Chase by Keyes

Species
Human
Career
Soldier
Specializations
Medic commando
System
Age of Rebellion

5
Threshold 16
Current 0
Threshold 13
Current 5
Ranged 1
Melee 1

Characteristics

2
4
5
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1 Physical training (2)
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 2
Cool (Pr) 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 3 Surgeon (1)
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 0
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Int) 0
Melee (Br) X 0
Ranged: Light (Ag) X 1 Point Blank (1), Strong arm
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) X 0

Attacks

Blaster Pistol (Free)
Range
Medium
Skill
Ranged: Light
stun setting, Point Blank 1
Damage
6
Critical
3
X 30 lancer
Range
Long
Skill
Ranged: Light
accurate 1, pierce 3, Point Blank 1
Damage
7
Critical
4

30
510
8065
9/11

Weapons & Armor

Padded Armour
Def 0/0, Soak +2 (3 with Armour Master)
Enc: 2 (0 When Worn)

Space Suit
3hrs of oxygen and water, plus a repair kit for breaches and faulty equipment.

Blaster Pistol: Enc 2, HP 3
Base: damage 6, Critical 3, Range Med: Stun Setting

X-30 Lancer: Enc 1, HP 3
Base: damage 5, Dritical 4, Range Long: Accurate 1, Pierce 2
Blaster Actuating Module: 1HP
Base: +1dmg, +1 Setback
Mods: +1dmg, +1 Pierce (All mods rolled)
Custom Grip: 1HP
Base: +Remove 1 Setback

Personal Gear

-Utility belt (Enc 0)
+1 Encumberance
- Load bearing Gear(Vest) - Enc:0
Adds +3 to Enc Capacity
-Medpack (Enc 2)
Adds a boost to medicine checks
-Long Range Commlink (Enc 2)
-Holo messenger (Enc 0)
-Military belt pouch holds 2 0Encumberancen items draw free.
- Cerebral Stabilizer - Enc:3
Must be applied withing one round of Crit "Bleeding out" and "The End is Nigh", or same round if target has died. Average (Diff 2) Med Check to stabilize or revive target. Doesn't remove crit, just its effects.

Assets & Resources

**Chase Requisitions:**
5 Stimpaks

Critical Injuries & Conditions

None

Talents

Name Rank Book & Page Description
Stimpack Specialization (3) Medic (3) Stimpacks heal 1 additional wound per rank of Stimpack Specialization. Max (5) Stimpacks per day does not change.
Surgeon (1) Medic (1) When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank of Surgeon
Bacta Specialist (1) Medic (1) Patients recover 1 additional wound per rank of Bacta Specialist when they recover wounds from bacta tanks or long term care.
Stim Application Medic Take the Stim Application action; make an Average (Diff 2) Medicine check. If successful, 1 engaged ally increases 1 characteristic by 1 for the encounter and suffers 4 strain.
Improved Stim Application Medic When performing a Stim Application action, may increase the difficulty to Hard (Diff 3), and target only suffers 1 strain.
Its not that bad Medic Once per session when an ally would suffer a Critical Injury, may take an It’s Not That Bad action; make a Hard (Diff 3) Medicine check to stop the ally from gaining the Critical Injury.
Dedication 2 Medic, commando Intellect, agility
Natural Doctor Medic Once per session, may reroll any 1 Medicine check.
Point Blank (1) Commando (1) Add 1 damage per rank of point blank to damage of one hit of successful attack using ranged heavy or ranged light skills at short range or engaged
Strong arm Commando treat thrown weapons as if they had 1 greater range
Toughened 2 Commando (2) gain +2 wound threshold
Grit 2 Commando (1) medic (1) Gain 1 Strain Threshold
Physical training (2) Commando (2) Add a Boost per rank of Physical Training to Athletics and Resilience Checks
Durable 2 Commando (2) May reduce any critical injury suffered by 10 per rank of durable, to a minimum of 1.
Armour Master Commando When wearing armour, increase total soak value by 1.
heroic fortitude 1 commando spend 1 destiny point to ignore crit that affects brawn and agility
Improved Armour Master Commando When wearing armour with a soak value of 2 or higher, increase defense by 1

Background

Chase was born on [REDACTED] and speaks Galactic Basic as well as Rodian, Dosh, Ithorese and understands Droids.

Motivation

**Motivation**
Cause, Help the helpless: In a galaxy full of momentous events and desperate struggle, it is all too easy to forget the poor, the weak and the downtrodden. The character seeks to give voice to the voiceless, and help those who can not help themselves.


Medic Talent Tree
· 5: □ ■ ■ ■ Stimpack Specialization / Surgeon
10: □ □ ■ ■ Stimpack Specialization / Bacta Specialist
15: □ □ ■ □ Stim Application
20: □ ■ ■ ■ Natural Doctor / Imp. Stim Application / Stimpack Spec.
25: □ ■ ■ □ Ded(Int) / Not That Bad

Commando Talent Tree
· 5: ■ ■ ■ ■ Physical Training / Grit / Toughened / Point Blank
10: □ ■ ■ ■ Durable / Physical Training / Strong Arm
15: □ ■ □ □ Armour Master
20: □ ■ ■ □ Heroic fortitude / Durable
25: □ ■ □ □ dedication(agi)

Duties

**Duty**
Personnel: More than machines, credits, or information, the people of the Alliance are the most important and vital assets there are, and the Player Character knows this. He is devoted to seeing to their safety, well-being, and capacity for success. No one should ever be left behind: the most successful missions might not achieve every goal, but they are successful nonetheless when no one dies

Division: Special Forces
Regiment: 7th technicians
Rank: Corporal

Description

Gender: Male
Age: 20
Hair: Blond
Eyes: Blue
Notable Features: looks very young for his age

Other Notes

Operation Chasing Tin: 15xp (15 base), 10duty (10 base), 300cr, 24hrs
Operation Chasing Tin II: 25xp (20 base, 5 Motivation), 15duty (15 base), 300+150cr, 24hrs
Operation Good Intentions: 20xp (15 base, 5 Motivation), 10duty (10 base), 300, 24hrs
Operation Short Leash: 20xp (20 base), 15duty (10 base, 5 Duty), 300cr, 24hrs
Operation Amber Lightning: 20xp (20 base), 10duty (10 base), 300cr, 24hrs
*Promotions rules in effect August 5th*
Operation Shadow Doctors: 20xp (20 base), 15duty (15 base), 300cr, 24hrs
Operation Rip tide: 20xp (20 base), 15duty (10 base, 5 duty), 300cr, 24hrs
Operation Antique shop: 20xp (20 base), 25 duty (15 base, 5 duty, 5 rport ), 400cr, 24hrs
Tartivo Event: 15xp (15 base), 0duty (0 base), 1500cr, No Hours
Operation Antique shop II: 15xp (15 base), 10 duty (10 base), 400cr, 24hrs
GM Operartion Dragon Onesie 20xp, 10duty, 300cr, 12hrs (base rewards for Gming)
Operation LGP : 20xp (20 base), 30 duty (15 base, 5 Duty, 5 Positive Spin, 5 Report), 400cr, 24hrs
Operation Needlestack : 20xp (20 base), 20 duty (15 base, 5 Duty), 400cr+1000cr, 24hrs
Gm- Banana Boat: 20xp, 15Duty, 12hrs, 300cr (Base rewards for GMing)
Gm- Red Ananasi: 20xp, 10Duty, 12hrs, 300cr (Base rewards for GMing)
Gm- mysterious stranger: 20xp, 10Duty, 12hrs, 300cr (Base rewards for GMing)
Gm- mysterious sknowman: 20xp, 10Duty, 12hrs, 300cr (Base rewards for GMing)
Operation Salvage Jacker: 10xp (10 base), 500cr+2000cr, 24hrs
Operation Black granite: 20xp (15 base, 5 Motivation), 500cr+2000cr, 24hrs

Hours: 384

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