ranks in Fearsome
Grit (5xp AG)(20xp AG)(5xp JB) +1 ST
Force Rating (25xp AG) +1 Force Rating
Dedication (25xp AG) Gain +1 to a single characteristic. (Brawn)
Toughened (2) (5xp JB)(5xp EN) +2 Wound Threshold
Lethal Blows (10xp JB) Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents.
Embrace Your Hate (2) (15xp JB)(25xp JB) May spend one Destiny Point and then suffer Conflict equal to dark side Destiny Points in the Destiny Pool to add equal damage to a successful Brawl, Lightsaber or Melee attack. May use this ability once per encounter per rank. A character who has purchased one or more ranks of this talent automatically gains 1 conflict at the beginning of a game session.
Quick Strike (20xp JB) Add boost die per ranks of Quick Strike to combat checks against targets that have not acted yet this encounter.
Multiple Opponents (25xp JB) Add boost die to all Lightsaber, Melee, and Brawl combat checks when Engaged with multiple opponents
Dedication (25xp JB) Gain +1 to a single characteristic (Willpower)
Parry (2) (25xp JB)(10xp JB) If wielding a Lightsaber or Melee weapon when hit by a melee attack, suffer 3 Strain to reduce damage by 2 plus ranks in Parry
Inner Peace (2) (20xp JB)(10xp JB) Once per encounter, convert a number of dark side Destiny Points equal to ranks in Inner Peace to light side Destiny Points and reduce Conflict gained this session
Balance (15xp JB) When the character heals Strain at the end of an encounter, he may add force die per Force rating. He recovers additional Strain equal to Force Points generated.
Vaapad Control (10xp JB) When making a Lightsaber combat check, the character may suffer 1 Strain to downgrade the difficulty of the check a number of times equal to the number of light side Destiny Points in the Destiny Pool
Terrify (15xp AG) Take the Terrify action; make a hard Coercion check, adding Force die up to Force rating. Disorient one target within Medium range per Success. Spend 2 Advantages to extend duration and spend 1 Force Point to immobilize the affected target
Improved Terrify (20xp AG) Reduce the difficulty of Terrify to Average and may spend a Triumph to stagger an affected target
Durable (10xp EN) May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1

Force Powers

Force Rating
2
Power
Endure
Description
When the character suffers a Critical Injury with a severity no greater than Easy, the character may activate Endure as an out of turn incidental and commit Force die to temporarily ignore the effect of that injury. The character does not apply any results from the Critical Injury or add +10 to further rolls on the Critical Injury Result table while the Force Die remains committed. When this ongoing effect ends, the character suffers all effects of the Critical Injury (Unless it has been treated)
Upgrade Effect

Background

Motivation

Morality

35
Malleability

Dogmatic

Description

Other Notes

Look to raise agility so he can mix wielding melee and ranged weapons to take advantage of his four arms.

Return to Top